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Comments
No, I think the feedback on the Guild quests is important. As a Dreadspire fan I'm also sad to see it go, but I think there are other things to focus on. The Guild quests are a new system, and I feel like most players agree they're a cool addition to the game, but could use a little adjusting (and maybe even some work expanding/broadening the Rally quest idea in some way).
How do you even come to that conclusion from reading this thread?
I'm also pretty sure everyone was tired of DS?
Thats a good suggestion, I feel that while team 3s would most definitely be exploited, solo que could open up more variety for our pvp friends. I'll edit that in momentarily.
While that's true, even if some people decided to win trade your quest would still be completed slower than the ABHM one. A geared party clears ABHM in 5 minutes which counts for 5 clears while doing a wintrade in team 3s would take the same amount of time, giving you 3 clears and put you on a cooldown.
It just sucks that as a pvp guild we have to go through the boring/annoying dungeons like ABHM, DFNM and SSNM because FWC is basically the only pvp guild quest worth doing because Gridiron literally never pops and CS queues take 30 mins or longer. Allowing us to do the same quest repeatedly but for a reduced reward might be an option.
Just some of my comments and opinion on your proposal:
- Agreed. why Manglemire was not included is highly questionable as it is part of the current patch's content. as with Kumas Royale, including CS and GI, while not having Kumas Royale or Skyring is quite displeasing and questionable.
Agreed with reducing the time, but those who take Rally Quests are in their own right to delay the summon as much as possible, though it is a bm move for the community. you can't really penalize the person for doing so. if they decide not to summon the bam at all, well that's that. it sucks but can't do much about it. those type of behavior is more on the community than the game itself- it's just people taking advantage of the system to either 1) get an advantage or 2) take away valuables of others and time is priceless.
Hmmmm... this is iffy the way you worded it since you say "the top 3 raids should also ALL get the experience & contribution" but i'm sure you meant the guilds that participate in the Rally Quest- it just happens to be that only the top 3 guilds participate at all. but by definition of the Rally Quest, the guild that takes the quest tries to complete the quest, while the other guilds are trying to prevent that by ksing, if i understand the mechanics of the Rally Quest correctly. if i understand what you're saying correctly, your proposal is for the guilds that participate all receive the rally quest rewards regardless of which guild takes the rally quest?
Maybe you're questioning the function of the Rally Quest itself- say, why any guild would want to interrupt another guild's progress to complete the Rally Quest. for the last hit bonus? but if i understand from your premise, you rarely receive loot if your guild did not take the Rally Quest and any loot is rolled against your raid members, so why proceed to do something that only creates drama and salt between guilds? i might not be understanding this right since i haven't participated in a Rally Quest because i have a life but i would love for someone to explain how this content is executed.
You have to remember from the context does differ. back when during Fate of Arun season, RG just happened to be the most efficient content to grind at the time, in terms of time spent in dungeon and reward given. This was before changes to TAR happened and when TAR became the most efficient, players would grind 16 vanguard badges on TAR on multiple characters for days. if there was a count, hundreds and thousands of TAR was completed per day, and that was nothing more than just an efficient grinding method. Likewise, we can recall on AINM- easy to grind, decent rewards, short time to queue. imho, RG was never more engaging than DFNM, no more than how people simply test the DPS on DFNM's last boss Verno. Or AINM it just took less time, and rewards were decent, and therefore efficient to run.
Iirc, we did have an event similar to the event by jTERA on ABHM- hence people with the title 'Witness to History'. though i believe our version of the event was a big letdown in terms of rewards, a lot of people participate for nostalgia and the title (completionists). did it really fill the gap? not really. after people got the title (hence 8 days since only 2 runs could be done per day- cannot reset), there was a significant drop in ABHM_event participation.
I do agree we need a filler, and hate that BHS keeps taking away interesting dungeons every patch. my recommendation for a good grind dungeon is Kezzel's Gorge- it caters a decent size group (7-man instance), had interesting mechanics (cannon, barrel, and spike to knockdown), and did not take longer than 15 minutes (as much time Channelworks would take through IMS). rewards were given regardless of succeeding the dungeon, unless the entire raid wiped.
Most importantly, regardless of the dungeon, the rewards need to be decent for any group to run the dungeon, other than for nostalgia. this would mean that in the current patch, the dungeon would have to drop Tier 9 Feedstock, Tier 9 Spellbinds, and other reasonable loot such as maybe jewelry or noctenium- iirc, RG used to drop materials for mid-tier enchanting, and rare chances of tier 3 etching recipes (the Discovery gear chance was only relevant when BRHM was not introduced and therefore not obtainable through other means).
Agreed but there needs to be a better method. Consider a new guild of 10 accounts with 10 characters. They may be entirely capable to complete the Rally Quest but it wouldn't make sense to restrict them because they are a new guild. in the context that the Guild patch is on its first day of patch, no guild will meet such Guild Level criteria and it will hinder new guilds in the future so i would not recommend making a Guild Level restriction. On the other hand, having a criteria on the number of account, say 5 accounts, in the guild will be sufficient, since 1) Rally Quests are quests for the guild to do together, and 2) i'm sure a guild party of 3 won't be able to complete the quest, or get ks'd by other guilds participating.
Feel free to disagree or comment i probably won't read any haha
Cheers o/
One of the reasons is we don't dare to open any quest after reset time until rally is started cause we were told that we can't acept rally if we have some other quest opened (not even sure if thats he truth XD )
Second reason is for variety.. let's say we have 3,4 people online and medium quest opened (15 clears).. people get bored of running same dg 4-5 times, some variety is welcomed.. (if we could have lets say finm and ssnm opened at the same time, we could just alternate between those.
If we had opened dg quest and a gathering one, we could gather while waiting for more people, lfg or instance matching.
Pvp content also seems not that desirable, even if you have a small quest for fwc, you need 5 wins, not 5 participations and it can take a while - pve content seems doable faster, if we could have both opened at the same time people in guild could chose whether to que for battleground or try clearing a dungon and people prefering pvp wouldn't have to compromise so much. ^-^
Just idea though.
> I can agree there that if people are not fond of my suggestion for revamping the rally, something else definitely needs to be adjusted. While I am not pointing my finger here at anyone specifically, I can confirm a number of individuals who have already made, or in the process of making macros for the rally. The fact that this is happening, screams to me that there is a fundamental problem with the current system.
edit/ Even if people weren't using macros, sitting there spamming G to refresh is NOT a fun system for anyone.
> I'm all for Kezzel's Gorge, I actually really loved this dungeon too! Whether it be RG, KG or some other filler, something needs to be provided to fill the gap in the hearts of PvE players. While I am personally happy that the PvP community finally got some new content, it is equally important to cater to players of all preferences. And more importantly, for these players to respect each other for whatever that preference may be.
Currently, the top 3 raids who did the most dmg on the bam gets the loot. He wants those 3 raids to get some credit/experience level for doing the rally quest. Seems impossible atm because of how the system is constructed tho.
And what if those top 3 raids consists of many players from different guilds. What happens then? Do all the guilds in those top 3 raids get credit/experience level? I think just nerfing the experience points gained from the rally quest is good enough to balance it. Currently rally quest gives too much experience points.
Oh yeah i'm all for change right now- i feel the guild content was not 'localized' to naTERA properly, so there's definitely a need for change, such as this quest, and time for this quest, actually having Civil Unrest, and etc. if you read through my post entirely, i did add suggestions to the ones i can and reasons why for mine or against your suggestions.
Anyways it's always to good to have a discussion like this as necessary so that 'hopefully' someone from EME can read our suggestions and change things maybe not exactly, but adequately.
Cheers o/
Short-term solution:
-Nerf rally quest experience and guild fund to be same/similar as SSHM. This makes the rally quest a more of an "optional" quest when the quest does comes up. Allow guilds to focus on other quests or if they're lucky and the quest pops up, its an easier quest to finish for the experience/rewards. This also deters people to macro/bot for the rally quest.
-Nerf the loot, why are we giving more or less free vm7s to players? Heck, DS gave out less VM boxes than this rally quest. Change the loot to give every player in the top 1 or 2 or 3 raid that did the most damage something like feedstock or spellbind or mwa for their time to do the quest.
Long-term solution:
-Change it so that the rally quest comes up for every guild. Of course make the time that the quest pops at random so guilds can't be prepared for it in advance. Make it so its a bonus quest that guilds can do to further level up their guild levels, experience and guild fund will be same/similar as short-term solution. Guilds will need to complete the quest when it comes up within 1-2hrs timeframe, if you missed it or can't get enough guild members to finish it in time then you lose the bonus quest. Loot drop will be limited to only the raid that summoned it, and for every player in the raid so no one is left out, make it feedstock/spellbind/mwa/etc...
-This can create different dynamics for different guilds. PvP guilds can finish their rally quest then go stop other/rival guilds from finishing theirs within the timeframe. For example, have 1 raid to kill the BAM and another raid to scout other guilds. Or don't feel like doing the BAM today and just focuses on PvP'ing other guilds. Smaller guilds can ask/hire other guilds/players to help them finish the quest. Larger guilds can help other guilds kill the BAM or stop other guilds from finishing the quest.
-Every guild is allowed the chance to participate in this rally quest event every day.
nope they are busy to made the cutest elin