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Comments
Being forced to auto for mana and using MP regen is uhmmm... pretty bad. Lancers will run out of mana no matter what. Brawlers should be mostly fine if there's a mystic who can solo CR the Brawler occasionally. Topping the DPS charts means nothing if no one is good.
motes, mana regen, pots
Use Invigorating Rage to recover your MP and health :P
Brawler, Insane damage output with growing fury active. 2nd Life. Brawler is superior against hyperactive bosses but it lacks iframe. FIHM carpet was a nightmare.
Zerker, ping sensitive too. Crit cap is very high to deal decent damage, No infuriate for burn phase. It lacks iframe too. Aggro generation is just enough.
Warrior, Best mobility, Weakest aggro, Too many Astance warriors are there to steal your scythe. Contrary to brawler, Warrior tank struggles against hyperactive bosses but excels at dodging streak of one shots.
RIP Growing Fury.
Honestly it's not really about the tanks build if they're struggling with mana. Regardless if using mana glyphs and having healer mana help, an aggressive lancer will still run low on mp at times. Some runs that I have done with double heals, about 99 percent of the time I never have had mp issues unless it's an aggressive burn or many people dying making the healers busy on that end. But other parties with double heals with less skill, I've encountered mana issues and like I mentioned earlier, it depends on the skill of the healers or skill of the party overall. I think lancer struggles with mana more than any other class. And this is assuming lancer is using the right charms, but no mp innerwear. Mp innerwear might help but will hurt a lancers crit rate (assuming they are using crit inner).
Doing top level damage and not running out of mana may be possible with a skilled double heals group but sub them out and put in a lesser skill of double heals and I bet they won't be able to do the same. I do use auto in between some of my attacks and there is only one mana glyph worth using for lancer. While it helps a bit, it doesn't help much if the healers are not on their game (assuming the dps are skilled). I can differentiate between different parties when I use mana consumables more often than other parties.
Brawler quick dash is a very short iframe, if your ping is low like mine at 70ms, you'll be able to time it for some lasers, but other than that its kinda useless. Namely thinking of DF NM
My issue is generally when I'm on my brawler, I run to about 50% maybe 20% MP but then I shift over to auto-attack combos to bring up my MP while still doing damage and blocking. I don't run completely out and I don't just sit there blocking or lose aggro easily. However, when I choose to play my healers, I see way too many tanks that either attack for days taking huge amounts of damage without even trying to block (bad tanks) or taking and blocking every little motion the boss does that isn't even an attack (newbie bad tank), hence why they often I think run out of MP then cry for MP.
When I'm running with my brawler friends, I don't encounter any need to use Corruption Ring or Mana Infusion, instead they deliberately want me to keep up debuffs and watch over the DPS. And as of yet, I've seen enough bad dps that don't even iframe the burning floor on crab boss of the DFNM or even those that just stand there and get hit by the giant's spit thing in KDHM, to be a pain to keep alive and do all the other stuff when on healer. I mean yes, corruption ring is cool to use when you get a chance, but first priority is keeping me and everyone else alive... If the DPS would stop taking a lot of silly damage, then I'll get around to using corruption ring inbetween doing debuffs.
Also sorry for the third post in response. My friend and I tried this on IoD bams with our brawlers, I found I lost aggro easier when I had the attackspeed boost of 9% on top line of Slaughter +12 powerfist, my friend has enrage damage boost twice on his power fist, and well... After rerolling mine, it became a lot easier to fight over aggro in the testing...
If you're forced to autoattack instead of doing actual skills and potentially lose Growing Fury, that's having mana problems.
There's always time to Corruption/Infusion Ring. In 99% of runs, there's always going to be time when the boss is debuffed and your party is full on HP or doesn't need to be topped off and doesn't need any cleansing. VoC lasts 20 seconds so there's no excuse not to CR.
Mana skills should be prioritized higher than topping off 10k damage.
You should never consider attack speed on a PvE Brawler weapon. Attack speed should only be considered for Lancers and Warriors, and even then Enraged damage is superior at max gear.
you can as it helps time prefect defense better.
Uh, no it doesn't. It's just 0.5s from when you cast the skill. With a good rotation under Growing Fury, you don't need the attack speed since even without any extra attack speed and with a CDR line you'll eventually run out of skills and have to resort to Flip Kick.
It does, I've tested with a lot of people and seen its benefits.