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Best tank?

1246

Comments

  • ObsObs ✭✭✭
    KattyKira wrote: »
    Tanks can not run out of mana and still do top level damage by using inner wear for MP regen, and stringing in a few auto attacks here and there, and using a infusion charm like from Talisman Trio. If a tank is running out of mana a lot, then they really need to inspect their builds and take note that a healer won't always be there to give them both heals and MP.

    In most guilds I run with on mystic and priest as healer I don't encounter the mana issues and they literally still be attacking as much if not more than the DPS, one brawler even topped the DPS table according to what was posted in chat after the run. And she never once ran out of mana nor needed me force-feeding her it, nor heals.

    To say that a tank that doesn't run out of MP is simply not doing damage, is not true in the slightest sense.

    Being forced to auto for mana and using MP regen is uhmmm... pretty bad. Lancers will run out of mana no matter what. Brawlers should be mostly fine if there's a mystic who can solo CR the Brawler occasionally. Topping the DPS charts means nothing if no one is good.
  • M + P equals no mana issues.......

    motes, mana regen, pots
  • 5H96Y49G6D wrote: »
    M + P equals no mana issues.......

    motes, mana regen, pots

    Use Invigorating Rage to recover your MP and health :P
  • mollyyamollyya ✭✭✭
    Lancer, extremely ping sensitive, Best aggro, Best party damage. Lancer's iframe requires precise timing.
    Brawler, Insane damage output with growing fury active. 2nd Life. Brawler is superior against hyperactive bosses but it lacks iframe. FIHM carpet was a nightmare.
    Zerker, ping sensitive too. Crit cap is very high to deal decent damage, No infuriate for burn phase. It lacks iframe too. Aggro generation is just enough.
    Warrior, Best mobility, Weakest aggro, Too many Astance warriors are there to steal your scythe. Contrary to brawler, Warrior tank struggles against hyperactive bosses but excels at dodging streak of one shots.
  • KattyKira wrote: »
    5H96Y49G6D wrote: »
    M + P equals no mana issues.......

    motes, mana regen, pots

    Use Invigorating Rage to recover your MP and health :P

    RIP Growing Fury.
  • KattyKira wrote: »
    Tanks can not run out of mana and still do top level damage by using inner wear for MP regen, and stringing in a few auto attacks here and there, and using a infusion charm like from Talisman Trio. If a tank is running out of mana a lot, then they really need to inspect their builds and take note that a healer won't always be there to give them both heals and MP.

    In most guilds I run with on mystic and priest as healer I don't encounter the mana issues and they literally still be attacking as much if not more than the DPS, one brawler even topped the DPS table according to what was posted in chat after the run. And she never once ran out of mana nor needed me force-feeding her it, nor heals.

    To say that a tank that doesn't run out of MP is simply not doing damage, is not true in the slightest sense.

    Honestly it's not really about the tanks build if they're struggling with mana. Regardless if using mana glyphs and having healer mana help, an aggressive lancer will still run low on mp at times. Some runs that I have done with double heals, about 99 percent of the time I never have had mp issues unless it's an aggressive burn or many people dying making the healers busy on that end. But other parties with double heals with less skill, I've encountered mana issues and like I mentioned earlier, it depends on the skill of the healers or skill of the party overall. I think lancer struggles with mana more than any other class. And this is assuming lancer is using the right charms, but no mp innerwear. Mp innerwear might help but will hurt a lancers crit rate (assuming they are using crit inner).

    Doing top level damage and not running out of mana may be possible with a skilled double heals group but sub them out and put in a lesser skill of double heals and I bet they won't be able to do the same. I do use auto in between some of my attacks and there is only one mana glyph worth using for lancer. While it helps a bit, it doesn't help much if the healers are not on their game (assuming the dps are skilled). I can differentiate between different parties when I use mana consumables more often than other parties.
  • I forgot to factor in something important. Some lancers who use top line on their weapon as enraged damage vs. lancers who use 9 percent attack speed, if there may be a difference. What I mean is that the ones with enraged damage setup, do they less encounter mana problems vs lancers who have a more speed build? Anyway I thought of that and thought I should mention that if that might also play a role.
  • mollyya wrote: »
    Brawler, Insane damage output with growing fury active. 2nd Life. Brawler is superior against hyperactive bosses but it lacks iframe. FIHM carpet was a nightmare.

    Brawler quick dash is a very short iframe, if your ping is low like mine at 70ms, you'll be able to time it for some lasers, but other than that its kinda useless. Namely thinking of DF NM
  • feazeshero wrote: »
    KattyKira wrote: »
    Tanks can not run out of mana and still do top level damage by using inner wear for MP regen, and stringing in a few auto attacks here and there, and using a infusion charm like from Talisman Trio. If a tank is running out of mana a lot, then they really need to inspect their builds and take note that a healer won't always be there to give them both heals and MP.

    In most guilds I run with on mystic and priest as healer I don't encounter the mana issues and they literally still be attacking as much if not more than the DPS, one brawler even topped the DPS table according to what was posted in chat after the run. And she never once ran out of mana nor needed me force-feeding her it, nor heals.

    To say that a tank that doesn't run out of MP is simply not doing damage, is not true in the slightest sense.

    Honestly it's not really about the tanks build if they're struggling with mana. Regardless if using mana glyphs and having healer mana help, an aggressive lancer will still run low on mp at times. Some runs that I have done with double heals, about 99 percent of the time I never have had mp issues unless it's an aggressive burn or many people dying making the healers busy on that end. But other parties with double heals with less skill, I've encountered mana issues and like I mentioned earlier, it depends on the skill of the healers or skill of the party overall. I think lancer struggles with mana more than any other class. And this is assuming lancer is using the right charms, but no mp innerwear. Mp innerwear might help but will hurt a lancers crit rate (assuming they are using crit inner).

    Doing top level damage and not running out of mana may be possible with a skilled double heals group but sub them out and put in a lesser skill of double heals and I bet they won't be able to do the same. I do use auto in between some of my attacks and there is only one mana glyph worth using for lancer. While it helps a bit, it doesn't help much if the healers are not on their game (assuming the dps are skilled). I can differentiate between different parties when I use mana consumables more often than other parties.

    My issue is generally when I'm on my brawler, I run to about 50% maybe 20% MP but then I shift over to auto-attack combos to bring up my MP while still doing damage and blocking. I don't run completely out and I don't just sit there blocking or lose aggro easily. However, when I choose to play my healers, I see way too many tanks that either attack for days taking huge amounts of damage without even trying to block (bad tanks) or taking and blocking every little motion the boss does that isn't even an attack (newbie bad tank), hence why they often I think run out of MP then cry for MP.

    When I'm running with my brawler friends, I don't encounter any need to use Corruption Ring or Mana Infusion, instead they deliberately want me to keep up debuffs and watch over the DPS. And as of yet, I've seen enough bad dps that don't even iframe the burning floor on crab boss of the DFNM or even those that just stand there and get hit by the giant's spit thing in KDHM, to be a pain to keep alive and do all the other stuff when on healer. I mean yes, corruption ring is cool to use when you get a chance, but first priority is keeping me and everyone else alive... If the DPS would stop taking a lot of silly damage, then I'll get around to using corruption ring inbetween doing debuffs.
  • KattyKiraKattyKira ✭✭
    edited October 2016
    feazeshero wrote: »
    I forgot to factor in something important. Some lancers who use top line on their weapon as enraged damage vs. lancers who use 9 percent attack speed, if there may be a difference. What I mean is that the ones with enraged damage setup, do they less encounter mana problems vs lancers who have a more speed build? Anyway I thought of that and thought I should mention that if that might also play a role.

    Also sorry for the third post in response. My friend and I tried this on IoD bams with our brawlers, I found I lost aggro easier when I had the attackspeed boost of 9% on top line of Slaughter +12 powerfist, my friend has enrage damage boost twice on his power fist, and well... After rerolling mine, it became a lot easier to fight over aggro in the testing... :( More like painful ... Neither of us had any mana issues though.
  • ObsObs ✭✭✭
    KattyKira wrote: »
    feazeshero wrote: »
    KattyKira wrote: »
    Tanks can not run out of mana and still do top level damage by using inner wear for MP regen, and stringing in a few auto attacks here and there, and using a infusion charm like from Talisman Trio. If a tank is running out of mana a lot, then they really need to inspect their builds and take note that a healer won't always be there to give them both heals and MP.

    In most guilds I run with on mystic and priest as healer I don't encounter the mana issues and they literally still be attacking as much if not more than the DPS, one brawler even topped the DPS table according to what was posted in chat after the run. And she never once ran out of mana nor needed me force-feeding her it, nor heals.

    To say that a tank that doesn't run out of MP is simply not doing damage, is not true in the slightest sense.

    Honestly it's not really about the tanks build if they're struggling with mana. Regardless if using mana glyphs and having healer mana help, an aggressive lancer will still run low on mp at times. Some runs that I have done with double heals, about 99 percent of the time I never have had mp issues unless it's an aggressive burn or many people dying making the healers busy on that end. But other parties with double heals with less skill, I've encountered mana issues and like I mentioned earlier, it depends on the skill of the healers or skill of the party overall. I think lancer struggles with mana more than any other class. And this is assuming lancer is using the right charms, but no mp innerwear. Mp innerwear might help but will hurt a lancers crit rate (assuming they are using crit inner).

    Doing top level damage and not running out of mana may be possible with a skilled double heals group but sub them out and put in a lesser skill of double heals and I bet they won't be able to do the same. I do use auto in between some of my attacks and there is only one mana glyph worth using for lancer. While it helps a bit, it doesn't help much if the healers are not on their game (assuming the dps are skilled). I can differentiate between different parties when I use mana consumables more often than other parties.

    My issue is generally when I'm on my brawler, I run to about 50% maybe 20% MP but then I shift over to auto-attack combos to bring up my MP while still doing damage and blocking. I don't run completely out and I don't just sit there blocking or lose aggro easily. However, when I choose to play my healers, I see way too many tanks that either attack for days taking huge amounts of damage without even trying to block (bad tanks) or taking and blocking every little motion the boss does that isn't even an attack (newbie bad tank), hence why they often I think run out of MP then cry for MP.

    When I'm running with my brawler friends, I don't encounter any need to use Corruption Ring or Mana Infusion, instead they deliberately want me to keep up debuffs and watch over the DPS. And as of yet, I've seen enough bad dps that don't even iframe the burning floor on crab boss of the DFNM or even those that just stand there and get hit by the giant's spit thing in KDHM, to be a pain to keep alive and do all the other stuff when on healer. I mean yes, corruption ring is cool to use when you get a chance, but first priority is keeping me and everyone else alive... If the DPS would stop taking a lot of silly damage, then I'll get around to using corruption ring inbetween doing debuffs.

    If you're forced to autoattack instead of doing actual skills and potentially lose Growing Fury, that's having mana problems.

    There's always time to Corruption/Infusion Ring. In 99% of runs, there's always going to be time when the boss is debuffed and your party is full on HP or doesn't need to be topped off and doesn't need any cleansing. VoC lasts 20 seconds so there's no excuse not to CR.

    Mana skills should be prioritized higher than topping off 10k damage.
  • ObsObs ✭✭✭
    KattyKira wrote: »
    feazeshero wrote: »
    I forgot to factor in something important. Some lancers who use top line on their weapon as enraged damage vs. lancers who use 9 percent attack speed, if there may be a difference. What I mean is that the ones with enraged damage setup, do they less encounter mana problems vs lancers who have a more speed build? Anyway I thought of that and thought I should mention that if that might also play a role.

    Also sorry for the third post in response. My friend and I tried this on IoD bams with our brawlers, I found I lost aggro easier when I had the attackspeed boost of 9% on top line of Slaughter +12 powerfist, my friend has enrage damage boost twice on his power fist, and well... After rerolling mine, it became a lot easier to fight over aggro in the testing... :( More like painful ... Neither of us had any mana issues though.

    You should never consider attack speed on a PvE Brawler weapon. Attack speed should only be considered for Lancers and Warriors, and even then Enraged damage is superior at max gear.
  • Obscumbra wrote: »
    KattyKira wrote: »
    feazeshero wrote: »
    I forgot to factor in something important. Some lancers who use top line on their weapon as enraged damage vs. lancers who use 9 percent attack speed, if there may be a difference. What I mean is that the ones with enraged damage setup, do they less encounter mana problems vs lancers who have a more speed build? Anyway I thought of that and thought I should mention that if that might also play a role.

    Also sorry for the third post in response. My friend and I tried this on IoD bams with our brawlers, I found I lost aggro easier when I had the attackspeed boost of 9% on top line of Slaughter +12 powerfist, my friend has enrage damage boost twice on his power fist, and well... After rerolling mine, it became a lot easier to fight over aggro in the testing... :( More like painful ... Neither of us had any mana issues though.

    You should never consider attack speed on a PvE Brawler weapon. Attack speed should only be considered for Lancers and Warriors, and even then Enraged damage is superior at max gear.

    you can as it helps time prefect defense better.
  • ObsObs ✭✭✭
    KattyKira wrote: »
    Obscumbra wrote: »
    KattyKira wrote: »
    feazeshero wrote: »
    I forgot to factor in something important. Some lancers who use top line on their weapon as enraged damage vs. lancers who use 9 percent attack speed, if there may be a difference. What I mean is that the ones with enraged damage setup, do they less encounter mana problems vs lancers who have a more speed build? Anyway I thought of that and thought I should mention that if that might also play a role.

    Also sorry for the third post in response. My friend and I tried this on IoD bams with our brawlers, I found I lost aggro easier when I had the attackspeed boost of 9% on top line of Slaughter +12 powerfist, my friend has enrage damage boost twice on his power fist, and well... After rerolling mine, it became a lot easier to fight over aggro in the testing... :( More like painful ... Neither of us had any mana issues though.

    You should never consider attack speed on a PvE Brawler weapon. Attack speed should only be considered for Lancers and Warriors, and even then Enraged damage is superior at max gear.

    you can as it helps time prefect defense better.

    Uh, no it doesn't. It's just 0.5s from when you cast the skill. With a good rotation under Growing Fury, you don't need the attack speed since even without any extra attack speed and with a CDR line you'll eventually run out of skills and have to resort to Flip Kick.
  • Obscumbra wrote: »
    KattyKira wrote: »
    Obscumbra wrote: »
    KattyKira wrote: »
    feazeshero wrote: »
    I forgot to factor in something important. Some lancers who use top line on their weapon as enraged damage vs. lancers who use 9 percent attack speed, if there may be a difference. What I mean is that the ones with enraged damage setup, do they less encounter mana problems vs lancers who have a more speed build? Anyway I thought of that and thought I should mention that if that might also play a role.

    Also sorry for the third post in response. My friend and I tried this on IoD bams with our brawlers, I found I lost aggro easier when I had the attackspeed boost of 9% on top line of Slaughter +12 powerfist, my friend has enrage damage boost twice on his power fist, and well... After rerolling mine, it became a lot easier to fight over aggro in the testing... :( More like painful ... Neither of us had any mana issues though.

    You should never consider attack speed on a PvE Brawler weapon. Attack speed should only be considered for Lancers and Warriors, and even then Enraged damage is superior at max gear.

    you can as it helps time prefect defense better.

    Uh, no it doesn't. It's just 0.5s from when you cast the skill. With a good rotation under Growing Fury, you don't need the attack speed since even without any extra attack speed and with a CDR line you'll eventually run out of skills and have to resort to Flip Kick.

    It does, I've tested with a lot of people and seen its benefits.
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