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CS scaling.

It's pretty clear the gates on CS now get shredded in seconds due to the newer class and other class adjustments.

So I'd like to suggest buffing them or maybe A re vamp of it. I'm well aware it would require bluehole fixing it so not expecting an immediate response.

But still CS was fun back in the day. Think it would do well to return it to being 30-65 as there's a much bigger pool of players and adds another option besides Kumas.

Oh and make it 5 man again instead of two. True premades can be a problem or a success but at the end of the day CS right now doesn't pop much. This is also due to rewards.

Comments

  • eNobunoneNobunon
    edited October 2016
    I was actually just about to make a suggestion for making CS back to LV 30. TERA EU still has LV 30 to LV 65 players, and TERA KR has somewhat a weird set up about it. It's not too late to go back to LV 30 queues, it still exists and it'd really help newcomers play something else that isn't Kumas Royale. Please bring back LV 30 queue for Corsair's Stronghold, the battleground and the 5 man queue.
    Bring back the fun x2 points, x3 points, diamonds, emeralds, sapphires, rubies and crowns.
    Please consider it, it can still happen.
    @Spacecats
    @Treeshark
  • SaphirKanzakiSaphirKanzaki ✭✭✭✭
    edited October 2016
    Keep in mind that it was the community here yelling for years to have CS max level only.

    I always threw in that both sides have <lvl65 players but apparently no one noticed it.
  • seraphinushseraphinush ✭✭✭✭
    Buffing the old classes just for CS won't happen. we'll just have to wait for future kTERA updates and hope that classes will be balanced, even for PvP.

    Changing level requirement to lvl 30 to lvl 65 may make it better for queues, but remember there has been numerous threads on making lvl 65 only and vice versa. there's never going to be a middle ground for this since there's always going to be some people complaining that the low level players are ruining their win rate, and some people are going to complain that there's no queue popping at all.

    If i see a compromise here, making it lvl 30-65 would be a plausible option, while having players understand that their games won't be top-notch anymore. i mean, if i had to complain about one or the other, i would have to complain about queues not popping at all. that's almost equivalent to removing the content.
  • There should be unranked and open versions of all the battlegrounds so that lowbies can get their practice in, and those of us that don't take it seriously can play without upsetting the crowd who care about their win rate.
  • DelusoDeluso ✭✭✭✭
    Back then when the CS limit was 30-65, queues as healer only takes 1 - 4 minutes. Sometimes instantly.
    But now 1+ hours queue regardless as healer, tank or dps. Of course the winning rates are lower with lowbies, but considering low queue time taken, it was okay, in my opinion.

    Let's say: 2 loses straight and 1 win lastly with average 5 minutes queue for 30-65 limit;

    Queue (average waiting time): 10 minutes x 3 = 30 minutes.
    Match time (average each game): 2 loses + 1 win = 20 minutes x 3 = 1 hour.
    Total time: 1 hour and 30 minutes, 3 matches.

    With the current setup;

    Queue (average waiting time): 40 minutes x 3 = 2 hours.
    Match time (average each game): 2 loses + 1 win = 20 x 3 = 1 hour.
    Total time: 3 hours, 3 matches.

    Not to mention sometimes we got less people in the match; example: 20 vs 15, clueless leads, AFKs, and the "drop-out" (kicked for no reason), that just made the lost percentage close to 95%. You'd be lucky enough waiting 1 hour and win right away. But I knew what it felt when you lost though.

    kFJVH.jpg

    This was my experience so far,
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