[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Healer Crystals?

What is the best crystal set up for dungeons and solo dps for IoD? For priest and mystic.
«1

Comments

  • XeirylXeiryl ✭✭✭
    for dungeons, you definitely want 1x swift, and either 3x brilliant, or 2x brilliant 1x carving. you could maybe use glistening instead of carving, but i personally don't recommend it and it's not really viable this patch with current boss healer positioning. go for 4x hardies for armor. i don't really solo stuff so i'll leave that for someone else
  • For SSHM I run with 1x swift and 3x pouding (just because the mobs on last boss)... 3x hardies and 1x relentless....
    If im charmed i have no problem with mana...
  • EishaaEishaa ✭✭
    edited October 2016
    For dungeons:
    Weapon - 3x brilliant, 1 swift, or 2x brilliant, 1 carving, 1 swift.
    Armor - 4x hardy

    For solo DPS in IOD:
    Savage, Bitter, Focused, and Slaying or Carving (get crit jewelry!!!!)

    These are not strict, but will work well for their purpose in any given situation. Some healers swap out one hardy for another crystal, usually fleetfoot, relentless, or poised. Weapon crystals can also vary, but all of them will usually include the swift crystal for dungeon set-ups.
  • Eishaa wrote: »
    For dungeons:
    Weapon - 3x brilliant, 1 swift, or 2x brilliant, 1 carving, 1 swift.
    Armor - 4x hardy

    For solo DPS in IOD:
    Savage, Bitter, Focused, and Slaying or Carving (get crit jewelry!!!!)

    These are not strict, but will work well for their purpose in any given situation. Some healers swap out one hardy for another crystal, usually fleetfoot, relentless, or poised. Weapon crystals can also vary, but all of them will usually include the swift crystal for dungeon set-ups.

    i totally against using carving on a priest if youre not using crit jewelry... ><
  • For Mystic 1 swift, 1 brilhant, 1 carving, 1 pounding, for solo is 1 bitter, 1 pounding, 1 savage and 1 focused.
  • and for Priest

    1 Swift and 3 poundings, PRiest dont need brilhant or carving.
  • if you're lazy, for IOD you can just front crit w/ wrathful
  • CatoriiCatorii ✭✭✭
    i totally against using carving on a priest if youre not using crit jewelry... ><

    Carving is a flat 3% chance. Being a crit build or not doesn't affect how much it's going to increase your crit heal chance, because it has nothing to do with your crit rate.
  • For dungeons that you need to kill mobs in such as SSHM, use a Swift crystal with 3 Pounding crystals. Otherwise, use Swift, Carving, and 2x Brilliant. Always use 4x Hardy for armor crystals, and you can choose between Succoring/Grounded/Swift/Keen for accessory crystals.
  • BusinessCatBusinessCat ✭✭✭
    edited October 2016
    Catorii wrote: »
    i totally against using carving on a priest if youre not using crit jewelry... ><

    Carving is a flat 3% chance. Being a crit build or not doesn't affect how much it's going to increase your crit heal chance, because it has nothing to do with your crit rate.

    EDIT: I've never said that the crit build affects the crystal itself.. its just a matter of having only 3% crit (alone).. and having a whole crit build PLUS (not mathematicly - adding up - together) 3%...

    because 3% more crit chance.... 3%........ alone.... its not worthy
    the probability of puttin ur weapon +15 is probably higher than critting with only a carving crystal...
  • Catorii wrote: »
    i totally against using carving on a priest if youre not using crit jewelry... ><

    Carving is a flat 3% chance. Being a crit build or not doesn't affect how much it's going to increase your crit heal chance, because it has nothing to do with your crit rate.

    please, stop, Carving for priest is no good, if u play as priest DONT USE CARVING please. Ty.
  • BlueHeal wrote: »
    Catorii wrote: »
    i totally against using carving on a priest if youre not using crit jewelry... ><

    Carving is a flat 3% chance. Being a crit build or not doesn't affect how much it's going to increase your crit heal chance, because it has nothing to do with your crit rate.

    please, stop, Carving for priest is no good, if u play as priest DONT USE CARVING please. Ty.

    For now, yes probably. But in the incoming patch crit healing will very much be a viable option since healing accessories are going to be nerfed to the core.

    This is also the reason why I rolled my Imperator staff with Crit Factor instead of MP regen when a skill is used - because I don't want to bother re-rolling it again if I ever do go crit healing (even though I also think MP regen is the best fourth priest roll). With the incoming jewelries, there will be no more healing options available for them (eg. how Pinnace/Argossy is to Corvette/Galleon); just crit/power. Going full crit jewelries with healing/crit rolls and having a carving plus crit roll on weapon would not be so bad anymore compared to the state of it nowadays.
  • mollyyamollyya ✭✭✭
    If you are lazy to switch crystals just 1 swift & 3 poundings for all purposes. Brilliant crystals are only more than nothing to healers. Mana regen provided by these crystals are negligible compare to charms, mana charges, motes and healer's natural mana regen rate.
  • aeee98aeee98 ✭✭✭✭
    mollyya wrote: »
    If you are lazy to switch crystals just 1 swift & 3 poundings for all purposes. Brilliant crystals are only more than nothing to healers. Mana regen provided by these crystals are negligible compare to charms, mana charges, motes and healer's natural mana regen rate.

    Assuming you will always run with a mystic is very bad. Out of all the options, the motes give the most % of the mana, which shows your dependency on mystic. Of course, in IoD you are supposed to go DPS so brilliant is bad, but in party dungeons? Nope you want mana.

    Priests NEED brilliant if you want to not rely on potions, that is in a situation where you legitly need to heal. We are not talking about the perfect team that makes it such that you will only need TN, ES, buffs, Restorative Burst, because chances are you would need to face a situation eventually where you have to spam heal, or find a trap party where you need to spam res.
    BlueHeal wrote: »
    Catorii wrote: »
    i totally against using carving on a priest if youre not using crit jewelry... ><

    Carving is a flat 3% chance. Being a crit build or not doesn't affect how much it's going to increase your crit heal chance, because it has nothing to do with your crit rate.

    please, stop, Carving for priest is no good, if u play as priest DONT USE CARVING please. Ty.

    After healing gear nerf, crit healing is more welcome.
  • mollyyamollyya ✭✭✭
    edited October 2016
    aeee98 wrote: »
    mollyya wrote: »
    If you are lazy to switch crystals just 1 swift & 3 poundings for all purposes. Brilliant crystals are only more than nothing to healers. Mana regen provided by these crystals are negligible compare to charms, mana charges, motes and healer's natural mana regen rate.

    Assuming you will always run with a mystic is very bad. Out of all the options, the motes give the most % of the mana, which shows your dependency on mystic. Of course, in IoD you are supposed to go DPS so brilliant is bad, but in party dungeons? Nope you want mana.

    Priests NEED brilliant if you want to not rely on potions, that is in a situation where you legitly need to heal. We are not talking about the perfect team that makes it such that you will only need TN, ES, buffs, Restorative Burst, because chances are you would need to face a situation eventually where you have to spam heal, or find a trap party where you need to spam res.
    BlueHeal wrote: »
    Catorii wrote: »
    i totally against using carving on a priest if youre not using crit jewelry... ><

    Carving is a flat 3% chance. Being a crit build or not doesn't affect how much it's going to increase your crit heal chance, because it has nothing to do with your crit rate.

    please, stop, Carving for priest is no good, if u play as priest DONT USE CARVING please. Ty.

    After healing gear nerf, crit healing is more welcome.

    I got enough mana inners from mongo event ROFL.
    I assume you use 3 brilliant niveots which is 126 mana per 5 seconds. 1512 mana per minute. That is near the amount of mana consumption of resurrection. When you are in a trap party that's means you only have 1 more res per minute. Hey those noobs have neophyte res right? In DFHM and SSHM trap runs you always run double healers right?
    I am even considering Cunning crystals build because healers benefit more from percentage mana replenishment.
Sign In or Register to comment.