[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Healer Crystals?
What is the best crystal set up for dungeons and solo dps for IoD? For priest and mystic.
0
Comments
If im charmed i have no problem with mana...
Weapon - 3x brilliant, 1 swift, or 2x brilliant, 1 carving, 1 swift.
Armor - 4x hardy
For solo DPS in IOD:
Savage, Bitter, Focused, and Slaying or Carving (get crit jewelry!!!!)
These are not strict, but will work well for their purpose in any given situation. Some healers swap out one hardy for another crystal, usually fleetfoot, relentless, or poised. Weapon crystals can also vary, but all of them will usually include the swift crystal for dungeon set-ups.
i totally against using carving on a priest if youre not using crit jewelry... ><
1 Swift and 3 poundings, PRiest dont need brilhant or carving.
Carving is a flat 3% chance. Being a crit build or not doesn't affect how much it's going to increase your crit heal chance, because it has nothing to do with your crit rate.
EDIT: I've never said that the crit build affects the crystal itself.. its just a matter of having only 3% crit (alone).. and having a whole crit build PLUS (not mathematicly - adding up - together) 3%...
because 3% more crit chance.... 3%........ alone.... its not worthy
the probability of puttin ur weapon +15 is probably higher than critting with only a carving crystal...
please, stop, Carving for priest is no good, if u play as priest DONT USE CARVING please. Ty.
For now, yes probably. But in the incoming patch crit healing will very much be a viable option since healing accessories are going to be nerfed to the core.
This is also the reason why I rolled my Imperator staff with Crit Factor instead of MP regen when a skill is used - because I don't want to bother re-rolling it again if I ever do go crit healing (even though I also think MP regen is the best fourth priest roll). With the incoming jewelries, there will be no more healing options available for them (eg. how Pinnace/Argossy is to Corvette/Galleon); just crit/power. Going full crit jewelries with healing/crit rolls and having a carving plus crit roll on weapon would not be so bad anymore compared to the state of it nowadays.
Assuming you will always run with a mystic is very bad. Out of all the options, the motes give the most % of the mana, which shows your dependency on mystic. Of course, in IoD you are supposed to go DPS so brilliant is bad, but in party dungeons? Nope you want mana.
Priests NEED brilliant if you want to not rely on potions, that is in a situation where you legitly need to heal. We are not talking about the perfect team that makes it such that you will only need TN, ES, buffs, Restorative Burst, because chances are you would need to face a situation eventually where you have to spam heal, or find a trap party where you need to spam res.
After healing gear nerf, crit healing is more welcome.
I got enough mana inners from mongo event ROFL.
I assume you use 3 brilliant niveots which is 126 mana per 5 seconds. 1512 mana per minute. That is near the amount of mana consumption of resurrection. When you are in a trap party that's means you only have 1 more res per minute. Hey those noobs have neophyte res right? In DFHM and SSHM trap runs you always run double healers right?
I am even considering Cunning crystals build because healers benefit more from percentage mana replenishment.