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FWC is boring now.

edited May 2016 in PvP Discussion
Is anyone else bored out of their mind with FWC?

90-95% of FWC games, I'd say, have 1 of 2 results. 1)You utterly dominate the enemy team, with little difficulty. 2)Your team is utterly dominated, with zero chance of winning. Both of these result in a lack of competition, and a lack of fun.

Rare is there a game where it's neck and neck, and rare are the times that the losing team makes a comeback. Maybe 1 in 10 or 20, as I just stated.

After this last round of power hours, I am tired of FWC, and doubt I will even queue anymore. I'll probably just get my KS from Skyring.

I think that more needs to be done to fix matchmaking. It needs to consider more factors, even if it means slower queues. It should consider premade groups, number of FWC games played, number of wins/losses, your class, etc.. And stupid things, like one team having 4 priests and the other 4 mystics, should not be happening!

Also, the loser buff could use some improvement. It's too weak and kicks in too late.

Lastly, pyres should carry more weight. It needs to go back to how it used to be. This makes it possible to win through strategy instead of raw PvP (and boss KSing) power.

As a side note, from a healer's perspective, I really hate how little my skill makes a difference sometimes. When I'm on a team that simply can't get kills, I cannot carry my team as a healer, like a good DPS or tank can. Yet with the old FWC, it didn't matter as much that they got kills, if I could keep them alive to take pyres. So I think the new FWC system is even worse for healers than anyone else.
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Comments

  • I think Pyre capping is boring. Making people rotate a bit more doesn't seem all that exciting.

    I agree that matchmaking needs heavy improvement.
  • Mobius1Mobius1 ✭✭✭
    I remember fighting over pyres being pretty exciting. It's like fighting over mid pyre in CS, except that was the whole focus of the game.
  • PlagueFWCPlagueFWC ✭✭✭
    edited May 2016
    I think Pyre capping is boring. Making people rotate a bit more doesn't seem all that exciting.

    I agree that matchmaking needs heavy improvement.

    it's not really about the capping, it's more about the keeping.
    nowadays it's cap and move on. With holding pyres being worth more, it would be cap, look at what you're going for next, establish how many people you want to keep defending that pyre and how many move to fight over a different pyre, and maybe even split up more to ninja the other pyre.
    It would also allow for more ways to win than just "stay grouped and get the kills", because if you stay in 1 large group you'd lose heavily on the cap game.
  • Mobius1Mobius1 ✭✭✭
    I guess what it really comes down to, is zerging your enemy to victory, or being zerged by your enemy to their victory, gets boring real fast.

    I have way more fun in CS, even though I've played it thousands of times more than FWC over the years. It has so many different ways to win, and doesn't force you into a loss of your team is less skilled at PvP. Often the team with the most kills actually loses, because they focused on the gate much less. And because their healers kept them alive to keep at it.

    Or you succeed at a ninja and won a game that seemed hopeless.

    FWC used to have many exciting moments, where you desperately fought over a pyre, trying to keep people from capping it with everything you could muster. Sure, there were many times where your team would still be dominated due to overwhelming PvP, but at least it gave you more to think about.

    And as the losing team, it wasn't as hopeless. Even if you couldn't get kills, if you could ninja pyres, you could still pull off an upset. And that guy who got first place for capping 8 pyres? Back then he'd actually deserve the high score!
  • HazezoidHazezoid ✭✭✭
    Queue Team 3's :^)
  • SawaoSawao ✭✭
    I agree entirely with OP's post. While I'm glad games are faster, it's hard to ignore the fact that there's very close to absolutely no chance to come back after a steamroll at mid due to being on the team with weaker gear or lower volume of broken classes. All it does is encourage zerg and discourage strategy/objectives. One of the most exciting FWC games I've seen was CC2's first round with NKBK vs. GF and it was one of the most intense matches ever with an endscore close to tied. Games like that just do not happen at all anymore.
  • Yeah its really skewed now. The fact that matchmaking is terrible and that class imbalance is so bad right now will make for really one sided games. But HONESTLY most of the time its because you get either randoms or a legitimate bad premade.

    I think because FWC was giving the most credits to obtain starfall a lot of bad players and their guilds/premade would queue regardless of the outcome. And THAT is a problem in itself, they don't care about winning. When you tell that dreadnaught brawler that front crit crystals don't work and he should probably remove his hardies they tell you to [filtered] off or just don't care.
  • I also agree that capping should contribute more to FWC, coz FWC was never designed to be a pure PvP bg, it's not like skyring or even grid where people Q solely to kill each other, FWC is more like CS, it requires strategy, the capping system was there to make weak and undergeared teams able to make a comeback, but the way BHS nerfed capping and buffed PvP kinda ruined this concept. This is why we see so many one-sided matches nowadays.

    It is frustrating as a healer to feel that your heals do little to no good during a match (I'm a mystic btw). But the worst of all imo is when you try so hard to do your job but your DPS are unable to get a single kill and thus you get no assists. I've seen my team's DPS chasing one person around and doing literally no damage on them! As a healer I wish I could contribute more but this is never gonna happen if they don't buff capping x.x
  • luneruluneru ✭✭
    I've done about 200 matches of FWC this season and all of what OP has mentioned is true. I have a huge problem with NA's playerbase when it comes to PVP, like when mid doesn't go well people just afk, quit or scatter. Makes it completely impossible to come back. But I have had a few and I mean, very few matches where we have come back and won it, it was very rewarding and fun.

    I agree something has to be done about the pyres, capping them really seems pointless. I only cap when there's no way our team is getting any kills, need to get points somehow. But it defeats the purpose of what FWC used to be, there was some strategy before with defending the pyres and fighting over them.

    All FWC now is, who has the most geared players and brawlers and gets BAMS. You can be triple capped by the other team and still win it, it just makes no sense whatsoever.

    About healers, I know how it feels when your DPS can't kill anything. Part of the problem is few players actually understand that you need to focus the enemy healers too if you want to kill anything. It's always sad to see melee just hanging in the back with all our range. Slayers you need to be on healers, why are you trying to kill that brawler man.. I even had to focus healers myself as a sorc for our team to get anything done at mid, it annoys me to no end when they get stuck on the ramp and go "gg". JUST PUSH IN, staying on the ramp is easy kills for their range and brawlers.
  • FelhammerFelhammer ✭✭✭
    People lose because there's no team work. Newsflash kids PvP isn't like PvE you can't solo 15 people.

    The REAL problem with Tera at the moment and in the past is it's very bad playerbase. I'm lucky in the sense I've found some good PvPers and people who actually are willing to try and come back from an initial melting. In all my time on Tera it's only since the Abscess patch that I saw things go from being sideways to totally backwards.

    As someone already stated. You put on power hours you get lazy people who just don't care at all. It completely ruins the Battleground run. I've had times where I've gotten so frustrated I've literally wished for their computers to just suffer a cataclysmic meltdown.

    What annoys me most is when you get a good push then 10 ppl bug out because they can't stomach dying. On the topic at hand matchmaking really needs adjusting big time.
  • Mobius1Mobius1 ✭✭✭
    Blaming the player base is pointless. They are the ones who make up Tera, like it or not. If they weren't doing FWC, you'd be back to the way it was before, where it never popped.

    And it's not just getting on trap teams and losing badly, that makes it so bad. The flip side also suck - If you do have a good team, and a good premade, you're just going to steamroll them, which is also boring.

    The whole experience just feels like a grind for BG credits, and not fun.
  • Mobius1 wrote: »
    Blaming the player base is pointless. They are the ones who make up Tera, like it or not. If they weren't doing FWC, you'd be back to the way it was before, where it never popped.

    And it's not just getting on trap teams and losing badly, that makes it so bad. The flip side also suck - If you do have a good team, and a good premade, you're just going to steamroll them, which is also boring.

    The whole experience just feels like a grind for BG credits, and not fun.

    I 100% agree with this.

    As a healer, FWC on a winning or losing team is not as fun as it used to be.

    I am a pure PvP player in Tera. Battlegrounds is where I live. They have really ruined FWC with this zerg mentality with over powered gear.
    Now with the ninja patch, CS has gone down the drain (lvl 65 only, no party qing). Grid doesn't even pop, not to start with the lag and other factors why that BG is ... well trash imo.

    Where is the PvP in tera? GvG is dead(bring back nexus?) ....Alliance is basically gone. OwPvP is a joke.

    FIX OUR BATTLEGROUNDS.
  • NikoJimzNikoJimz ✭✭
    edited May 2016
    Fighting over Pyre's was one of the worst things about FWC. It made AoE classes a godsend (even moreso than now) and everyone ran them, mainly Sorc. Pyre's could use a very slight buff at most, but they should never be something of importance. We have way too many cancerous AoE classes that are also the strongest big team PvP classes, so making Pyre's worthwhile would only make FWC a living hell. Forgot to add, it also led to people feeding other teams by white capping pyre's constantly so the other team could win fast.

    Agreeing with you that a big problem right now with FWC, and CS for that matter, is how it makes the match. Constantly premades queue together and get put on the same team. Now, that would be fine if the other team at least had two premades, but that doesn't happen, which is stupid. The system also doesn't take into account classes, only that you can only have 5 of x class, which is way too many. Specifically Sorcs, Gunners, Brawlers, Reapers, and possibly Ninja (not sure how powerful they are in PvP) need much more restricted limits. Luckily Pyre's aren't as important, but those classes wreck havoc in FWC even without existence of relevant pyre's.

    Loser Buff doesn't need to be buffed, it just needs to activate earlier for phase 2 and 3. LB back in the day was [filtered] because it led to people allowing the other team to cap pyre's, get a decent, but not unbeatable lead, kill people and ignore pyre's, then during the final stretch they would 3 cap and spawn camp. That's why it was changed to how it is. If 2 and 3 activated a tad earlier, then that might help. I personally doubt that would change much, though. By then, your team has usually given up. It's a debatable topic, however, it should not be buffed in what it gives.

    You are a fool if you think a good healer can't make or break a game. Yea, let's say you are a good DPS, can carry most teams. Suddenly you get a group with no good healers. You won't win, you'll be blown up before you get any proper heals. Healer's are just as important as good DPS in FWC, sometimes moreso. A good healer can help win a 2v3+. That is your carrying potential: keeping your team up, keeping yourself alive, and making sure your team can fight.

    Last big problem is the community, but that's not FWC's fault.

    Even how it is, FWC is still playable. In terms of match quality, it's roughly the same as it use to be, but instead of "They had more Sorcs", it's "They had more cancer classes". If you see someone afk or give up, report them and hope EME does something.
  • Mobius1Mobius1 ✭✭✭
    I agree that matchmaking is the largest problem.

    And yeah, I see what you are saying about loser buff. But it should wear off when you are no longer losing, so it shouldn't be a huge issue.

    As for AoE classes making too much of a difference when pyres mattered more....I don't feel that it was as broken as it is now, anyways.

    If you saw that your enemy had many sorcs, you could alter your strategy, and adapt. Even if you were losing because of it, you still had more of a chance than you do now!

    I know that a healer can make a difference. But you can't carry your team like DPS can. Some of my best games I have ever played, i scored badly, my team had no kills, but just me having 0 deaths while healing/CCing like nobody's business, was a far greater feat than most DPS carrys.

    If my team isn't skilled enough to get any kills, no matter how good I can heal, it makes zero difference whatsoever. And those games happen often as a healer who doesn't premade with good DPS.
  • as in any dungeon or battleground i recommend an "Iam here and let me Enter" button after a successful Q. So many ppl always afk that you end up kicking and have 10 instead of 15ppl in FWC. Well, after waiting 20-40 Minutes i can imagine to go afk sometimes, but dunno why ppl get automatically in. aswell as you can Q different PVE Dungeons but only 1 possible BG makes you waiting even longer...
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