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healer gear, rolls, etchings, question
So i just started crafting my conflate set and i'd like some input, as im fairly new to the game and have only experienced about 2 months of pve. I'd like to gear toward survival as im fairly experienced in healing through the mmos ive played defensive builds have always seemed to work best for me
Earring rolls should be: ?
Neck roll should be: ?
Ring rolls should be: ?
Accessory Crystals choice? (confused on these, i see people using pvp defence factor over grounding vyrsks and have read that grouning is not good on cloth?)
Chest crystal choice ?
Weapon crystal choice (mystic) ?
armor/foot etching should be: crit resist or endurance?
weapon/glove etching should be: energetic is still best for pvp i assume?
Belt: my belt is currently 2.3%hp and 5 crit resist, im not sure what the roll options for brooch are though.
Brooch: not sure what pvp rolls for this is.
i've got all the chest/weapon/boot/gloves rolls down, its just the semienigmatic rolls i need input on. ty!
Earring rolls should be: ?
Neck roll should be: ?
Ring rolls should be: ?
Accessory Crystals choice? (confused on these, i see people using pvp defence factor over grounding vyrsks and have read that grouning is not good on cloth?)
Chest crystal choice ?
Weapon crystal choice (mystic) ?
armor/foot etching should be: crit resist or endurance?
weapon/glove etching should be: energetic is still best for pvp i assume?
Belt: my belt is currently 2.3%hp and 5 crit resist, im not sure what the roll options for brooch are though.
Brooch: not sure what pvp rolls for this is.
i've got all the chest/weapon/boot/gloves rolls down, its just the semienigmatic rolls i need input on. ty!
0
Comments
I can't remember which accessory provides which, but in general you want max hp, crit resist, stun resist and increased stun duration rolls on the appropriate accessories.
You do not want any vyrsks, instead you want to go with the older generation of indomitable zyrks, as it provides pvp defence, which is essential to staying alive. Endurance (ie. grounding vyrsks) aren't ideal on healers because of the smaller bonus defence we gain from an extra point of endurance (if i remember the calculations correctly).
For your chestpiece, you want 3 relentless niveots and 1 salivating niveot. I'd recommend against dropping another relentless for damage resist below 50%, as our main mote heal scales off %hp, so you really want to have as much hp as possible.
Weapon choice is 3 brilliant and 1 swift niveot, and pretty much never changes.
Etchings are energetic and unyielding, again the endurance scaling just isn't worth going for as a cloth class.
For brooch you want a cleansing brooch with the same lines as your belt.
Rolls you should look for in your rings/neck: Crit resistance (10 from necklace and 16 crit res per ring). BUT this will change once the healing base modifiers are released into the patch because you should get those instead once they are out. Before then you should go crit res for now and save semi for later to go crit res/healing base. Do note that the new rolls will provide a great amount of healing base you want to have.
Your earrings have to have that stun reduction and the second roll is whatever you want. I prefer hp% for mine because it does help a good amount since you use relentless, which the hp% helps you get even more HP.
The most crit res you need is around a total of ~200 crit res, it's okay if you want more but it only helps a little and you also need HP% to sustain longer in group battles.
1. Don't get the healing jewelry, it's not worth the lose in defense. As well as the new healing rolls on the new jewelry coming, there is no reason to get it when the base heal modifier is sooo high on all the newest healer weapons. You want to focus on not dying so you can heal more.
2. Endurance is not terrible! Yes endurance does not scale as well on cloth classes, but you need it. Since you are a mystic your crit resist will already be high because of auras, but you need endurance for all the skills that have almost guaranteed crit chances. If you don't get endurance and get hit by an arcane barrage or haymaker, it's gonna do a lot of damage in this meta where everyone is stacking power.
Tell your priests to spam Arise more.