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Answers
Maybe it will be good enough to compete with Intel.
Upgrading your GPU isn't going to help you get higher fps on Tera. The only time a different GPU will help is if you happened to have a gpu that was causing issues for the game. Although, the issues gpus cause on Tera normally isn't a constant fps thing. It's normally poor performance in specific areas or certain circumstances. Such as ui freezing, people dying or too many messages appearing freezing, freezing during specific bosses like Imp, etc.
Also, it doesn't matter if you got a "high end" AMD CPU, considering a high end of something not good is well... not good. There's a reason why Intel's mid and high range CPUs are costly, they dominate the market. If you're a gamer, you shouldn't ever cheapen out on your CPU anyways, games like Tera relies on the CPU just as much, or in the case of Tera, more so than the GPU. It's not like you have to get an expensive i7 anyways, an i5 that is overclocked will do fine.
Long story short: I returned my amd cpu/motherboard as I was still within my 15 days of purchase and bought i5 6600k/with supporting asus motherboard; it was the best change I made yet. With this new setup, I didn't have to tweak my s1engine too much and tera looks beautiful at 60-80 fps.
It's true. I have and amd fx-8350 OC to 4.5 Gh/z and that's about as good as it gets with amd proccessors yet i cap at like 25 fps in dungeons. The thing is Tera is the only game I have had an issue with this. I am able to play all triple A titles such as witcher 3, bf4, or gta v at 50+fps and it is my gpu bottle necking those games not my cpu. Obviously Tera doesnt make use of all threads either whereas newer games do.
I'd like to note that fi and kdh are much more poorly optimized then ss, however, so you should be getting better fps in the new dungeons.
I have an i7-6700k with an MSI z170a Gaming M5 MB and I only have an r9-390 gfx card. I get double the FPS that you do.
this is something epic knew waaaay back, unfortunately tera was built after that information. scaleform is cpu bound. so add in how dx9 functions, single thread, then add on top scaleform being cpu bound...obvious bottleneck is obvious. why i said cut out anything eating cpu cycles, move processes or tera onto open core(s).
older slower processor, and nearly twice the framerate with everything maxed except lurid at 1. as the AA built into tera blows chunks.
so i wouldnt worry too much. if you are using a laptop however that will be a bit more troublesome
(id also wanna point out i only have 2 cpu cores and i did kinda cheat and play with inis)
Sadly I recorded this test clip with 30fps. I had everything on max expect Effects Level, Lurid Display, PC View Distance?, Character, Shadow, Lightning Enrichment on 1 and Real-Time Optimization on 0.
Fps ain't bad for 30 fps lock and some recording lag thrown into. Maybe my low resolution gets me more fps?
AMD FX-6300
Nvidia Geforce GT 740
8gb RAM
What reso you play on then? And how the [filtered] you gety that FPS
I have 19 inch monitor, 1366x768
I've dug through the game's files VERY heavily when I decompressed it, and know quite a large amount regarding the Unreal Engine 3 which TERA was developed on, and believe me - This game (as well as EVERY OTHER GAME) HAS physics.
Scaleform for the UI IS admittedly a large percentage of the cost but if you're smart, and know how to allocate more resources to it you soon find out that it's not as much of a hit as you'd think.
The main reason stands.
AMD SUCKS with Single Threaded Performance compared to Intel - Seriously, just GOOGLE "IPC Intel vs AMD" and you'll see for yourself.
The game only utilizes a single core for most of it's calculations, and transmission. It DOES USE more than one core, but not really to ANY amount of advantage.
AMD bad... Intel good
there is no physx, and there is no real physics. which is one of the reasons they have issues porting the alice dress. this game uses the old boned fake physics which has issues because it's behavior is not dynamic but set within parameters. and if you can't figure out how to optimize for amd...can't really trust your opinion on anything regarding that manufacturer eh? got any extensive PERSONAL experience? no? didn't think so. benchmarks don't equate to real world performance in lots of scenerios. considering your rig will have different hardware than a test rig...then there's where do you get that info from? how much do you research? how deep do you dig?
bang for the buck, know what that is? that's where amd wins. you don't compare a $300 processor to a $90 one. you compare it to it's equally priced counterpart because that's what it's competing against.
as to 'every game has physics' rofl. you're confusing collision detection with physics i think. that isn't physics, it's just hit box detection. notice how hair and weapons clip? eh? that's because it's not even per vertex collisions, or per face. very primitive detection. though if you STUDIED the game files as you claim you'd know that.
gravity isn't calced...not as you think it is. old bone systems used weights and springs as well as dampeners. which can simulate gravity effects, but there's no global for gravity that effects everything equally. notice a character jumping, always a set height, set arc, etc. hair and clothes always behave the same way. physx or physics they wouldn't as gravity would be calced along with weight maps to determine fall speed.
oh, btw, i do CG work and play around with unreal 3, unity engine, and apps that actually have physics or physx like 3dmax, poser, and cinema4d. it's pretty easy to spot faked physics in a game just because everything is preset to behave a certain way. it's a CHOICE in unreal 3 to use or not to use, and considering how it was implemented at the time they made the game (cpu heavy) you can see why they chose a less intensive method.