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Patch Notes 48.04 – Portentous Rebirth

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Comments

  • VirtualONVirtualON ✭✭✭
    edited October 2016
    Considering the CU situation during the last few weeks. They better take their sweet time. Before Xmas i hope ?
  • CatoriiCatorii ✭✭✭
    I like how this has been happening with every patch - Gameforge announces something first/releases content first, and NA players come whining about why we didn't get it first.

    And with every patch, Gameforge comes out with some method to keep their version either p2w or way more grindy than TERA NA. Personally, I'd rather EME take time to tweak some things that their western players aren't going to like than to just release it as-is or use whatever tweaks Gameforge requested for their version.

    And in all likelihood we probably won't be far behind GF anyway. Who cares if we get it on the same day? We all know how abysmal a company Failforge is. It's literally one of the worst publishers out there.
  • How many times will Enmasse screw your asses before you wake up and stop white-knighting? Because of fanatics like you that Enmasse won't even bother to communicate with their players anymore. We don't even have a date at the moment.

    Our version is released even more as-is compared to EU. We got nothing from SSHM except vm7 mats, just like in Ktera. In EU they got 40 mwas/run. I can't bring myself to get the sshm title.

    Mwas cost 60g in EU because half of the mwa supplies are in form of untradeable personal mwa.

    What proofs do you have to show that EU Tera is more p2w and grindy? I have to remind you that in EU quatrefoil brooch costs like 80-90k, etching iii 50k, vm7 designs 4-5K, SINCE THE BEGINNING OF THE PATCH.

    Next patch I'm sure our vm8 designs will cost 500-600k.

    The only thing we really have it easier is SES and maybe MES.
  • edited October 2016
    salE983 wrote: »
    Our version is released even more as-is compared to EU. We got nothing from SSHM except vm7 mats, just like in Ktera. In EU they got 40 mwas/run. I can't bring myself to get the sshm title.

    Mwas cost 60g in EU because half of the mwa supplies are in form of untradeable personal mwa.

    What proofs do you have to show that EU Tera is more p2w and grindy? I have to remind you that in EU quatrefoil brooch costs like 80-90k, etching iii 50k, vm7 designs 4-5K, SINCE THE BEGINNING OF THE PATCH.

    Next patch I'm sure our vm8 designs will cost 500-600k.

    The only thing we really have it easier is SES and maybe MES.
    The economies of EU and NA are completely different from end-to-end because of some very different decisions in how they've handled drops for years, starting all the way back from MWA boxes being added to Vanguard Rep in our build. Even a direct comparison of gold-to-gold isn't equivalent because they haven't had the same events and circumstances to increase the gold earning rate (or the equivalent gold trading rate) or the credit/item earning rate from Vanguard. One build will make it harder to earn designs, the other build will make it harder to earn enchanting materials. One build will add new drops to dungeons, another will add a new item table to PvP credit merchants. Things like Ghilliglade are completely different due to an entirely different entry system, so it's used to provide rewards there that aren't here because they're earned elsewhere here. Drop table for DSU was also completely different between the builds. So it's nearly impossible to just do a direct side by side between the two builds. Things that are cheaper in one will be more expensive in the other and vice-versa. The impression of most EU players who have played on NA is that the overall cost of gearing up is cheaper on NA, but there are some specific things that are cheaper on EU. It's just a completely different approach.
  • ShikineShikine ✭✭✭✭
    Catorii wrote: »
    I like how this has been happening with every patch - Gameforge announces something first/releases content first, and NA players come whining about why we didn't get it first.

    And with every patch, Gameforge comes out with some method to keep their version either p2w or way more grindy than TERA NA. Personally, I'd rather EME take time to tweak some things that their western players aren't going to like than to just release it as-is or use whatever tweaks Gameforge requested for their version.

    And in all likelihood we probably won't be far behind GF anyway. Who cares if we get it on the same day? We all know how abysmal a company Failforge is. It's literally one of the worst publishers out there.

    Anger is partly due to the lack of information.
    Just go and look at their site, the information they provide on the new patch.
    They have patch notes up way before implementation, not 24h before it.
    They provided attack pattern pictures and tells on what the boss is doing, information about the new battleground, sorcerer changes in detail, droptable for VM8 materials, removal of stamina system details, UI interface changes in detail.

    I am not talking about myself, because I often check Essentialmana, Yosha on every platform, Seraphinus and other people who translate korean, read discord channels or watch twitch streams.
    But many people I know don't have this kind of time to idly read every comment relevant about the new dungeons and new content.

    It would greatly help them if EME provided a similar telltale and what to expect on each boss, because this is the official website. This is the most accessible source of information for many. And not 24h before they release it.
    And I am sure not alone who really had enough of people asking in dungeons why they died, because they have 0 knowledge about mechanics.

    With the NM and HM Ruinous Manor coming in one patch we need every bit of help from EME so the community has the chance to keep up.
  • I honestly think some of you are going off the thread at this point. Are you all starting to complain about the economics and how things are implemented between one version of Tera and another version of Tera ?
    I could not care less how in Ktera people get full starfall set. I could not care less how in EU you also get a full starfall set, how mats are farmed, and why do you have a pot over there that makes you so OP and p2w and you dont have it on NA.

    WE ARE NOT HERE FOR THAT. PERIOD


    The thread was started to point out how gameforge is actually starting to handle this game a lot better. They have better communication, they are preparing themselves for new patches and testing them making sure that the patch lands / and goes smoothly without any problems whatsoever. Which En masses has been lacking off lately, given the fiasco with the whole CU patch and dragons patch. If you glance over at the patch notes, the last one was at Semptember 20th. That was 1 month ago.

    ONE MONTH AGO ? What is this ? Some sort of company that just started out and has no idea what to do ?

    With all due respect, and there is a lot of threads like this flowing around, how much more time does En masse needs to realize that they are digging themselves deeper and deeper into the muck and mud they have created. It is always the same thing, one step forward and I am afraid to say, couple of steps back. Will our next patch land and then be bugged like CU. Will there be more promises about how they will fix things but dragons are still not working ? What else will be created and just stand there, not making any improvements whatsoever ( I am looking at you player council ). How much mistakes is En masse going to afford before people just give up and go somewhere else ? Argue with me and say En masse is not earning enough money, but... is that our fault, the players, who have been promised so much but given so little, oooor perhaps... something does not fit right here now

    I am not saying Enmasse is bad company. But the way it is going right now, with all the promises they just keep failing to keep, people losing faith, I see it plummeting towards those murky waters. I mean heck, I have not seen anyone agree totally to en masses dates of releasing things and things working properly from day one for a very very long time. Its always... something. And it was not like this before.

    THIS IS WHAT WE ALL ARE CONCERNED ABOUT

    ^
  • edited October 2016
    Will our next patch land and then be bugged like CU. Will there be more promises about how they will fix things but dragons are still not working ?
    Your perception makes sense, and I'll be first to tell you that the lack of communication has been a problem, both to the wider community and to the Player Council. This isn't a secret, and needs to be addressed. Player Council has never stopped bringing all the key issues forward... (We even have a nice board with all the issues clearly categorized and listed.)

    But, in actual fact, the "bugginess" of the last patch is a "when it rains it pours" situation. It looks horrible, but understanding the software end of things... it's mostly a really bad set of circumstances.

    1) The dragons have no actual problem -- everything was working and ready to go -- but they got politically vetoed by a higher-up. You can argue they should have checked first, but they clearly thought they were in the right to do it -- although obviously now they know. That screwed them over as much as all of us; all their work in setting it up was thrown out and it caused them all this grief. The only reason Gameforge didn't have this problem is that they never told people when/how/if they'd be able to earn dragons with the passive in-game; their in-game dragons now have no passive (and an extreme grind), so no political problem.

    2) The Civil Unrest bug was an actual bug caused by something that should never have been a problem in the first place: the server's timezone. It's basically bad server code from BHS that they never found because all the other global servers are using local time instead of UTC (which is crazy from an IT point of view, but somehow not surprising...). If Gameforge's servers had been running on UTC (as you're really supposed to do for servers...), they would have had the same bug, but luckily they weren't.

    3) The rest of the problems and bugginess of the patch itself are common to all the TERA builds. BHS shipped all the publishers a patch that included known-bugged content that they had to remove in K-TERA (and this is hardly the first time). When you combine it with the above two issues, the whole thing seems even worse. They have fixed some minor bugs (but I don't know why they aren't posting patch notes; they've mentioned the fixes on the forums), but I assume the other major bugs aren't getting "hotfixes" because another build is already in testing and there'll be changes/fixes to some of it in there anyway. With BHS feeding builds faster now, we'll probably get less incremental fixes because they'll just fix the new build rather than the current one (which means players have to wait more).


    So anyway, the true issue here is back to what was said at the start: communication. When everything's going wrong, that's when you need to be there to provide status, reassure everyone that concerns are being listened to, and make people see you're still on the right path -- and, of course, do it in a way that doesn't throw your parent company under the bus when they give you a poorly-made product to sell/support. And, considering all that's gone on in the last month, that's the one key area where I fault them.
  • TWMagimayTWMagimay ✭✭✭✭✭
    1) The dragons have no actual problem -- everything was working and ready to go -- but they got politically vetoed by a higher-up. You can argue they should have checked first, but they clearly thought they were in the right to do it -- although obviously now they know. That screwed them over as much as all of us; all their work in setting it up was thrown out and it caused them all this grief. The only reason Gameforge didn't have this problem is that they never told people when/how/if they'd be able to earn dragons with the passive in-game; their in-game dragons now have no passive (and an extreme grind), so no political problem.

    I'm pretty sure there would've been plenty of "OMG, I want a dragon, just release what you have and I'll pay". Think about the Alice dress. They decided not to release it because of a bug and there are still, to this day, people who complain about it. If they promised dragons and released no dragons, the backlash would've been just as big.
  • edited October 2016
    1) If they got screwed by the higher uppers, they should have not implemented the pay 2 get versions. I understand money needs to be made, but backlash about this would have been a lot easier if they did not implement dragons at all until they fixed whatever needed fixing and added both loot box and normal version in the store. Couple of my friends asked me simple questions... why could we just not get normal dragons and buy the account bound version because... dragons just look cool ? Instead the move was made for En masse to seem like a greedy hand me over your money and then we will think of solution later type of company. They arent... but this was a terrible decision to begin with.
    Think about the politics here and I think you can guess exactly why they had to do that. (N.B. There's no "inside information"; just the public statements and my own intuition from experience.) BHS doesn't want those mounts to be available in-game in the manner EME proposed, because they don't want it to undermine the cash shop. They were totally fine with the cash shop versions (being expensive and lootbox only as they are). If, having had their in-game method vetoed, EME went back to them like "we're going to hold back all revenue on the dragons until we get this solved" they would have been fired. It'd be seen as a move made out of spite to screw BHS out of revenue just to promote their side of argument; as a negotiating tactic, it's DOA. This isn't an issue they can just "fix" in a few days -- they had to completely negotiate a compromise that would allow them them to distribute the mounts with the passive in-game at all. Trying to make them cheaper and "more accessible" with direct-buy/account-bound options is also not likely to go over well given the underlying reason for their objection, and again that isn't the problem at hand.

    Maybe as part of the compromise, which will require the in-game versions to go on the cash shop, they'll also make some direct buy. I think they should, even as regular mounts with no passive or extra advantages. But we'll see. Right now, someone at BHS clearly wants these to be seen as lucrative rare items and not devalued.

    2) The Civil unrest did not work two weeks in a row. Even though after the first week backslash and knowing that something was not right, they wrote a thread ( after couple of days, mind you ) about how its going to work the next week. I remember watching the stream where they said *We here at enmasse make sure everything is tested and working fine before putting things in motion on our servers*. Oh yeah ? Does not seem like it. This was unnacceptable
    They did test it, and it worked in their tests. It did not work on the live servers. In the first week of the failure, there was a server crash right before CU was supposed to start, and they thought that was the cause. They also did more tests the following week to confirm it was working on their test environments. But, as it turns out that wasn't the cause, and the bug only manifested itself due to the specific configuration of the live servers.

    The thing I fault them for here is for not having someone there the second week watching it live just in case, because they didn't actually know for a fact that they had found/fixed the root cause. But due to the crazy nature of the bug, it makes perfect sense why they could not find it until they confirmed it was isolated to the live servers, and added extra log information for special tests on the live servers to figure it out. It has everything to do with the very specific and flaky nature of the bug.

    3) That kind of odd to say that since I frequent forums in EU and they have not complained about any bugs whatsoever, at least not in a hype like here. I remember RU constantly complained about bugs but they had a lot of catching up to do so they just fired out patch after patch.

    There was a thread about bugs in Civil Unrest the day that it first happened and the general consensus was that it was not very good due to all the same reasons people are talking about here now. All the same bugs/issues exist in their build too, as the build is identical absent publisher customizations (barring crazy time zone bugs...). But, in general, the EU forum has a lot less traffic than it used to a few years ago, and is much slower going than the NA Forums. They used to complain about bugs and problems a lot, but now it seems they've been worn down (or moved on?).
  • Lately they seem to be a week ahead... So why being one week ahead makes them better? So once you are bored you start begging for content one week earlier?
    I bet it's more about trying to grab people like you that think that having stuff a bit before it's totally awesome.
  • ShikineShikine ✭✭✭✭
    Virtualoid wrote: »
    Lately they seem to be a week ahead... So why being one week ahead makes them better? So once you are bored you start begging for content one week earlier?
    I bet it's more about trying to grab people like you that think that having stuff a bit before it's totally awesome.

    You know the release date or what? 1 week doesnt make them better, quality of information and communication makes them better.
    So far we are not 1 week behind, but infinite behind. The EME teaser page is a big nothing, no information no release date.

    Secondly, it is about the quality of information posted on the GF site. And the patch notes coming out way before the patch hits, oh and the stream. Oh and dragons there.
  • Arise / Kaia Shield / Blessing of Shakan / Blessing of Arun

    Only cast on raid/party members.
    Effect disappears if you leave the caster’s group.
    If either the healer casting the skill(s) or the recipient player leaves the group, the effects will vanish.

    And with this, BHS further erodes an avenue of interaction between players.

    No more drive-by buffing of newbies as they level.

    No more assistance to strangers who are hunting bams or questing in the open world.

    With the loss of campfires and the invisible barriers that stop explorers, BHS continues to reduce TERA into a game of instances that ignores the rich and immersive open world where players can interact without having to worry about DPS or being good at mechanics.
  • edited October 2016
    Because EME is too busy wasting their time on teasing this content. Cant you see a game is a dead sinking ship! Atleast have respect for some of the players that decided to stick around here and hurry up and release the next content. But even then, every single month tera population keeps constantly dwindling due to greedy koreans bastards at blue hole that dont care a single bit about the western audience and only keep repasting the same content and releasing more cringy peedo/tits smashing gender locked op classes and then waste their time scratching their heads on how their gonna re balance every other class that was left behind with fancy flashy animations to eat all your fps.
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