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Patch Notes 48.04 – Portentous Rebirth

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Comments

  • Question:
    EU are getting full eq FW, what about NA? Are we getting it too or not? Any information?

  • ShikineShikine ✭✭✭✭
    Xerray wrote: »
    Question:
    EU are getting full eq FW, what about NA? Are we getting it too or not? Any information?

    @Xerray
    The build is the same, the only exception they can make is the droptable for dungeons and vg, pvp shops and dragon earning method.
  • TFW EU already has all 4 dragons lel.
  • EndevaEndeva ✭✭✭✭✭
    Will our next patch land and then be bugged like CU. Will there be more promises about how they will fix things but dragons are still not working ?
    Your perception makes sense, and I'll be first to tell you that the lack of communication has been a problem, both to the wider community and to the Player Council. This isn't a secret, and needs to be addressed. Player Council has never stopped bringing all the key issues forward... (We even have a nice board with all the issues clearly categorized and listed.)

    But, in actual fact, the "bugginess" of the last patch is a "when it rains it pours" situation. It looks horrible, but understanding the software end of things... it's mostly a really bad set of circumstances.

    1) The dragons have no actual problem -- everything was working and ready to go -- but they got politically vetoed by a higher-up. You can argue they should have checked first, but they clearly thought they were in the right to do it -- although obviously now they know. That screwed them over as much as all of us; all their work in setting it up was thrown out and it caused them all this grief. The only reason Gameforge didn't have this problem is that they never told people when/how/if they'd be able to earn dragons with the passive in-game; their in-game dragons now have no passive (and an extreme grind), so no political problem.

    2) The Civil Unrest bug was an actual bug caused by something that should never have been a problem in the first place: the server's timezone. It's basically bad server code from BHS that they never found because all the other global servers are using local time instead of UTC (which is crazy from an IT point of view, but somehow not surprising...). If Gameforge's servers had been running on UTC (as you're really supposed to do for servers...), they would have had the same bug, but luckily they weren't.

    3) The rest of the problems and bugginess of the patch itself are common to all the TERA builds. BHS shipped all the publishers a patch that included known-bugged content that they had to remove in K-TERA (and this is hardly the first time). When you combine it with the above two issues, the whole thing seems even worse. They have fixed some minor bugs (but I don't know why they aren't posting patch notes; they've mentioned the fixes on the forums), but I assume the other major bugs aren't getting "hotfixes" because another build is already in testing and there'll be changes/fixes to some of it in there anyway. With BHS feeding builds faster now, we'll probably get less incremental fixes because they'll just fix the new build rather than the current one (which means players have to wait more).


    So anyway, the true issue here is back to what was said at the start: communication. When everything's going wrong, that's when you need to be there to provide status, reassure everyone that concerns are being listened to, and make people see you're still on the right path -- and, of course, do it in a way that doesn't throw your parent company under the bus when they give you a poorly-made product to sell/support. And, considering all that's gone on in the last month, that's the one key area where I fault them.

    So far I think the Player Council has been a failure, there are so many issues that have been brought up and En Masse just have done nothing except acknowledging issues. Bluehole has shown in the past that any player feedback from En Masse can and will be ignored. Coffin posts from Inven forums have more of an impact for Bluehole to make changes...

    1. A lot players did not care or were against the passive that came with the new dragon mounts. The mounts themselves are the biggest selling point, yet En Masse chose to include passive despite having the option of passiveless mount ¬.¬?

    2. Not surprised that Bluehole continues to write bad code, Civil Unrest will fail just like Crusades and Alliance.

    PC had so much potential, En Masse just makes the same mistake as Bluehole and just ignores feedback. It should just be renamed to Placebo Council.
  • Shikine wrote: »
    Xerray wrote: »
    Question:
    EU are getting full eq FW, what about NA? Are we getting it too or not? Any information?

    @Xerray
    The build is the same, the only exception they can make is the droptable for dungeons and vg, pvp shops and dragon earning method.

    oh no, what am i going to do with my conflate reaper lol
  • TWMagimayTWMagimay ✭✭✭✭✭
    Shikine wrote: »
    Oh and dragons there.

    I know, right? If only EmE would just go for the closest thing to p2w Tera's ever had. Instead, they care about those darn f2p plebs for some odd reason and want to keep the game enjoyable for them.
  • YuxibrYuxibr ✭✭✭
    TWMagimay wrote: »
    Shikine wrote: »
    Oh and dragons there.

    I know, right? If only EmE would just go for the closest thing to p2w Tera's ever had. Instead, they care about those darn f2p plebs for some odd reason and want to keep the game enjoyable for them.

    Thank God EME have a good team and not a person with such a disgusting mentality behind their decisions.
    Plebs... |o|
    if you can pay to play something go ahead and have fun, sweetheart!
  • edited October 2016
    Ginjitsu wrote: »
    1. A lot players did not care or were against the passive that came with the new dragon mounts. The mounts themselves are the biggest selling point, yet En Masse chose to include passive despite having the option of passiveless mount ¬.¬?

    They clearly did not have the choice of only selling/using passive-less mounts. Again, consider the politics of why their in-game distro method was rejected: because they were the version with the passive. If, like EU, they had made the passive-less version available in-game with a long grind and the the version with the passive only on the cash shop, they probably would have passed (but obviously it's a bad idea because it feels "pay-to-win"). BHS wants the passive to be an enticement for the mounts which makes them rare/valuable/desirable.

    If EME had just gone to BHS and said "you know, if you won't let us give away the versions with the passives in-game, we'll just not sell any versions with the passive at all," it would not have ended well for that employee. "You know, we think the passives you programmed are bad for the game, so we're just not going to sell these products you gave us to sell" is also not on the list of "things I can say to my boss and keep my job." At the end of the day, the decision to add these to the game is up to BHS. Publishers have some degree of flexibility in how they choose to sell/distribute things, but as we see now, there are limits. If there was any political fight/discussion about whether or not to have the passives at all, that ship already sailed.

    4YXA7YMJXY wrote: »
    Because EME is too busy wasting their time on teasing this content.

    I really don't think the time spent "teasing" the content makes any difference on how long it takes to QA and release. It's not like it's sitting on a shelf and they're holding onto it for marketing reasons ("we've got to wait at least 3 weeks to build anticipation and can't start until this late arbitrary date!"). The most probable issue in this case is that the various bugs/issues we had with the previous patch caused a small delay with the new one.

    Tatsuyaaa wrote: »
    TFW EU already has all 4 dragons lel.

    EME "has them" too. There's nothing wrong with the dragons. If EME just decided to put them all up on the cash shop and ignore in-game distro of the versions with passives (as EU did), they could have had them all up on day one.
  • SpacecatsSpacecats ✭✭✭✭✭
    edited October 2016
    I understand money needs to be made, but backlash about this would have been a lot easier if they did not implement dragons at all until they fixed whatever needed fixing and added both loot box and normal version in the store.

    Considering how much backlash stems from the sheer fact that players REALLY want dragon mounts, I think you underestimate the level of upset that would have been generated from not releasing any dragons whatsoever. If I could talk to alternate-history Spacecats and ask him how things went when we delayed all dragon mounts, I would, but I still hold that the proper decision was made in our timeline by allowing players to get Ghost and Diamond dragons since they were totally unaffected by they delays attached to Iron and Crimson. The most unfortunate part is how long it has taken to get an Iron and Crimson follow up to that decision, but I assure you they're on the way and that info will be released soon.
  • KetothKetoth ✭✭✭✭
    Spacecats wrote: »
    I understand money needs to be made, but backlash about this would have been a lot easier if they did not implement dragons at all until they fixed whatever needed fixing and added both loot box and normal version in the store.

    Considering how much backlash stems from the sheer fact that players REALLY want dragon mounts, I think you underestimate the level of upset that would have been generated from not releasing any dragons whatsoever. If I could talk to alternate-history Spacecats and ask him how things went when we delayed all dragon mounts, I would, but I still hold that the proper decision was made in our timeline by allowing players to get Ghost and Diamond dragons since they were totally unaffected by they delays attached to Iron and Crimson. The most unfortunate part is how long it has taken to get an Iron and Crimson follow up to that decision, but I assure you they're on the way and that info will be released soon.

    info this week, pleaseeeeeeeee
  • SpacecatsSpacecats ✭✭✭✭✭
    edited October 2016
    Ginjitsu wrote: »
    So far I think the Player Council has been a failure, there are so many issues that have been brought up and En Masse just have done nothing except acknowledging issues. Bluehole has shown in the past that any player feedback from En Masse can and will be ignored. Coffin posts from Inven forums have more of an impact for Bluehole to make changes...

    1. A lot players did not care or were against the passive that came with the new dragon mounts. The mounts themselves are the biggest selling point, yet En Masse chose to include passive despite having the option of passiveless mount ¬.¬?

    2. Not surprised that Bluehole continues to write bad code, Civil Unrest will fail just like Crusades and Alliance.

    PC had so much potential, En Masse just makes the same mistake as Bluehole and just ignores feedback. It should just be renamed to Placebo Council.

    The biggest failure of the Player Council program is my own failure to manage the expectations of TERA players and the demands like this which come in constantly, are placed on Player Council members' heads, and continue to raise the bar for what constitutes success in players minds.

    Player Council members are TERA players like you who have been selected because they're A) Friendly, B ) Willing to encourage positive community activity and events, C) Have other skills such as great organization or game experience which benefits En Masse by consolidating and highlighting player feedback.

    They aren't here to be criticized, and they aren't here to solve or even prevent in-game TERA issues. So please don't use them as scapegoats when you're unhappy about an update. You might as well blame your guild master for only having 100 members in your guild - they can't help that in the least because it's an aspect of the game that's out of their control.

    If you're reading this and you'd like to help the Player Council succeed, or you'd like to one day be a part of the Player Council because you love being a part of the TERA community, reach out to one of them. Tell them about your event ideas, share a new TERA guide you've written or a YT video you made. Ask them to help organize your story in the roleplay forums. If you're doing something cool in the TERA community and you want to get more people involved, or want to make it better, there are Player Council members more than willing to help.

    If you aren't contributing anything constructive to the TERA community, but you're expecting Player Council to solve your in-game problems, you'll be disappointed because that's not why the Player Council exists.
  • Spacecats wrote: »
    I understand money needs to be made, but backlash about this would have been a lot easier if they did not implement dragons at all until they fixed whatever needed fixing and added both loot box and normal version in the store.

    Considering how much backlash stems from the sheer fact that players REALLY want dragon mounts, I think you underestimate the level of upset that would have been generated from not releasing any dragons whatsoever. If I could talk to alternate-history Spacecats and ask him how things went when we delayed all dragon mounts, I would, but I still hold that the proper decision was made in our timeline by allowing players to get Ghost and Diamond dragons since they were totally unaffected by they delays attached to Iron and Crimson. The most unfortunate part is how long it has taken to get an Iron and Crimson follow up to that decision, but I assure you they're on the way and that info will be released soon.

    A whole lot of the backlash came because you made dragons P2W, as it should have. You're the one living in the alternative history, it seems. Anyone that isn't mentally challenged can tell that you're holding the free dragons back to make people drop more money on the P2W variants. It's been what, a month now? Are you really telling us you're so incompetent that you can't figure out a way to add dragon tokens to the game in an entire month? Just about anyone on these forums could throw out a handful of ideas for how to handle it. And please don't insult our intelligence by claiming that you need all this time to come up with a solution that is good enough, because you have no problems whatsoever just throwing out "content" like rally quests as they are, despite how objectively awful that entire system is.

    You should start being respectful and honest to the people keeping your game afloat, instead of all these empty PR phrases and lies so obvious even a blind, deaf and numb person can spot them. The least you could have done was something along the lines of "we need money so we're holding grind dragons back to two weeks before the patch hits". At least be honest about your money-making schemes.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Yuxibr wrote: »
    TWMagimay wrote: »
    Shikine wrote: »
    Oh and dragons there.

    I know, right? If only EmE would just go for the closest thing to p2w Tera's ever had. Instead, they care about those darn f2p plebs for some odd reason and want to keep the game enjoyable for them.

    Thank God EME have a good team and not a person with such a disgusting mentality behind their decisions.
    Plebs... |o|
    if you can pay to play something go ahead and have fun, sweetheart!

    You really really really missed the point so very much. Like, you are not even on the same planet as the point.
  • KensamaKensama
    edited October 2016
    @Spacecats
    "You might as well blame your guild master for only having 100 members in your guild - they can't help that in the least because it's an aspect of the game that's out of their control"

    "only"
    Not sure if you are aware since you dont seem to be playing the same game as the rest of us, but the limit in guilds now is 100 accounts unless you are willing to grind out 65 levels to add a pathetic 20 extra slots. You have literally removed and limited features we already had and forced us to GRIND to get them back. Explain yourself.
  • Kensama wrote: »
    @Spacecats
    "You might as well blame your guild master for only having 100 members in your guild - they can't help that in the least because it's an aspect of the game that's out of their control"

    "only"
    Not sure if you are aware since you dont seem to be playing the same game as the rest of us, but the limit in guilds now is 100 accounts unless you are willing to grind out 65 levels to add a pathetic 20 extra slots. You have literally removed and limited features we already had and forced us to GRIND to get them back. Explain yourself.
    BHS made a decision months ago to limit the amount of accounts to help balance unrest. XD This wasn't something eme did to make you play the game. x:
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