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Warrior Revamp

https://www.reddit.com/r/TeraOnline/comments/58hn79/ktera_warrior_revamp_preview/
Edge system now shows on yourself for PVE.

Traverse Cut: removed endurance debuff, now grants you 0.9% attack speed per stack (11.7% total)

Charging Slash: up 20% pve

Rising Fury: up 20%, dmg boost when low hp removed

Combative Strike: up 20% pve

Blade Draw: up 10% pve

Torrent of Blows: up 300%pve and frontal block during animation

Rain of Blows up 6%, reduced cd

Scythe: up 10%pve, double crit glyph now triple, but only for monsters

A-stance: additional 10% dmg to monsters

Poison Blade: removed noc effect

Mangle: removed.

Deadly Gamble: RoB and BD get 10% dmg and double edge gen, Scythe gets 10% dmg and bigger aoe

Summon Shadow: instantly summons on cast and redirects 50% dmg taken by you to the shadow while its up.

New Passive : Deal 1.18 bonus crit damage to monsters from the front
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Comments

  • Not much of a revamp imo, unless we're talking about war tank revamp, not the warrior as a class.
  • EndevaEndeva ✭✭✭✭✭
    Mangle will be missed! :frown:
  • BusinessCatBusinessCat ✭✭✭
    edited October 2016
    Neilyn wrote: »
    Not much of a revamp imo, unless we're talking about war tank revamp, not the warrior as a class.

    I would call it a "buff" and not a "revamp"... But my guess is: they are calling it revamp just because they are probably changing animations
  • dinnersdinners ✭✭✭
    War tank = No endurance debuff.

    BHS dev said that, they will make War tank's dps as strong as Brawler. But, Brawler got an endurance debuff skill and best utility skills for gathering and killing mobs.

    I think, Transv cut should have 8% endurance debuff as brawler.

    It's buff. There is no new skills.
  • Well, I'm not a major fan of war tank. I play my war as a sticky dps that never let go of the boss "rear end" the entire fight. Out of luck?
  • YamazukiYamazuki ✭✭✭✭✭
    edited October 2016
    dinners wrote: »
    War tank = No endurance debuff.

    BHS dev said that, they will make War tank's dps as strong as Brawler. But, Brawler got an endurance debuff skill and best utility skills for gathering and killing mobs.

    I think, Transv cut should have 8% endurance debuff as brawler.

    It's buff. There is no new skills.

    Not sure why people always compare to what other classes have that another doesn't, why don't you do it the other way around? Warrior has multiple short cool down iframes and better mobility than Brawler. Not only that, but you're not even correct on Warrior having no endurance debuff... Combative Strike has an 8% endurance debuff, and the only change for Combative Strike is more damage. It just doesn't stack with another tank, but how is that relevant when Warrior is the tank anyways?
  • DeathologistDeathologist ✭✭✭
    edited October 2016
    final outcome needs to be seen, and it is really sad that we gotta wait like 6 months for it. BHS is way too slow :(

    PS: am I still invisible?
  • sanj66sanj66 ✭✭✭✭
    so does this mean the halved cd while dg is in use is also gone or are these added effects?
  • YamazukiYamazuki ✭✭✭✭✭
    edited October 2016
    PWYD33LLA7 wrote: »
    I mean you need 4+ tank in 30men raid so...
    Not sure if that's to what I said, but that is something that impacts all tanks equally, if there's all 4 different tanks Brawler gets no debuff either since Lancer will over ride it. Not only that, it's quite obvious both Warrior dps and Warrior tanks would prefer losing the extra endurance debuff for more personal damage anyways.
    sanj66 wrote: »
    so does this mean the halved cd while dg is in use is also gone or are these added effects?
    In the Korean page it says the effects are "added" and not replacing the previous effects. I guess unless someone with better Korean can confirm or not, or wait and see for the patch.
  • FleettFleett ✭✭✭✭
    Does Deadly Gamble get..
    During the effect, Rain of Blows will deal 10% more damage and receive +1 additional edge point.
    During the effect, Blade Draw will deal 10% more damage and receive +1 additional edge point.
    During the effect, Scythe will deal 10% more damage and have wider range.
    +
    50% chance to crit & Lower cooldown on melee skills?

    OR
    During the effect, Rain of Blows will deal 10% more damage and receive +1 additional edge point.
    During the effect, Blade Draw will deal 10% more damage and receive +1 additional edge point.
    During the effect, Scythe will deal 10% more damage and have wider range.

    Replaces
    50% chance to crit & Lower cooldown on melee skills?
  • sanj66sanj66 ✭✭✭✭
    Yamazuki wrote: »
    PWYD33LLA7 wrote: »
    I mean you need 4+ tank in 30men raid so...
    Not sure if that's to what I said, but that is something that impacts all tanks equally, if there's all 4 different tanks Brawler gets no debuff either since Lancer will over ride it. Not only that, it's quite obvious both Warrior dps and Warrior tanks would prefer losing the extra endurance debuff for more personal damage anyways.
    sanj66 wrote: »
    so does this mean the halved cd while dg is in use is also gone or are these added effects?
    In the Korean page it says the effects are "added" and not replacing the previous effects. I guess unless someone with better Korean can confirm or not, or wait and see for the patch.
    well there hasnt been any cb info where it says added most just state the damage and edge increase. but tbh i would have rathered the debuff on tc remained than that a speed thing.
  • YamazukiYamazuki ✭✭✭✭✭
    edited October 2016
    sanj66 wrote: »
    well there hasnt been any cb info where it says added most just state the damage and edge increase. but tbh i would have rathered the debuff on tc remained than that a speed thing.

    Normally when an effect is removed/replaced they state it. As for the debuff, the changes are directed towards a larger group that aren't satisfied with "supporting" the group with the debuff, and I guess an attack speed buff is what they came up with as a reason to use the ability as is. This is partly why I tend not to get attached to classes in games as I've learned to understand eventually things I like get altered to please a bunch of people that aren't really even serious about the class anyways...
  • Derpybowl wrote: »
    Oh boy I cant wait for people to complain about getting 1 comboed by terrible warriors who dont know how to stack edge but deadly gamble got their back.

    Also in every fight seeing 6 or 7 smoke aggressors running around.

    No kidding...Honestly, I wonder if BHS even take into account with PvP at all. That double edge generation from DG is really unbalanced for PvP, and people will be eating that 10 edge with every backstab when DG is up.
  • Derpybowl wrote: »
    Derpybowl wrote: »
    Oh boy I cant wait for people to complain about getting 1 comboed by terrible warriors who dont know how to stack edge but deadly gamble got their back.

    Also in every fight seeing 6 or 7 smoke aggressors running around.

    No kidding...Honestly, I wonder if BHS even take into account with PvP at all. That double edge generation from DG is really unbalanced for PvP, and people will be eating that 10 edge with every backstab when DG is up.

    But on the bright side even with gamble no double crit glyph on scythe means white damage 18k scythes.

    That smoke aggressor thing tho is aids as [filtered] imagine playing a lancer and gigaing 4 shadows.

    Yep, that smoke summon will basically act like a shield for you seeing that it takes 50% of the damage the user takes. It'll have low HP, but doesn't change the fact that it can act as a save button for you in a way.
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