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First Civil Unrest ---> Purify Win (1/3)

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Comments

  • Gotta agree with Rated this CU so many less guilds showed up or cared this time around (not from MT but i'm assuming it was probably same for them excluding of course the larger guilds who would of still went) although re adding alliance i don't think is within what EME can do (i maybe wrong but i believe that's a BHS thing
  • ratedXratedX ✭✭✭
    Elveneyes wrote: »

    That would be a BHS thing, and they most likely will not add it back.
    Unless it's planned as a future patch down the line.
    which is always possible. "The Alliance has returned!" Patch 2930 :lol:
  • I'd rather not continue this argument, it's a sour misunderstanding.
    TWMagimay wrote:
    I didn't think it was harsh, I just wanted to point out that CU can be seeing as boring without the implied sour grapes(which is why I added that my guild is in the winning alliance => my grapes are very sweet).

    PS: My general point is that Tera is bad at mass PvP because poor fps, poor skill design(doubt they could help that and keep action combat though), poor terrains, poor environment and social conditions. It's just a bad idea to have mass PvP in a game like this. Tera is much more suited for small scale competitions. Yet those are(or, well, that is) forgotten in order to make way for a format that simply doesn't work.

    I disagree, I think the action combat element mixed with heavily implied roles make for a good mass-PvP environment. Actual fights have to be strategic from a directional standpoint, but due to the nature of the combat system it's impossible to dictate the outcome or flow of a fight before it's finished. I do not think that TERA's mass PvP is considered shallow because you can only influence directional coordination, target prioritization, and skill management as a leader.

    I think the social conditions were good leading up to the 2nd week. I want to continue seeing the Manifest vs. Anti-Manifest rivalry continue, but unfortunately it's not seen that way by all.
  • TWMagimayTWMagimay ✭✭✭✭✭
    jrtseven wrote: »
    I disagree, I think the action combat element mixed with heavily implied roles make for a good mass-PvP environment.

    Which part exactly? The complete and utter lack of control over who you target with basically any skill? Or is it maybe the uselessness of dodging in mass fight, which just so happens to be a core part of action combat?
    I do not think that TERA's mass PvP is considered shallow because you can only influence directional coordination, target prioritization, and skill management as a leader.

    Also known as "where to go" and "when to go", not entirely sure what skills you are managing as a leader(guild skills? team skill balance? summons?). If you think that's deep strategy, that's your opinion. You are entitled to it and I'm entitled to see as the very basic form of strategy that exists.
    I think the social conditions were good leading up to the 2nd week. I want to continue seeing the Manifest vs. Anti-Manifest rivalry continue, but unfortunately it's not seen that way by all.

    That was the hype combined with the desire a lot of people have to see Manifest lose. End of the day though, Manifest are a mild annoyance and, despite trying so hard, I refuse to believe enough people can hate them to such an extent, they'll keep showing up just to try and bring them down a notch. At best, they'd show up for the gold. No matter how you look at it, Comfy, TFT and Manifest still end up in dungeons with Amaterasu and Good Fight. Nobody wants their dungeon runs ruined by what happened last week in CU.
  • ratedXratedX ✭✭✭
    edited October 2016
    TWMagimay wrote: »
    No matter how you look at it, Comfy, TFT and Manifest still end up in dungeons with Amaterasu and Good Fight. Nobody wants their dungeon runs ruined by what happened last week in CU.

    Just made that one Ludacris song pop up in my head! :+1:
    I've got "Friends", I've got friendssssss. in dif area codes :lol:

    Remember!
    A good % of people probably have 1 character in each of these guilds.
    A good % of people do not care about "Guild names"
    If your friends, Your friends. Regardless if you must kill each other every so often.
    Some people get to bent out of shape though when this happens sadly.
    #Itsagame #friendsareforever #ineedmorefriends #hashtag :lol:
  • TWMagimay wrote:
    Which part exactly? The complete and utter lack of control over who you target with basically any skill? Or is it maybe the uselessness of dodging in mass fight, which just so happens to be a core part of action combat?

    Having to aim your abilities =/= inability to target someone. That is a basic requisite to most PvP guilds in TERA. How do you equate dodging to being useless when it's the one of the most essential and prioritized skills/call-outs in the game?
    TWMagimay wrote:
    Also known as "where to go" and "when to go", not entirely sure what skills you are managing as a leader(guild skills? team skill balance? summons?). If you think that's deep strategy, that's your opinion. You are entitled to it and I'm entitled to see as the very basic form of strategy that exists.

    I'm referring to the cooldowns of my raid members. I don't think it's deep strategy, I just think it's not as shallow as you describe. The ability to feasibly guide your players to victory in a true-action combat game while being outnumbered mirrors the complexity of strategic planning in a traditional MMO, in my opinion. They're just different.
    TWMagimay wrote:
    That was the hype combined with the desire a lot of people have to see Manifest lose. End of the day though, Manifest are a mild annoyance and, despite trying so hard, I refuse to believe enough people can hate them to such an extent, they'll keep showing up just to try and bring them down a notch. At best, they'd show up for the gold. No matter how you look at it, Comfy, TFT and Manifest still end up in dungeons with Amaterasu and Good Fight. Nobody wants their dungeon runs ruined by what happened last week in CU.

    This is true, I am wrong.
  • mayfl0werr wrote: »
    daam bubble mad lol what a surprice
    d420031570.jpg
  • jrtseven wrote: »
    I think the social conditions were good leading up to the 2nd week. I want to continue seeing the Manifest vs. Anti-Manifest rivalry continue, but unfortunately it's not seen that way by all.

    Sorry we couldn't keep it up friend T_T
  • ITT: people who won CU (across all servers) thinks that they won because they are good. How sad.
  • Xifer wrote: »
    CU relevant? LUL XD
    ^
    I was able to play CU with my brain turned off.
    On the other hand playing team skyring owait it's dead.
  • edited October 2016
    First things first, Purify only got around 6.5 mil and it was distributed to the alliance.

    The grand scale PvP is fun and the stage is enjoyable. What wasn't fun is that the Manifest alliance is so dominant. I thought all other guilds combined would've put up a better fight. Perhaps next week the Mani strategy will be countered.

    Of course, Mani's alliance won because it was good. Good strategy and good execution. Holding hundreds of players to a strategy like that is very difficult. Image CS 3-1-3 inners x100.
  • Some people like it, some people dont. Is it really that hard to comprehend? LOL

    There is no need to try and preach your beliefs onto others.

    Let people decide for themselves.
  • TWMagimayTWMagimay ✭✭✭✭✭
    edited October 2016
    jrtseven wrote: »
    Having to aim your abilities =/= inability to target someone.

    It does when there are 50 potential targets standing in close proximity. Go ahead, log a healer, stand in the middle of 50 people and see how long it takes you to Focus Heal 4 specific targets when everyone is moving.
    That is a basic requisite to most PvP guilds in TERA. How do you equate dodging to being useless when it's the one of the most essential and prioritized skills/call-outs in the game?

    Because you can dodge the FB that lands now, the backstab that comes 0.5sec later, the Sundering Strike that's 0.5sec after that, the ground pounder 0.5sec after etc. You must be a warrior with resolve pots.
    I'm referring to the cooldowns of my raid members.

    I can't decide if your idea of a raid is 3 people or you are some sort of supergenius who can not only keep track of what 19 other people are doing, make notes of all the skills they use and their cooldowns and somehow manage to call all of them out. Or are you talking about "Leash coming in 3...2..now!" as a form of strategy?


  • I don't see the Manifest alliance being countered any time soon because all the previously dominate PvP guilds on MT don't want to recruit 50-60 more active players just to be on par with Manifest's size. Doing so would mean that they would have to lower recruitment standards quite significantly, and I don't see CU being important enough to justify such a thing.
  • "TWMagimay wrote:
    It does when there are 50 potential targets standing in close proximity. Go ahead, log a healer, stand in the middle of 50 people and see how long it takes you to Focus Heal 4 specific targets when everyone is moving.

    If it is an inability for you then you're simply not very good. Being able to target specific allies with heals and communicate the necessity of your actions isn't as masterfully complex as you think.
    "TWMagimay wrote:
    Because you can dodge the FB that lands now, the backstab that comes 0.5sec later, the Sundering Strike that's 0.5sec after that, the ground pounder 0.5sec after etc. You must be a warrior with resolve pots.

    You seem to forget that there is super armor auras, shields, arise's, and offensive CC. "Dodging" isn't limited to your one i-frame, but rather your team's coordinated use of abilities to negate the enemy team's pressure at the right times. This shouldn't need explaining to cognitive prodigy himself.
    "TWMagimay wrote:
    I can't decide if your idea of a raid is 3 people or you are some sort of supergenius who can not only keep track of what 19 other people are doing, make notes of all the skills they use and their cooldowns and somehow manage to call all of them out. Or are you talking about "Leash coming in 3...2..now!" as a form of strategy?

    It doesn't take a super-genius to process the use and cooldowns of 2-3 key skills per player, and make calls that directly involve them when necessary.

    Claiming the complexity of TERA's large-scale PvP is minuscule because the concepts you cannot grasp are deemed irrelevant is weak.
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