[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
That would be a BHS thing, and they most likely will not add it back.
Unless it's planned as a future patch down the line.
which is always possible. "The Alliance has returned!" Patch 2930
I disagree, I think the action combat element mixed with heavily implied roles make for a good mass-PvP environment. Actual fights have to be strategic from a directional standpoint, but due to the nature of the combat system it's impossible to dictate the outcome or flow of a fight before it's finished. I do not think that TERA's mass PvP is considered shallow because you can only influence directional coordination, target prioritization, and skill management as a leader.
I think the social conditions were good leading up to the 2nd week. I want to continue seeing the Manifest vs. Anti-Manifest rivalry continue, but unfortunately it's not seen that way by all.
Which part exactly? The complete and utter lack of control over who you target with basically any skill? Or is it maybe the uselessness of dodging in mass fight, which just so happens to be a core part of action combat?
Also known as "where to go" and "when to go", not entirely sure what skills you are managing as a leader(guild skills? team skill balance? summons?). If you think that's deep strategy, that's your opinion. You are entitled to it and I'm entitled to see as the very basic form of strategy that exists.
That was the hype combined with the desire a lot of people have to see Manifest lose. End of the day though, Manifest are a mild annoyance and, despite trying so hard, I refuse to believe enough people can hate them to such an extent, they'll keep showing up just to try and bring them down a notch. At best, they'd show up for the gold. No matter how you look at it, Comfy, TFT and Manifest still end up in dungeons with Amaterasu and Good Fight. Nobody wants their dungeon runs ruined by what happened last week in CU.
Just made that one Ludacris song pop up in my head!
I've got "Friends", I've got friendssssss. in dif area codes
Remember!
A good % of people probably have 1 character in each of these guilds.
A good % of people do not care about "Guild names"
If your friends, Your friends. Regardless if you must kill each other every so often.
Some people get to bent out of shape though when this happens sadly.
#Itsagame #friendsareforever #ineedmorefriends #hashtag
Having to aim your abilities =/= inability to target someone. That is a basic requisite to most PvP guilds in TERA. How do you equate dodging to being useless when it's the one of the most essential and prioritized skills/call-outs in the game?
I'm referring to the cooldowns of my raid members. I don't think it's deep strategy, I just think it's not as shallow as you describe. The ability to feasibly guide your players to victory in a true-action combat game while being outnumbered mirrors the complexity of strategic planning in a traditional MMO, in my opinion. They're just different.
This is true, I am wrong.
Sorry we couldn't keep it up friend T_T
I was able to play CU with my brain turned off.
On the other hand playing team skyring owait it's dead.
The grand scale PvP is fun and the stage is enjoyable. What wasn't fun is that the Manifest alliance is so dominant. I thought all other guilds combined would've put up a better fight. Perhaps next week the Mani strategy will be countered.
Of course, Mani's alliance won because it was good. Good strategy and good execution. Holding hundreds of players to a strategy like that is very difficult. Image CS 3-1-3 inners x100.
There is no need to try and preach your beliefs onto others.
Let people decide for themselves.
It does when there are 50 potential targets standing in close proximity. Go ahead, log a healer, stand in the middle of 50 people and see how long it takes you to Focus Heal 4 specific targets when everyone is moving.
Because you can dodge the FB that lands now, the backstab that comes 0.5sec later, the Sundering Strike that's 0.5sec after that, the ground pounder 0.5sec after etc. You must be a warrior with resolve pots.
I can't decide if your idea of a raid is 3 people or you are some sort of supergenius who can not only keep track of what 19 other people are doing, make notes of all the skills they use and their cooldowns and somehow manage to call all of them out. Or are you talking about "Leash coming in 3...2..now!" as a form of strategy?
If it is an inability for you then you're simply not very good. Being able to target specific allies with heals and communicate the necessity of your actions isn't as masterfully complex as you think.
You seem to forget that there is super armor auras, shields, arise's, and offensive CC. "Dodging" isn't limited to your one i-frame, but rather your team's coordinated use of abilities to negate the enemy team's pressure at the right times. This shouldn't need explaining to cognitive prodigy himself.
It doesn't take a super-genius to process the use and cooldowns of 2-3 key skills per player, and make calls that directly involve them when necessary.
Claiming the complexity of TERA's large-scale PvP is minuscule because the concepts you cannot grasp are deemed irrelevant is weak.