[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
People are angry for many reasons, but not because it's a grindy method, its because it's all RNG and you're not guaranteed success no matter how much you try.
Add that the double crit dragons are pay locked when the GMs said we'd be able to farm them and the over expectancy for the dragons after the delay and you have a mess in your hands.
We all know this is a grindy freemium MMO, but it's the first time they add cosmetics with stats, and the first time they lock content behind a pay wall like this.
Sure, this is a Korean game, but it's adjusted to our community by EME, these adjustments are necessary because we don't function in the same way the Korean community functions.
PS, please take this comment without salt, I'm not angry or rabid about this. Just disappointed.
They're releasing the info now because they knew this would be really bad news for everyone, better do it now with the new patch so people still have a reason to login besides the dragons, otherwise would happen what happened with FIHM delayed patch, where i don't know... maybe half of the people this game had back there just stopped login for months.
Imo if the new patch wasn't tomorrow, EME wouldn't announced all this yet... i mean the game was boring dead and announce this so even more people stop playing? nope, better do it together with the next patch so if we don't want to login for the useless dragons, we still gonna login for the new patch.
use ur brain somtimes,it is very useful.
DS lower farm is enough for all vm mats.
1 single mongo event weekend is enough to +15 all your gear,and even a brooch.
conclusion: full +15 imp +brooch without a single ssnm sshm or credit card.
its not about being cheap, its about being told one thing and then they do something different. if they would have just sold the dragon mounts in the cash shop(royals in lootboxes) in the first place like all other mounts, and not promise free to get ones in game, then people wouldn't be mad or disappointed. i would and will buy the account bound mount but not in lootbox form. when i have money and they have something i really want in the shop, i buy it. this was one of those things.so no, its not about being cheap.
I'll still get one regardless because I've been wanting one like crazy, but it does make me sad that BHS forced this on us.
Quite the opposite- people were happy with it being grindy as hell (but not RNG over RNG cycle never ending) as long as it was guaranteed you would get the one you wanted eventually. BHS has forced EME into cancelling that plan and came up with this way to frustrate people into paying for them instead. The true issue is that people who wouldn't have paid for one still won't, and instead of being able to be on an equal footing with those who did simply by investing more time, they are now left behind because they have no way of gaining an equal version of the stat boost.
Oh and for the record, even the people who do support the company are pretty pissed off with this decision, as evidenced by many of the posts in this thread, myself included. I bought some of the Royal Ghost lootboxes (some with gold, some with EMP), won two and sold them, because I prefer the look of the Crimson Dragon and was going to work for it on each of my characters. Supporting the company is all well and good as long as the company plays fair. Locking character progression behind a paywall is not playing fair.
We had no input into this decision and by the sounds of it, EME had very little input either. BHS laid down the rules and EME did the best they could (which is admittedly still pretty [filtered] poor, given the restrictions). Frankly I agree with the idea of removing the passives altogether and having them simply be a shiny new mount.
1) They had a plan they liked and were ready to launch with it.
2) At the last minute, someone very high up at BHS said "no way in hell" and made them pull it.
3) They had to enter negotiations with BHS to provide any sort of way to put it in-game at all.
4) This system (or what EU got, which is ultimately worse) is what BHS allowed.
It's clear from the system we see now (both here and in the EU), BHS wants the royal dragons to not really be obtainable by purely in-game means without involving the cash shop in some way (or to be so impossible to earn in game that the cash shop/broker is the infinitely better option).
The fact they have these boosts is the very reason we have this situation in the first place. BHS is forcing the publishers to put these boosts on the cash shop as a revenue generator. Based on this whole situation, there's no way they'll accept at all to remove the passive.
I totally agree with everyone that this result sucks. But it's useful to understand how we got here so we have a sense of the options realistically available.
They literally have a different idea of what P2W even is. The Korean publisher went on at length saying they would never make the game pay-to-win and how it's central to their and BHS's concept of TERA. I really think they believe that the fact they are available on the broker is singlehandedly enough to make it not pay-to-win, and so consider initiatives to make them earnable in-game nothing but a detriment to potential revenue. In the most literal of senses, they may be right, but Western players are much more sensitive about this issue than they appreciate.
(I remember another big recently-launched Korean MMO had costumes with stats/buffs that were exclusive to the cash shop, and they recently changed it such that people could sell them in-game (but put limits on the amount that could be sold per week.) It's a twisted sort of way of appealing to this limited view of "not making it pay-to-win" while also likely increasing their revenue from people who have cash and want in-game currency. Of course, in a broader sense, TERA's economy has always had this dynamic, but it didn't traditionally extend to specific stat benefits that couldn't be otherwise earned. Inner armor was close. Now we have this. But I assume the fact that other publishers are doing it in droves may make them rationalize this move.)