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LKNM - problem with invisible mechanic in second boss
I am having problem with a mechanic in second boss, when boss uses those red circles underneath each player and later in the ground stay circles that causes a slow debuff and damage, the white areas ( i am not sure if the area is white but I did see in a video) with slow debuff does not appear in my screen. Do i need change anything in my tweaks to appear? ps: sry about bad english, it isnt my native language.
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=True
MotionBlur=True
DepthOfField=False
AmbientOcclusion=False
Bloom=False
UseHighQualityBloom=False
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=False
AllowD3D10=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultisamples=1
MinShadowResolution=70
MaxShadowResolution=4
ShadowFadeResolution=128
ShadowFadeExponent=2.200000
ResX=1280
ResY=720
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=True
MotionBlur=True
DepthOfField=False
AmbientOcclusion=False
Bloom=False
UseHighQualityBloom=False
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=False
AllowD3D10=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultisamples=1
MinShadowResolution=70
MaxShadowResolution=4
ShadowFadeResolution=128
ShadowFadeExponent=2.200000
ResX=1280
ResY=720
1
Comments
Also with other old dungeons like example: DF second boss when the crab jumps up giving you a debuff that circle doesn't show up and last boss not showing some either sinds the new patch
Same for some other dungeons to
Yes I checked the player notice warning settings and there all on.
the white debuff areas does not show up to you?
While I was in LKNM other people had the same problem also
but if i change MaxParticleRezise to 0 do i loose performance?
New dungeons are better optimized (in my experience, I had no problems so far) so I think you wont loose too much performance.
I have the same issue, where can i find this MaxParticleRezise option so i can check if i have it changed?
If it ends up working, then it's possible to compare both s1engine files and see which setting needs to be turned on in the back up one. I don't know the full name off the top of my head but without knowing, it may require trial and error.
Good find, works nicely and no lag from skills