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Healer Accessories
So, Pinnace/Argosy accessories are 2 gear generations behind right now and now rings and necklace have healing bonuses. What is better? Pinnace/Argosy or Manorborne/Shadowvain? Did someone actually did some math about it?
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i did a mistake, i already edited
Not having healing jewelry really bugs me.. Ok, they have healing rolls now, but i would rather have a earring that gives me %HP than critical. ):
( Skill Base ) x [ 1 + {[ ( Total # Heal Modifier ) * ( 1 + Total % Heal modifier ) ]/1000}] x ( 1 + Received Heal Modifier ) = Healing Done
If it's true and "Total % Heal modifier" for Argosy means 1.5, not 0.015, Argosy are still better, even nerfed.
i dont think Argosy is better now after nerf, the Manorborne/Shadowvain can get 2148 total # heal modifier if perfect rolled
Therefore we are deleting "Skill Base", cause it's not important to this comparison, "1+Recived Heal Modifier" too. We have [(Total # Heal Modifier)*(1+Total % Heal Modifier)]/1000
Argosy: #=580 %=1.5
Manor: #=1202 %=0 #=2148 %=0
So:
Argosy: 2.45
Manor: 3.148
But then you are losing not 16/20 endu, but 24/28 and 15% of HP!
edit: all stats, not only healing one
I used my character as base (cause I wanted to know what was better for me), so its a PRIEST with +15 imp weapon and SF set... Right now i use a ARGOSY + MAN O WAR setup (rip hyderad)
this is my real HP and real HEALING.
What i think about it:
To get a plus of 4k on base healing you would need to sacrifice a LOT of endurance and HP (16k in my case). BUT the crit factor jumps to 124... My real question right now is.. what is the % of healing crit i would get out of 124+ crit factor?
The increase of crit resist is nice aswell.. so im guessin this is a must for pvp scenario...(im not rly into pvp, sry if im saying something wrong)
what you guys think about it?
EDIT: i just realised i didnt add the set bonus on argosy+manowar.. but it doesnt change that much tbh
tyvm
and focus heal drops to 36k lol
3 Piece Pinnace/argosy (Two Earring + Necklace( and 2 New Cirt rings with Heal rolls.
Old Heal Earring have %HP and this content is pure HP ... Endurance is useless.