[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

you nerfed DFHM last boss too much

2»

Comments

  • that happened to FI before.. guess it gives a chance to ppl who couldnt finish those before to feel the mechanics
  • Yamazuki wrote: »
    66ECX7NAN7 wrote: »
    Yeah, SSHM is a lot like SSNM used to be.

    SSHM is basically SSNM pre-patch damage wise for some things and certain mechanics. Laser does 100k, 3 pillars, etc. They even removed the timer at Imperator, unless it's just not showing up at all, but either way it's easier so it doesn't matter.

    ....

    And here I had some long distant thoughts about giving it a shot. Guess it's time for the sentiment to die for good.
  • Vysse wrote: »
    metagame wrote: »
    guessing you haven't seen dfnm yet where each boss dies in under 30s

    The crab lasts a bit longer...

    I now get annoyed because the crab gets to like 1% and does two waves of poison mechanics on you. IT JUST FEELS SO LONG.
Sign In or Register to comment.