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Conclusion: Doing math is the same, just you need to know where put what. As I said, I didn't know where to put "Recovers # HP" bonus from weapon.
So I ran calculations again and I got that to "restore" Argosy heal power from before Set Bonus Nerf, you need to only roll 256 Heal on Rings, so rolls will be:
Neck - 4 End
Ear - 4 End 4% HP
Ring - 4 End 256 Heal
And you'll be even healing more than before with lost of only 4 end.
If anyone see any mistake, I'd be thankfull for pointing it out.
From my calculations i would get 39.7k on focus heal and 180k hp with this setup.. agains my 36k focus and 189k hp... (argosy + 1 manowar) and 12 endurance against 24... I have no ideia how the defense modifier plays here against the endurance tbh...
EDIT.. i tried to calculate the healing increase on a better healing skill.. healing immersion... the increase of your setup is from 58k to 64k...
Neck 4 End
Ear 4 End 4% HP
Ring 4 End 256 Heal
I lost 0,8 MP Regen and I'm critting for 107,6k (over 112k if target has roll on chest) from HI (before "nerf" it was ~105k).
So I'm recommending to keep using Argosy, just change ring rolls to 4 End 256 Heal.
It's a bit off but more or less still accurate, just change the "Increase % Heal" of the Argosy 2-set to "1%" and the 5-set to "0.5".
You can't consider the def stuff here though, so you might think of that later.
Healing bonus isnt quite useful if you still need 2 skills to heal to full.
Traps or newbies will most likely get 1 shot so more healing can't save them.
Argosy, pinnacle has HP% bonus that is helpful to facetank fixed damage.
Anyways, i will keep all jewelry sets to find out which one is practically best in the future.
I tested out using a few hundred SES rerolling an argosy set with full healing amount and it did have a rather large increase (~13k more for hp recovered, 36k before vs 49k normal with new rolls). Argosy also provides 7% HP total (3% + 4%) even if you don't full 4% hp on each for the earrings. But overall, it's up to how you want to maximize your stats, Having more healing base is nice, since my self-heal is strong enough for me to keep me sustained while I try to chase that facetanking dps trying not to die by Imperator's random swipes and slamming.
EDIT: The increase was actually more than ~11k but in between 13k and 14k when I rechecked my previous healing set up with a full healing roll on everything, almost perfect except for one (earring with +199/217 instead of +256/217, which is a 57 healing base mod from max). And I noticed my sleepy typing that is at 3 AM (lol).
Well, thats true.. guess its going to be all about preference in the end.... if I'm runnin with a non exp players, i would like to have more healing power... but if I'm runnin with ppl who knows what they are doing, gonna be the HP [filtered] i have always been...
But i still want to test the crit rate with full crit set.
At a bit over 300 crit rate, a mystic crits ~50% of heals.
Sounds like a risky bet lol... thanks for the info btw
My conclusion is: there is no right fixed set right now... you will need to choose to get hp/end OR healing power... depends on a lot of factors; what do you usually run, with who.. whats ur set...
for an example: if you run HM only, you will probably gonna need more hp then healing power, since almost everything one hit you... and since there are a lot of fixed dmg mechs on RMHM, you could use the extra hp from argosy... If you usually run IM, you will probably need the extra healing lines...
even tho, i wouldnt go full manor.. i would at least keep 2 or 3 arogsy... even if you roll all ur [filtered] with healing lines, that will mean around 10k increase of healing...
what i still want to test is the critical.. even tho 50% on 300 doesnt sound like its worth..
Actually, with 35 + 293.5 crit, I'm critting between 80% - 70% from what I got from certain sources
I have some statistics from when I had 35 + 276.5 crit which was about 70% heals if you want to have a look for Titanic Favour and Boomerang Pulse:
[FORMAT]
Crit % - Crits per hit / Total Hits
Titanic Favour:
70% - 21/30
70% - 26/37
70% - 71/101
69% - 146/209
69% - 105/152
70% - 38/54
Boomerang Pulse:
61% - 13/21
84% - 11/13
71% - 51/71
70% - 93/132
65% - 77/118
65% - 13/20
But you're a mystic... u get a lot of crit from ur aura... as a priest i would need to change belt and inner to get the crit factor mystics have.. thats one of the reasons i think mystics will shine on this patch
EDIT: and 70% is actually viable