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Battlegrounds problems
soo after fwc got equalized nobody queue that anymore....
3s 1hour to pop....
CS takes 20min to pop.......
we only got kumas and iron to farm bc/ks points for the new pvp jewelry thats is soo bad
PVP ppl are already leaving tera there is no point anymore the only thing that was keeping the rest of pvp in tera was fwc... thats now is dead.
eme if you dont want to lose more ppl and more money (less ppl buying emp) talk to bhs to make fwc like it was last patch but talk like adult ppl not like ~uh we was like uh can you please fix fwc.... if not its ok sorry to bother ~
its time to eme do something and not just see what they can do.
3s 1hour to pop....
CS takes 20min to pop.......
we only got kumas and iron to farm bc/ks points for the new pvp jewelry thats is soo bad
PVP ppl are already leaving tera there is no point anymore the only thing that was keeping the rest of pvp in tera was fwc... thats now is dead.
eme if you dont want to lose more ppl and more money (less ppl buying emp) talk to bhs to make fwc like it was last patch but talk like adult ppl not like ~uh we was like uh can you please fix fwc.... if not its ok sorry to bother ~
its time to eme do something and not just see what they can do.
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Comments
I regret not posting back then about it how "uneq killed it" just to tease people who use this right now to their advantage.
Equalized+rewards = you have the average player playing but not the pvpers.
UNeq+ rewards= you have both those queueing
Eq with no rewards = nobody queues.
Uneq with no rewards = average players don't queue. Pvpers do when someone is spamming chat that they are gonna start playing
Also you have to remember people are less and less tolerant of getting 1 shot or outgeared (which happens with equalized people in the former FWC) considering many come from games like WoW which is equalized now. It's one of those cases of "adapt to competition or die" in the industry.