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Please Bring Back Eclipse!

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Comments

  • A big issue could be DPS not holding back when the tank is attempting to re-position the boss away from hazardous areas, which this new content requires a lot of. Doesn't help how the A.I is still garbage.
  • CallaCalla ✭✭✭
    Otorinth wrote: »
    A big issue could be DPS not holding back when the tank is attempting to re-position the boss away from hazardous areas, which this new content requires a lot of. Doesn't help how the A.I is still garbage.
    Many of the times I've experienced dps taking aggro from the tank, either as a dps role or as a healing role myself, it hasn't been because the tank was trying to reposition something. Like 90% of the time. There's been a few times, yeah, like in DSU, but 9 times out of 10 it's not the case.
  • Lisanne wrote: »
    this reminds me of the days before brawler patch where people would have this aggro issue even with those potions, being a good tank back then made you a god.

    If that means being overly gear, yea that's why
  • feazeshero wrote: »
    The reason why tanks don't wear aggro crystal because most tanks don't need it unless they need it if there is a brawler or lancer dps in the party. It would be a dps loss for the tank and usually their setup would be focused, double pounding (or carving sub for one pounding) and wrathful. Aggro crystal is good for people who are new to tanking or simply having trouble keeping aggro.

    Even with the aggro change, tanks should be able to keep aggro easier. If not, then they simply are not doing enough dps. If the dps waits patiently and still gets aggro after 1 skill use, usually that is a bad sign that the tank is not doing their job period.

    Eh its a tank, not a dpser, they made the aggro crystal for a reason you know
  • ObsObs ✭✭✭
    I'm of the opinion of "more options is better". And yeah, telling people to 'git gud' or find better tanks is really ridiculous. A lot of people don't have a choice in the matter.

    How is that any different from a DPS who does 200k DPS or a healer who has 10% Debuff uptime and dies every 30 seconds? They just need to git gud.
  • Obscumbra wrote: »
    I'm of the opinion of "more options is better". And yeah, telling people to 'git gud' or find better tanks is really ridiculous. A lot of people don't have a choice in the matter.

    How is that any different from a DPS who does 200k DPS or a healer who has 10% Debuff uptime and dies every 30 seconds? They just need to git gud.

    its different just because having a not so good tank could be easily dealt (sometimes) with eclipse... but a not so good dps and/or healer... You cant rly do anything about it... just search new ppl
    not that we all should defend bad tanks... they, just like everyone, need to keep improving their skills... but eclipse would be like a cheap band-aid lol
  • seraphinushseraphinush ✭✭✭✭
    Pocah who's your tank?
  • Obscumbra wrote: »
    I'm of the opinion of "more options is better". And yeah, telling people to 'git gud' or find better tanks is really ridiculous. A lot of people don't have a choice in the matter.

    How is that any different from a DPS who does 200k DPS or a healer who has 10% Debuff uptime and dies every 30 seconds? They just need to git gud.

    The problem isn't that they need to 'git gud' (they do), the problem is telling them just that and not how to 'git gud'. One is constructive criticism, the other is just being a bleep-hole. Also, for a bad DPS, well, DPS are a dime a dozen. They outnumber healers and tanks, so it's less of a problem.
  • YamazukiYamazuki ✭✭✭✭✭
    edited October 2016
    Obscumbra wrote: »
    I'm of the opinion of "more options is better". And yeah, telling people to 'git gud' or find better tanks is really ridiculous. A lot of people don't have a choice in the matter.

    How is that any different from a DPS who does 200k DPS or a healer who has 10% Debuff uptime and dies every 30 seconds? They just need to git gud.

    The problem isn't that they need to 'git gud' (they do), the problem is telling them just that and not how to 'git gud'. One is constructive criticism, the other is just being a bleep-hole. Also, for a bad DPS, well, DPS are a dime a dozen. They outnumber healers and tanks, so it's less of a problem.

    Having more dps doesn't mean there's more good dps (percentage wise)... The amount of actual good dps is still fairly small, and don't forget, there's more dps but you also need more dps per party anyways. You only need 1 tank per group and 2~3 dps per group. One dps isn't able to carry through even RMNM either on the 2nd boss due to running out of eggs by the time a boss reaches 50%, especially if that high dps gets targeted. I don't know why people like acting dps are irrelevant when this game has too many dps checks that sometimes lead to a full on wipe. Also, on TR at least, finding a healer, even 2, isn't that difficult especially when a lot of LFGs are started by a mystic, or a priest, and they have a friend that's usually a priest or a mystic. People could also just make a tank themselves too... I prefer to heal, but last few months I've been tanking majority of the time, and dpsing when I'm not healing.
  • mollyyamollyya ✭✭✭
    edited October 2016
    Obscumbra wrote: »
    I'm of the opinion of "more options is better". And yeah, telling people to 'git gud' or find better tanks is really ridiculous. A lot of people don't have a choice in the matter.

    How is that any different from a DPS who does 200k DPS or a healer who has 10% Debuff uptime and dies every 30 seconds? They just need to git gud.

    The question is how difficult to 'git gud' as 3 different roles?

    DPS: You just stick to backside, attack and evade, healers can take care of you, Even if you die there are 2 other DPSs to continue your job. If there isn't a timer or a shield that needs to be broken asap you can even be a little lazy or fodder geared.

    Healer: Debuff boss, Dispell boss's buffs. Buff the party, Cleanse the harmful debuffs. Mana supply. You need to take care of yourself and teammates, you have only 1 short frame. Res scroll has 20 minutes cooldown and Goddess blessing has 60 minutes so you should not die too often. But when learning a dungeon there is often another healer in the party to help you so you will not be so stressful. Healers can have fodder gear to clear the dungeon.

    Tanks: Despite boss focuses on you way often than DPSs and healers, you need to survive at least because DPSs and healer should not be threatened. You need to keep boss in good position and direction. Debuff the boss, Infuriate the boss for burn. Buff the party if you are lancer. Chase front after a random aggro HUH? In order to hold aggro well you need to play more aggressively than a DPS class to deal enough damage. Only more skilled tank can play more aggressively. Unlike healers that can be 2 in the party, tank is usually soloing you need to do so many jobs by only yourself. Lancer is the most expensive class which needs good ping, +15 weapon, attack speed, CDR, defense, skill, mana potions to play on a reasonable level.

    Learning as a tank is much harder and slower than learning as DPSs and healers. Tanks are eventually expected to outplay them regarding to win aggro competition. Additionally, gear and ping are big issues for tanks to be gods.

    'Git gud' is correct but you have no right to simply say that to our dear tanks that actually want to improve themselves. These 2 words don't contribute anything and potentially discourage people from playing a tank. Tanks are about non-existence in LFG now please be patient and tolerant to them.
  • BusinessCatBusinessCat ✭✭✭
    edited October 2016
    DPS: You just stick to backside, attack and evade, healers can take care of you, Even if you die there are 2 other DPSs to continue your job. If there isn't a timer or a shield that needs to be broken asap you can even be a little lazy or fodder geared.

    If you are resuming dps like this, you my friend, are doing it wrong lol...
    thats how bad dpss are born...
    its NOT JUST DPS.. you need to dps properly..
    thats why u can find +15 gunners hitting 300k on DFNM

    But back to topic, thats what i keep saying, eclipse as a tool to help tanks on this learning process
  • the eclipse potions don't need to come back. the tanks need to get good. also, if you as a dps is stealing aggro, you're doing your job properly. as a healer, same thing. don't need to waste an extra pot, because a tank doesn't know how to tank. it's sad that tanks can't hold aggro
  • mollyyamollyya ✭✭✭
    edited October 2016
    DPS: You just stick to backside, attack and evade, healers can take care of you, Even if you die there are 2 other DPSs to continue your job. If there isn't a timer or a shield that needs to be broken asap you can even be a little lazy or fodder geared.

    If you are resuming dps like this, you my friend, are doing it wrong lol...
    thats how bad dpss are born...
    its NOT JUST DPS.. you need to dps properly..
    thats why u can find +15 gunners hitting 300k on DFNM

    But back to topic, thats what i keep saying, eclipse as a tool to help tanks on this learning process

    You saying DPS need to do proper rotation and consumables? Tanks (Particular brawler and warrior) are no different so I do not bother mention that. Bad DPS just make the clear slower and you can still rely on other good DPS but bad tank and only tank will make things much worse.
  • consumables? how is pressing a button hard?
    And i never said dps is easier or harder... but the way you said it, sounded that it was a piece of cake.. that you could stand still and smash some buttons... every role got their own difficulties... Just as tankers and healers... they are just different somehow...
    and a bad dps can ruin a run just like a bad tank... TSHM? MM? RN second boss? SSHM dmg checks? SSHM second boss? And having less dmg means the fight will take longer.. so your party will have more room to make mistakes... having a bad dps is just not noticeable as a tank and a healer.
    roles can be easier or harder in few aspects... but i do agree with you at one point.. the learning process... its much heavier on tank than dps and healers (only cause double heals)... And this is why eclipse would help :3
  • feazesherofeazeshero ✭✭✭
    edited November 2016
    nhat wrote: »
    feazeshero wrote: »
    The reason why tanks don't wear aggro crystal because most tanks don't need it unless they need it if there is a brawler or lancer dps in the party. It would be a dps loss for the tank and usually their setup would be focused, double pounding (or carving sub for one pounding) and wrathful. Aggro crystal is good for people who are new to tanking or simply having trouble keeping aggro.

    Even with the aggro change, tanks should be able to keep aggro easier. If not, then they simply are not doing enough dps. If the dps waits patiently and still gets aggro after 1 skill use, usually that is a bad sign that the tank is not doing their job period.

    Eh its a tank, not a dpser, they made the aggro crystal for a reason you know

    Yes it's a tank but as a tank you're expected to do a certain amount of dps if you want to maintain aggro. Tanks are expected to be aggressive and a frontal dps to the party but at the same time provide tanking abilities correctly. If you're not dealing enough damage as a tank, then that is most likely the main source of the problem of not being able to keep aggro. More damage = more aggro generation and it's that simple really. Aggro crystal is helpful but can only do so much if the tank isn't keeping up their rotations. Since the tanking change, all the aggro is just damage and the more damage, it multiplies immensely with the aggro modifiers. Even if a tank had 5000 percent aggro crystal or some kind of glyph but not doing damage, they can't keep aggro period.
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