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LKHM too hard for ilvl

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Comments

  • ObsObs ✭✭✭
    edited October 2016
    Obscumbra wrote: »
    Obscumbra wrote: »
    Obscumbra wrote: »
    Conflate weapon/chest is garbage for PvE. Ilevel doesn't mean anything.

    the base numbers are even to guile and the rolls I have work for pve so how is it garbage??

    Probably because you're missing:

    Increases damage by 9.3% against enraged monsters.
    Increases damage by 6%.
    Increases damage by 6.9% when attacking from behind.

    Decreases damage taken from enraged monsters by 10%
    Decreases damage taken by 6%.

    The Decrease numbers are the only rolls that would apply to the fact of not enough defense. Although I have the Decrease from enr 10% Im just missing the 6%. This is only on the armor. There is no way this one roll would make a difference.

    I hope you know how % damage reduction works.

    12% flat damage reduction (6% from the roll being PvP only and 6% on the base) means that you're taking 44% more damage against enraged monsters and 25% more against unenraged monsters. That's way more than any defense modifier gives.

    Where do you get 44% from 6% roll missing as I stated?

    First, it's not 6%. It's 12%. You're missing 2 6% lines.

    12% damage reduction makes you go from 60.9% DR against enraged monsters to 72.9%.

    So instead of taking 39.1% damage against enraged monsters, you'll take 27.1% damage, which is a 44% difference in damage taken.

    Damage reduction is additive, not multiplicative.
  • metagame wrote: »
    it's supposed to be a one shot, it is a hard mode dungeon, after all (even though lkhm really is "borderline faceroll" like ultemecia said tbh)

    based on your past posts it seems you've tried making the switch from pvp so just think of these attacks like a gunner's balders or something

    You are very observant and thanks for your nutreal and helpful opinions. I just wish the aoe attacks were iframeable though and blockable being on a lancer. (sorc has warp). BV can be iframed AOE dmg from bosses should be too
  • nitrogeniusnitrogenius ✭✭
    edited October 2016
    Obscumbra wrote: »
    Obscumbra wrote: »
    Obscumbra wrote: »
    Obscumbra wrote: »
    Conflate weapon/chest is garbage for PvE. Ilevel doesn't mean anything.

    the base numbers are even to guile and the rolls I have work for pve so how is it garbage??

    Probably because you're missing:

    Increases damage by 9.3% against enraged monsters.
    Increases damage by 6%.
    Increases damage by 6.9% when attacking from behind.

    Decreases damage taken from enraged monsters by 10%
    Decreases damage taken by 6%.

    The Decrease numbers are the only rolls that would apply to the fact of not enough defense. Although I have the Decrease from enr 10% Im just missing the 6%. This is only on the armor. There is no way this one roll would make a difference.

    I hope you know how % damage reduction works.

    12% flat damage reduction (6% from the roll being PvP only and 6% on the base) means that you're taking 44% more damage against enraged monsters and 25% more against unenraged monsters. That's way more than any defense modifier gives.

    Where do you get 44% from 6% roll missing as I stated?

    First, it's not 6%. It's 12%. You're missing 2 6% lines.

    12% damage reduction makes you go from 60.9% DR against enraged monsters to 72.9%.

    So instead of taking 39.1% damage against enraged monsters, you'll take 27.1% damage, which is a 44% difference in damage taken.

    Damage reduction is additive, not multiplicative.

    Well that is very interesting. They really need to have the rolls be more exact then. for example (what it does should be what it says) 39% is what it should say. not 6% x2 why is it saying something that its not giving you? this hidden system should change to help players duhh. Diablo 3 for example does what it says. This is a game we shouldn't have to be a math major to know what we are getting. Lastly how the heck will you know what the base dmg taken starts at? Go in there with no gear??
  • @nitrogenius I think you're totally confused if you're saying the rolls aren't exact. The rolls are you're missing 12% damage because 2 6% damage lines but if having those 2 6% damage lines means you take 27.1% damage instead of 39.1% damage then 39.1% / 27.1% = 1.44 or 44% more damage. The 39% damage taken is actually 100% damage - hardy crystals - enraged if enraged - frontal if frontal - flat if you have flat etcetcetc so it's not the roll itself that is "take 39% damage" it's all the rolls/numbers in your gear subtracting from the damage you take when applicable.
  • some attacks in there do fix amount damage
    so stack some hp instead
  • HipsterDyozHipsterDyoz ✭✭
    edited November 2016
    Im ilvl 427 conflate rolled for PvE and it has been buffed. Im in a party with a mystic and a priest and still get one shot by any puddle from Lilith (Final boss). They need to increase the ilvl required to 423 and mark it as 5 star dungeon... Normal mode is easy and Hard mode is just insane... the damage the bosses do to you needs to be nerfed.

    Just farm for the "appropriate PVE" gears damn it, Conflate is meant for PVP...it's never meant to be a "PVP/PVE" gears, why do you even think that you can run it without one shot on Conflate, or maybe you do not understand what each rolls for meant to be?. I wish LKHM would be harder than now because in fact it is a hard mode which is meant to be hard not easy or "normal". Stop thinking to play easy game and starts putting effort to play the game and run dungeons.
  • Don't ever fall into the trap when you see higher modifiers on a pvp gear vs pve gear. What's most important are the rolls you get on a certain piece of gear. Always check if it's possible to get the same rolls or not. If a pvp gear has higher stats modifiers than a pve gear, it would do worst in pve since it's missing very important pve rolls. A good test is go do a hard mode boss and compare yourself against a boss when it is enraged vs. unenrage and also checking how much damage you'd take on a pvp gear vs pve gear. The Pve gear would outperform the pvp gear immensely. The same applies if I wanted to pvp more often, I'd have to consider making Pvp gear because I already know that I'm missing some important pvp rolls on a pve gear. The same mindset applies if someone focuses on pve.
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