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Aoe Damage goes past block! This needs to be taken away!

edited October 2016 in PvE Discussion
If you are a lancer and you are blocking and every single attack almost that the boss does is an AOE it should not hurt you since you are in a blocking stance. It should only hurt you if you fail to block. Although this is not the case... every aoe hurts you when you are in it even while blocking... and some attacks now cant even be iframed apparently the damage is not negated.
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Comments

  • ObsObs ✭✭✭
    Did you ever consider that maybe... the attack just isn't blockable/iframable?
  • nitrogeniusnitrogenius ✭✭
    edited October 2016
    Obscumbra wrote: »
    Did you ever consider that maybe... the attack just isn't blockable/iframable?

    the only thing to consider is the aoe happens alot on many bosses and many dungeons. it should be blockable. all attacks if timed correctly should be blockable and/or iframable
  • mollyyamollyya ✭✭✭
    Obscumbra wrote: »
    Did you ever consider that maybe... the attack just isn't blockable/iframable?

    the only thing to consider is the aoe happens alot on many bosses and many dungeons. it should be blockable. all attacks if timed correctly should be blockable and/or iframable

    You need to change your opinion in this patch because
    LK and RM too hard nerf please :awesome: Too many aoe attacks can even ignore sorc's warp barrier.
  • nitrogeniusnitrogenius ✭✭
    edited October 2016
    mollyya wrote: »
    Obscumbra wrote: »
    Did you ever consider that maybe... the attack just isn't blockable/iframable?

    the only thing to consider is the aoe happens alot on many bosses and many dungeons. it should be blockable. all attacks if timed correctly should be blockable and/or iframable

    You need to change your opinion in this patch because
    LK and RM too hard nerf please :awesome: Too many aoe attacks can even ignore sorc's warp barrier.

    Im not understanding what you are saying as far as this post im referring to lancers block. my previous post was about sorc being killed too fast with conflate gear in LKHM with general rolls
  • This has become a common thing in modern TERA. More and more dungeons are adding unblockable/un-iframable attacks and we just have to manage resolve better and deal. Yeah, it sucks having your shield be useless for half of the bosses movesets, but it's just something you have to get over.
  • mollyyamollyya ✭✭✭
    edited October 2016
    mollyya wrote: »
    Obscumbra wrote: »
    Did you ever consider that maybe... the attack just isn't blockable/iframable?

    the only thing to consider is the aoe happens alot on many bosses and many dungeons. it should be blockable. all attacks if timed correctly should be blockable and/or iframable

    You need to change your opinion in this patch because
    LK and RM too hard nerf please :awesome: Too many aoe attacks can even ignore sorc's warp barrier.

    Im not understanding what you are saying as far as this post im referring to lancers block. my previous post was about sorc being killed too fast with conflate gear in LKHM with general rolls

    I read your other posts. No wonder you don't understand what I was saying because you are just lacking fundamental PvE knowledge.
    Unblockable attacks and 1 shots are very common to be seen in hard mode dungeons. More defense can only make you take less damage from minor attacks which maybe unnecessary to block or evade or you can block heavy attacks without bleeding through.

    In almost all cases, if sorc's warp barrier doesn't work, backsteps, rolls will not work either and of course block will not work.
  • TWMagimayTWMagimay ✭✭✭✭✭
    It's simple. Tera realised that the action combat dodging isn't working since everyone complained about it being too easy so they reverted to a tab-target MMO system for survival/defence. Deal with it is really all that can be said at this point.
  • TWMagimay wrote: »
    It's simple. Tera realised that the action combat dodging isn't working since everyone complained about it being too easy so they reverted to a tab-target MMO system for survival/defence. Deal with it is really all that can be said at this point.

    What are you talking about tab targeting?? There is no tab targetting in this.
  • nitrogeniusnitrogenius ✭✭
    edited October 2016
    mollyya wrote: »
    mollyya wrote: »
    Obscumbra wrote: »
    Did you ever consider that maybe... the attack just isn't blockable/iframable?

    the only thing to consider is the aoe happens alot on many bosses and many dungeons. it should be blockable. all attacks if timed correctly should be blockable and/or iframable

    You need to change your opinion in this patch because
    LK and RM too hard nerf please :awesome: Too many aoe attacks can even ignore sorc's warp barrier.

    Im not understanding what you are saying as far as this post im referring to lancers block. my previous post was about sorc being killed too fast with conflate gear in LKHM with general rolls

    I read your other posts. No wonder you don't understand what I was saying because you are just lacking fundamental PvE knowledge.
    Unblockable attacks and 1 shots are very common to be seen in hard mode dungeons. More defense can only make you take less damage from minor attacks which maybe unnecessary to block or evade or you can block heavy attacks without bleeding through.

    In almost all cases, if sorc's warp barrier doesn't work, backsteps, rolls will not work either and of course block will not work.

    I have full understanding that there are one shots. These attacks if they cant be iframed or blocked then its a broken challenge since it cant be beaten. Apparently you are suppose to die over and over and pray that you can do enough damage before the unavoidable deaths overcome you.
  • nitrogeniusnitrogenius ✭✭
    edited October 2016
    Otorinth wrote: »
    This has become a common thing in modern TERA. More and more dungeons are adding unblockable/un-iframable attacks and we just have to manage resolve better and deal. Yeah, it sucks having your shield be useless for half of the bosses movesets, but it's just something you have to get over.

    Get over it??? That you cant even defend for half of the entire battle??? I dont think so! and someone else said that it made things too easy to iframe and dodge and block everything so instead they should make the bosses faster and more tricky. For example Wonderholme Hard Mode the Clown became extremely fast if you didnt kill it fast enough. They need to have all mechanics able to be conquerable otherwise its just constant cheating death after death. It would be much more fun to have to get more skilled and react faster than simply getting over the inevitable one shot kills. The only one shot in LKHM that is actually conquerable is the sleep that Lilith does since you can plague her to stop it. The AOE damage is really the major problem since it cant be blocked.
  • ObsObs ✭✭✭
    mollyya wrote: »
    mollyya wrote: »
    Obscumbra wrote: »
    Did you ever consider that maybe... the attack just isn't blockable/iframable?

    the only thing to consider is the aoe happens alot on many bosses and many dungeons. it should be blockable. all attacks if timed correctly should be blockable and/or iframable

    You need to change your opinion in this patch because
    LK and RM too hard nerf please :awesome: Too many aoe attacks can even ignore sorc's warp barrier.

    Im not understanding what you are saying as far as this post im referring to lancers block. my previous post was about sorc being killed too fast with conflate gear in LKHM with general rolls

    I read your other posts. No wonder you don't understand what I was saying because you are just lacking fundamental PvE knowledge.
    Unblockable attacks and 1 shots are very common to be seen in hard mode dungeons. More defense can only make you take less damage from minor attacks which maybe unnecessary to block or evade or you can block heavy attacks without bleeding through.

    In almost all cases, if sorc's warp barrier doesn't work, backsteps, rolls will not work either and of course block will not work.

    I have full understanding that there are one shots. These attacks if they cant be iframed or blocked then its a broken challenge since it cant be beaten. Apparently you are suppose to die over and over and pray that you can do enough damage before the unavoidable deaths overcome you.

    Just walk away.
  • TWMagimayTWMagimay ✭✭✭✭✭
    TWMagimay wrote: »
    It's simple. Tera realised that the action combat dodging isn't working since everyone complained about it being too easy so they reverted to a tab-target MMO system for survival/defence. Deal with it is really all that can be said at this point.

    What are you talking about tab targeting?? There is no tab targetting in this.

    If you read my post and have a basic understanding of English, you'll know what I'm talking about.
  • mollyyamollyya ✭✭✭
    mollyya wrote: »
    mollyya wrote: »
    Obscumbra wrote: »
    Did you ever consider that maybe... the attack just isn't blockable/iframable?

    the only thing to consider is the aoe happens alot on many bosses and many dungeons. it should be blockable. all attacks if timed correctly should be blockable and/or iframable

    You need to change your opinion in this patch because
    LK and RM too hard nerf please :awesome: Too many aoe attacks can even ignore sorc's warp barrier.

    Im not understanding what you are saying as far as this post im referring to lancers block. my previous post was about sorc being killed too fast with conflate gear in LKHM with general rolls

    I read your other posts. No wonder you don't understand what I was saying because you are just lacking fundamental PvE knowledge.
    Unblockable attacks and 1 shots are very common to be seen in hard mode dungeons. More defense can only make you take less damage from minor attacks which maybe unnecessary to block or evade or you can block heavy attacks without bleeding through.

    In almost all cases, if sorc's warp barrier doesn't work, backsteps, rolls will not work either and of course block will not work.

    I have full understanding that there are one shots. These attacks if they cant be iframed or blocked then its a broken challenge since it cant be beaten. Apparently you are suppose to die over and over and pray that you can do enough damage before the unavoidable deaths overcome you.

    You don't find a secret behind these so-called unavoidable deaths. They are actually avoidable if you have enough experience to predict and your teamwork is perfect. You would better watch lancer PoV videos to see how they deal with these problems. I am sorry to see you are so miserable with new hard mode dungeons but you will finally get over it.
  • dinnersdinners ✭✭✭
    I think, it's not just unblockable boss skill. But, Lancer has the worst iframe skill atm. The lancer's backstep distance is 2m shorter than another class's backstep. And, under attack speed buff, iframe time gets even shorter.

    BHS increased iframe time on healer's iframe. But, lancer still got very short iframe time. I play both lancer and brawler. It feels like Brawler's iframe is 2 times longer than lancer iframe and no need to turn around camera angles before iframe attack.

    Ninja's rolling got longest iframe times among all backstep and rolling skills.

    It's not a boss attack pattern. But, Lancer needs
    1. delete backstep and get brawler's long iframe skill.
    2. delete onslaught skill and make new one that doesn't pass through boss body ever.
  • If it's area off effect why are you in the effective area of the attack.....

    The mind boggles
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