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Aoe Damage goes past block! This needs to be taken away!
If you are a lancer and you are blocking and every single attack almost that the boss does is an AOE it should not hurt you since you are in a blocking stance. It should only hurt you if you fail to block. Although this is not the case... every aoe hurts you when you are in it even while blocking... and some attacks now cant even be iframed apparently the damage is not negated.
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the only thing to consider is the aoe happens alot on many bosses and many dungeons. it should be blockable. all attacks if timed correctly should be blockable and/or iframable
You need to change your opinion in this patch because
LK and RM too hard nerf please :awesome: Too many aoe attacks can even ignore sorc's warp barrier.
Im not understanding what you are saying as far as this post im referring to lancers block. my previous post was about sorc being killed too fast with conflate gear in LKHM with general rolls
I read your other posts. No wonder you don't understand what I was saying because you are just lacking fundamental PvE knowledge.
Unblockable attacks and 1 shots are very common to be seen in hard mode dungeons. More defense can only make you take less damage from minor attacks which maybe unnecessary to block or evade or you can block heavy attacks without bleeding through.
In almost all cases, if sorc's warp barrier doesn't work, backsteps, rolls will not work either and of course block will not work.
What are you talking about tab targeting?? There is no tab targetting in this.
I have full understanding that there are one shots. These attacks if they cant be iframed or blocked then its a broken challenge since it cant be beaten. Apparently you are suppose to die over and over and pray that you can do enough damage before the unavoidable deaths overcome you.
Get over it??? That you cant even defend for half of the entire battle??? I dont think so! and someone else said that it made things too easy to iframe and dodge and block everything so instead they should make the bosses faster and more tricky. For example Wonderholme Hard Mode the Clown became extremely fast if you didnt kill it fast enough. They need to have all mechanics able to be conquerable otherwise its just constant cheating death after death. It would be much more fun to have to get more skilled and react faster than simply getting over the inevitable one shot kills. The only one shot in LKHM that is actually conquerable is the sleep that Lilith does since you can plague her to stop it. The AOE damage is really the major problem since it cant be blocked.
Just walk away.
If you read my post and have a basic understanding of English, you'll know what I'm talking about.
You don't find a secret behind these so-called unavoidable deaths. They are actually avoidable if you have enough experience to predict and your teamwork is perfect. You would better watch lancer PoV videos to see how they deal with these problems. I am sorry to see you are so miserable with new hard mode dungeons but you will finally get over it.
BHS increased iframe time on healer's iframe. But, lancer still got very short iframe time. I play both lancer and brawler. It feels like Brawler's iframe is 2 times longer than lancer iframe and no need to turn around camera angles before iframe attack.
Ninja's rolling got longest iframe times among all backstep and rolling skills.
It's not a boss attack pattern. But, Lancer needs
1. delete backstep and get brawler's long iframe skill.
2. delete onslaught skill and make new one that doesn't pass through boss body ever.
The mind boggles