[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
2. pvp dead. In pve, robe defense went up. Hard mode boss will still 1ko robe and tank. Agony increase some HP.
3. most of healer got enough attack speed/ cool down from weapon option, etching, new nost with 10% attack speed buff.
4. I dont' really need more healing power in any dungeon. Long time ago, healer's healing power was much weaker than now. I think, hhealing power is already OP without extra from jewel.
5. maybe 2x agony earring + 3x new jewels with %HP, healing+, maybe endurance.
There are two things I am doing for maximum healing( I am using starfall healing gloves and a carving crystal):
Priest:
Solo Heal Priest:
Argosy and Pinnace Earrings both with : 4% HP and Healing roll
Pinnace Necklace: Healing Roll
Argosy and Pinnace Rings both with: double healing Rolls.
Priest with Mystic:
Argosy and Pinnace Earrings both with : 4% HP and Healing roll
Manor Necklace: Healing roll
Manorguest and Manorborne both with: double healing rolls
Mystic:
Argosy and Pinnace Earrings both with : 4% HP and Healing roll
Manor Necklace: Healing roll
Manorguest and Manorborne both with: double healing rolls
If anyone has any comments or suggestions feel free to ask.