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Healer Accessories

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Comments

  • LaVolpiLaVolpi ✭✭
    edited October 2016
    edit: nvm :o
  • 1. I think, only %HP/ some endurance are important for hard mode dungeon.
    2. pvp dead. In pve, robe defense went up. Hard mode boss will still 1ko robe and tank. Agony increase some HP.
    3. most of healer got enough attack speed/ cool down from weapon option, etching, new nost with 10% attack speed buff.
    4. I dont' really need more healing power in any dungeon. Long time ago, healer's healing power was much weaker than now. I think, hhealing power is already OP without extra from jewel.
    5. maybe 2x agony earring + 3x new jewels with %HP, healing+, maybe endurance.
  • edited November 2016
    What I will be running this patch is Simple and is mostly focused towards the RMHM Dungeon meeting HP Requirements and getting as much healing possible. Id like to mention that there is really no need for high amounts of endurance this patch due to the fact of one shots:

    There are two things I am doing for maximum healing( I am using starfall healing gloves and a carving crystal):

    Priest:

    Solo Heal Priest:

    Argosy and Pinnace Earrings both with : 4% HP and Healing roll

    Pinnace Necklace: Healing Roll

    Argosy and Pinnace Rings both with: double healing Rolls.

    Priest with Mystic:

    Argosy and Pinnace Earrings both with : 4% HP and Healing roll

    Manor Necklace: Healing roll

    Manorguest and Manorborne both with: double healing rolls


    Mystic:

    Argosy and Pinnace Earrings both with : 4% HP and Healing roll

    Manor Necklace: Healing roll

    Manorguest and Manorborne both with: double healing rolls

    If anyone has any comments or suggestions feel free to ask.
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