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Full Starfall Priest, where do you go from here?
I main a Priest, full Starfall, "perfect" rolls. HP and Endurance by 9 inners. Jewelry is as follows: Hyderad settings for rings, Argosy and Pinnance earrings and necklace, and a cleansing brooch.
I'm wondering exactly where I should go from here..
Do I go full Guile?
Or do I do Imperator Staff and Guile robes, gloves and footwear?
Or do I stick with Starfall until I can make full Ambush?
How about jewelry? Should I ditch all my jewelry with healing stars and go full crit build? What is a priest to do?
I've been reading so much conflicting advice for this patch. I've even read that priest should ditch their Brilliant Niveots.
I'm wondering exactly where I should go from here..
Do I go full Guile?
Or do I do Imperator Staff and Guile robes, gloves and footwear?
Or do I stick with Starfall until I can make full Ambush?
How about jewelry? Should I ditch all my jewelry with healing stars and go full crit build? What is a priest to do?
I've been reading so much conflicting advice for this patch. I've even read that priest should ditch their Brilliant Niveots.
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Don't get me wrong but one of my first TSH runs in AI/T patch was with a priest in disco +12 and rene +13 staff.
Jewelry is a pain to advise atm. But Bastion ring and Argosy were nerfed so no reason keeping those. Grab a set of vains to begin with then work you way to new set. Is the best i can advise for now
For the rest of your gear, that all depends ... do you play TERA through the tainted, narrow window that is LFG and Global ? if so you might have to get full Guile in order to fit in, and then never ever reach RMHM because you're full Guile. If you're in a guild, static, with friends, simply go there and see how you handle. I see no reason why you shouldn't be able to clear stuff properly in Starfall (especially if it's +15). Starfall isn't quite irrelevant, yet; you do have to get a new set by the next "big update" however.
Have you seen the nerf those took, yet?
Wrong. Guile +12 outheals Starfall +15. It's not a great difference, but with the massive nerf to our heals this patch, I find myself using my Guile weapon more than my Starfall.
Also wrong. I wouldn't drop Argosy entirely. You can roll healing on all argosy pieces now, afaik, but the real reason to keep at least certain pieces is that the earrings give % HP, which other jewelry does not. You lose out on a free 7% HP if you switch for something else. Personally I'm just using Argosy earrings and Shadowvain necklace/rings, but plan on replacing the Shadow with Manor when I have them rolled. Is it the best setup? Not sure. I don't have the best rolls at the moment so I'm not quite happy with it, but I do know there's no way I'm giving up that 7%.
These are all Priest POV:
There are still reasons why I would also still use Pinnace/Argosy rings and Necklace - they have a built in heal line in them and they don't affect defensive stats at all (only earrings does), so they do not demand change. With the current end game dungeon focusing on raising your HP bar as high as you can, higher healing seems much more crucial than ever.
What I would probably do is roll the Argosy stuff (necklace, rings) to pure healing and get a pair of Blubred earrings rolled with one of these, depending on how I sum up my survivability this patch (eg. RMHM, 30-man):
- 4 HP / 4 Endurance
- 4 HP / 2 HP
- 4 HP / 256 Healing
- 256 Healing / 217 Healing
At the moment I still use my full Argosy set but with the necklace and rings rolled to all healing, and my heals are back to pre-Argosy nerf WITH HYDERADS (although I did lose 16 Endurance - which is not a problem if you don't get hit as much *coughdodgecough*). The endurance loss, hopefully, will be covered by changing my earrings to the new pvp crit ones. I'd have yet to see and compare the most optimal setup once I get those - either 3 Argosy/2 Blubred or stay 5 Argosy.
PS. Poor new souls who couldn't get Argosy anymore, I feel so sorry for you guys.
How about for weapon.. Imperator versus Guile. Has anyone compared yet?
Imperator at +15 will heal more than Guile. If both are +12, they will heal the same (assuming same rolls).
These new dungeons on Hard Mode can care less about how much defense you have, and in the old dungeons (and LKNM/RMNM), Starfall is still more than enough. Losing an extra roll by going to Guile is worse than healing higher/having more defense, because the new dungeons are all 1-shot practically and doesn't matter how much you heal (only thing I can see is if you're trying to power heal through the tank having curse on last boss of RMHM).
That's my opinion :P.
I don't believe there is a "best setup" right now... We just need to choose between few options... But im with you, not givin up all my HP for 5-8k healing power...
and yeah, @DouxBebe you should keep your set for now and work on ur jewelry
It's better to keep 1 more option line with SF than healing 2k HP more. It's not like 20k HP extra healing from Guile staff.
Also curious which dungeons are meant for each recommendation posted.
Cos so far I'm doing all the 4-stars in the old setup (with Frost rings no less.....this atkspd is basically my cocaine rn).