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Full Starfall Priest, where do you go from here?

I main a Priest, full Starfall, "perfect" rolls. HP and Endurance by 9 inners. Jewelry is as follows: Hyderad settings for rings, Argosy and Pinnance earrings and necklace, and a cleansing brooch.

I'm wondering exactly where I should go from here..

Do I go full Guile?
Or do I do Imperator Staff and Guile robes, gloves and footwear?
Or do I stick with Starfall until I can make full Ambush?

How about jewelry? Should I ditch all my jewelry with healing stars and go full crit build? What is a priest to do?

I've been reading so much conflicting advice for this patch. I've even read that priest should ditch their Brilliant Niveots.

Comments

  • edited October 2016
    Your full starfall so i would go honestly go conflate boots, belt, and gloves obviously its not cheap(compare to guile since it drops for fee) but it provides tons of defense. I would keep the staff and chest till you could get vm8 or heck go vm7 15 its still good too. As for critting in all honesty mystics imo can pull crit heals better bc of the boost they got in their main heal. What i have now atm to give you a idea is I have full pinnacle jewelry with hp and healing rolls on earrings and end and healing rolls on ring oh and end on neck too. I have Starfall staff but ima upgrade too vm8 15 though, I also have imp 15 chest with the conflate i told you about. Personally i feel fine with this setup oh and i have end 9 innerwear too. With all this it provides 57k defense with end vyrks too. Ofc some will say get good and dodge but having defense isn't all that bad if you mess up and lets you eat some hits better. I know conflate boots is getting nerfed to guile standards but it still provides a lot, belt is better then vm8 and gloves are good as vm8 15 or better defense wise. Ofc full 15 ambush is better if you have gold and time to make it. Hope this helps.
  • NektorNektor ✭✭✭
    edited October 2016
    Lets start from what are you planning to do this patch? If you you are not planning to do RMHM. Why would you bother changing full +15 starfall? No reason whatsoever. Your starfall staff +gloves heal more then Guile ever would. Additional line on chest is a more then good protection.

    Don't get me wrong but one of my first TSH runs in AI/T patch was with a priest in disco +12 and rene +13 staff.

    Jewelry is a pain to advise atm. But Bastion ring and Argosy were nerfed so no reason keeping those. Grab a set of vains to begin with then work you way to new set. Is the best i can advise for now
  • KimimishanKimimishan ✭✭✭
    edited October 2016
    For hell's sake please keep your healing jewelry. You start relying on crit heals you'll soon be blacklisted and posted on this very forum by some guy who died and screenshoted "sorry, my heal didn't crit".

    For the rest of your gear, that all depends ... do you play TERA through the tainted, narrow window that is LFG and Global ? if so you might have to get full Guile in order to fit in, and then never ever reach RMHM because you're full Guile. If you're in a guild, static, with friends, simply go there and see how you handle. I see no reason why you shouldn't be able to clear stuff properly in Starfall (especially if it's +15). Starfall isn't quite irrelevant, yet; you do have to get a new set by the next "big update" however.
  • NektorNektor ✭✭✭
    Kimimishan wrote: »
    For [filtered]'s sake please keep your healing jewelry.

    Have you seen the nerf those took, yet?

  • CatoriiCatorii ✭✭✭
    Nektor wrote: »

    Your starfall staff +gloves heal more then Guile ever would.

    Wrong. Guile +12 outheals Starfall +15. It's not a great difference, but with the massive nerf to our heals this patch, I find myself using my Guile weapon more than my Starfall.
    Nektor wrote: »
    Jewelry is a pain to advise atm. But Bastion ring and Argosy were nerfed so no reason keeping those. Grab a set of vains to begin with then work you way to new set. Is the best i can advise for now

    Also wrong. I wouldn't drop Argosy entirely. You can roll healing on all argosy pieces now, afaik, but the real reason to keep at least certain pieces is that the earrings give % HP, which other jewelry does not. You lose out on a free 7% HP if you switch for something else. Personally I'm just using Argosy earrings and Shadowvain necklace/rings, but plan on replacing the Shadow with Manor when I have them rolled. Is it the best setup? Not sure. I don't have the best rolls at the moment so I'm not quite happy with it, but I do know there's no way I'm giving up that 7%.
  • MontblanckMontblanck ✭✭✭
    edited October 2016
    Catorii wrote: »
    Nektor wrote: »

    Your starfall staff +gloves heal more then Guile ever would.

    Wrong. Guile +12 outheals Starfall +15. It's not a great difference, but with the massive nerf to our heals this patch, I find myself using my Guile weapon more than my Starfall.
    Nektor wrote: »
    Jewelry is a pain to advise atm. But Bastion ring and Argosy were nerfed so no reason keeping those. Grab a set of vains to begin with then work you way to new set. Is the best i can advise for now

    Also wrong. I wouldn't drop Argosy entirely. You can roll healing on all argosy pieces now, afaik, but the real reason to keep at least certain pieces is that the earrings give % HP, which other jewelry does not. You lose out on a free 7% HP if you switch for something else. Personally I'm just using Argosy earrings and Shadowvain necklace/rings, but plan on replacing the Shadow with Manor when I have them rolled. Is it the best setup? Not sure. I don't have the best rolls at the moment so I'm not quite happy with it, but I do know there's no way I'm giving up that 7%.

    These are all Priest POV:

    There are still reasons why I would also still use Pinnace/Argosy rings and Necklace - they have a built in heal line in them and they don't affect defensive stats at all (only earrings does), so they do not demand change. With the current end game dungeon focusing on raising your HP bar as high as you can, higher healing seems much more crucial than ever.

    What I would probably do is roll the Argosy stuff (necklace, rings) to pure healing and get a pair of Blubred earrings rolled with one of these, depending on how I sum up my survivability this patch (eg. RMHM, 30-man):

    - 4 HP / 4 Endurance
    - 4 HP / 2 HP
    - 4 HP / 256 Healing
    - 256 Healing / 217 Healing

    At the moment I still use my full Argosy set but with the necklace and rings rolled to all healing, and my heals are back to pre-Argosy nerf WITH HYDERADS (although I did lose 16 Endurance - which is not a problem if you don't get hit as much *coughdodgecough*). The endurance loss, hopefully, will be covered by changing my earrings to the new pvp crit ones. I'd have yet to see and compare the most optimal setup once I get those - either 3 Argosy/2 Blubred or stay 5 Argosy.

    PS. Poor new souls who couldn't get Argosy anymore, I feel so sorry for you guys. :|
  • Thank you for all of the advise! <3

    How about for weapon.. Imperator versus Guile. Has anyone compared yet?
  • DouxBebe wrote: »
    Thank you for all of the advise! <3

    How about for weapon.. Imperator versus Guile. Has anyone compared yet?

    Imperator at +15 will heal more than Guile. If both are +12, they will heal the same (assuming same rolls).
  • I would recommend sticking with Starfall and go for Ambush. Healers don't need to upgrade as often as Tanks/Dps. Especially if you have perfect rolls and tier 3 etchings on your VM. It's definitely not worth it to upgrade to the very next VM, but after 2 VM releases, it makes sense to catch up. That meaning, Imperator is a waste to go for, and Guile is a step down - regardless of it healing higher and having more defense.

    These new dungeons on Hard Mode can care less about how much defense you have, and in the old dungeons (and LKNM/RMNM), Starfall is still more than enough. Losing an extra roll by going to Guile is worse than healing higher/having more defense, because the new dungeons are all 1-shot practically and doesn't matter how much you heal (only thing I can see is if you're trying to power heal through the tank having curse on last boss of RMHM).

    That's my opinion :P.
  • Catorii wrote: »
    Is it the best setup? Not sure. I don't have the best rolls at the moment so I'm not quite happy with it, but I do know there's no way I'm giving up that 7%.

    I don't believe there is a "best setup" right now... We just need to choose between few options... But im with you, not givin up all my HP for 5-8k healing power...

    and yeah, @DouxBebe you should keep your set for now and work on ur jewelry

  • If you don't need RMHM, Don't need to change +15 starfall staff. Guile weapon hit harder. But,there is not much diff/ in healing.

    It's better to keep 1 more option line with SF than healing 2k HP more. It's not like 20k HP extra healing from Guile staff.
  • xvctxvct ✭✭✭
    edited November 2016
    Keeping an eye on this thread, cause also in the same boat kinda with 3-piece SF+15, Imp staff, Guile belt.
    Also curious which dungeons are meant for each recommendation posted.
    Cos so far I'm doing all the 4-stars in the old setup (with Frost rings no less.....this atkspd is basically my cocaine rn).
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