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Am I the only one who...
Bate ress Nightmare Lachelith after I get targeted with secondary laser? (primarly The friend you trust is gone.)
I've realized it gives quite a fine share amount of back damage for dps.
I've realized it gives quite a fine share amount of back damage for dps.
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As a lancer usually, they'll charge in with adre+GS then dodge the front schythe then enrage it, going to the front and start the boss like that.
So want it or not, you will (Might) face/bait the "Now, you belong to me!" anyways (you wont, if you wait for your dps to bait her arms-attack pattern). In order to ress your tank asap.
You would have to be positioned right behind the tanks back to do it. -> tank looses dps due to him being in move to avoid getting killed
You res bait from the side -> She turns, dps lost.
There is no point in doing that. You were NEVER res baiting in SCHM and you were targeted there too, why do it here? Don't confuse this dungeon with SSHM where you could skip some mechanic by doing that. (and it was actually usefull if done right)
I ress baited at the start of schm last year for score runs. It caused the boss to glitch out at times and stood still for a certain amount of time.
Our party got rank 1 multiple weeks in a row.
There's also a laser that will give you secondary aggro which has targeted me a couple of times per run, there's usually why I bait straight after since it doesn't cause any loss - rather a gain of dps.
Tank could survive "The friend you trust is long gone!" with either quatrafoil brooch or an immediate cleanse from healer or mote, then again. There's no loss of dps if I'm already targetted the first one just to add another set of laser at me? Ain't I right?
EDIT: That's why I bait the "Now, you belong to me!" right after the "The friend you trust is long gone!" if it is targeted at me. Because that would remove the unecessary turning, rather than if I was to do it on the corpse?
Pardon?
"The friend you trust is long gone!" only happens if someone takes damage from front swipe; mainly the tank. It does not indicate that someone is in danger, it could however trigger that the lancer need cleanse from eating the hit.
Also, it does not prevent the "fly up + dash attack" it will most likely not happen if the tank is the one who aggro the boss first.
If they need a cleanse, then they're in danger. If they don't need a cleanse, then they're dead, and you have other priorities than doing res aggro to give you DPS 1 second of DPS time.
And the res aggro has always prevented the boss from doing the fly up + dash for my group at the start.