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A Problem with RM

Here is one of the main problems I'm having a played Tera for such a long time I can adapt to pretty much any mechanic they have with ease. This one problem went so far that I spent 10 hours of record footage and examine the net and spent another 20 hours examining that in testing the judging It overall or maybe around 25 hours. For DPS. It's easy for tanks. It's easy you know it isn't easy. For healers that play priest with the link below want you guys to tell me honestly. Can you tell me if it's in her outer from the 1:04 mark too 1:06 because I can't . That's when you should know in hard mode. I first noticed it at 1:07. by then it's too late though not enough reaction time and you die. healers play on the sides. They can't see anything because of the wings.

Here are the advice I received from many experienced players in RMHM.

increase your FOV to 100+
Play at a range of 10 to 25 m and back step away from the circle. Hint. Not enough time and hard mode.
The most classic one, of all them GIT GOOD

I know all the patterns by off by heart. I know when to I frame I know exactly all the all animations and there is no clear sign at all for inner or outer. I know you guys can say use player alerts does not work in hard mode. . I can do hard mode easily Solo Heal it. with ease. I can do the last boss with these until 94% or something like that where he does the swipes you die. I can't tell if it's inner or outer before it's too late. Sorry I have this much frames At a rate of 36fps a sec I got in Hard 22 frames to react. That's about around 600 MS if I'm lucky I have a very good ping as well 40ish constant. . I simple fix would be enabling player alerts for hard mode for healers that will work fine.

You guys can honestly tell me that you can see it at 1:04-1:05 and it's as clear as seeing of hand being the raise or tail switching a certain way or the horns swaying from left to right, right to left meaning in in or outer. please post a picture of it. Maybe animated gif below with a red box around the location., no matter who I ask. It's always the same thing. I can't find a solution and I'm talking on the forms for advice.

Here's the video I'm referring to. to see why I have this issue. It's the best example I recorded. 1:04 - 1:06 ish is the problem.


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Comments

  • ObsObs ✭✭✭
    edited November 2016
    I see it just fine. Head + body turn right = go out then go in (after 50% there's a tail slam). Head turns left = stay in then go out.

    Guess you don't know all the animations by heart ¯\_(ツ)_/¯
  • VGPlayerVGPlayer ✭✭
    edited November 2016
    like I said 1:04 - 1:06 ish and this was one of my earlier video samples of the fight. Probably around 4hr mark of my video samples
  • ObsObs ✭✭✭
    Yes, I can see that body twist + head turn clear as day.
  • VGPlayerVGPlayer ✭✭
    edited November 2016
    Just making sure we are seeing the same thing. This is the Frames I was talking about that are the most important. And side note This is the DPS view I'm behind the boss in this video sample so That could be a factor too.To my knowledge there are no indicators in this clip.
  • ObsObs ✭✭✭
    VGPlayer wrote: »
    Just making sure we are seeing the same thing.

    Yes I see that fine. Her head turns toward the right. You're moving towards the right so it looks like she's not turning her head. Her body also twists right for the out-in, while her body doesn't twist for the in-out.
  • Obscumbra is right. The 3 seconds isolated above only shows the shake which indicates that the inside-outside mech is next. Have to look at the direction the boss turns afterwards to determine the order.
  • VGPlayerVGPlayer ✭✭
    edited November 2016
    So in other words, you're saying you're supposed to stand still and watch their movement, which is really hard for healers that are movement based that have to go constantly back and forth.. Yes, it would be only for that time. When he's not inactive, though could be a counter argument. Sigh that means More testing x.x.
  • ObsObs ✭✭✭
    VGPlayer wrote: »
    So in other words, you're saying you're supposed to stand still and watch their movement, which is really hard for healers that are movement based that have to go constantly back and forth.. Yes, it would be only for that time. When he's not inactive, though could be a counter argument. Sigh that means More testing x.x.

    Except... she literally does nothing else during the animation. I can Backstep/FE > FE/Backstep and still have it up for every mechanic/attack after that.
  • Another factor is you got to think to it too its not just a reaction its a thought process. If you don't drive every single day.
  • ObsObs ✭✭✭
    VGPlayer wrote: »
    Another factor is you got to think to it too its not just a reaction its a thought process. If you don't drive every single day.

    Yes, I can do this instinctively now, even the backspin. You have a ton of time to see it coming and react to it.
  • The wing shake means pay attention to what she does next. You have time to move to about 10m to see if she turns right or left and then only need to take a few steps in the right direction.
  • I'm not sure why OP is complaining when I'm clearing RMHM everyday with ease, 16 clears atm.

    Maybe you just need more practice.
  • niauiniaui
    edited November 2016
    Kanayuu wrote: »
    I'm not sure why OP is complaining when I'm clearing RMHM everyday with ease, 16 clears atm.

    Maybe you just need more practice.

    "Look everyone, I'm so PRO!"
  • I don't think I'm pro as everyone that I know can clear RM just as much as I cleared it.
  • Never Said I was OP I just have alot of experience in Tera. It's like if you bike every single day you will be very inclined to biking and get used to it. That doesn't mean you are a sport athlete that can bike a marathon. Experience and being overpowered are two completely different things.. OP would be someone vision-maker 8.5 vision maker 8 that can trio a. I don't know DS20+ , that would be my definition of overpowered and Tera.
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