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Noctenium Causing Lag
Basicly, everytime I use noctenium on my warrior (didnt test on other class yet) my char is simply unplayable due to the fact that most the skills are lagged, like charging slash teleporting and missing, poison blade delayed damage output causing chains to miss, and praticly every 5s of battle my game freeze. And before someone sujest "oh stop spacebar chain" i dont spacebar any of my skills, i manually press all of them and i still miss the chain due to this annoying bug.
Anyone else have this problem or is just me?
And yea, dear EME kindly take a look at this tyvm.
Anyone else have this problem or is just me?
And yea, dear EME kindly take a look at this tyvm.
0
Comments
You can mitigate that by making sure that you have some attack speed from somewhere.
Other than that when going through your rotation simply input the next part of the sequence while your in the move that leads to the next move. Preloading if you will helps deal with latency issues as well and in actuality if your good enough and know the fight enough you can simply play without the visual imput as sometimes you might have a visual lag but the commands carry through to the server.
Ive tried; Hide the UI, take the noc away from the keybind, lower grafics to 0, none of that worked.
The thing here is, im not complaining about a "slight delay" in skill. Im complaining about a completly freeze and rubberbanding everytime I use a skill that "move" my char like charging slash.
I just used a charging slash in the middle of a empty city, my char stayed running in the same place till the noc was spent. when that happened my char "teleported" like 10m ahead as if i had used jaunt. Thats the type of lag that im talking about. And no this isint ocurring just today, Ive been having this issue since this new patch started (at least that was when I noticed it)
This is the [filtered] im talking about. Check the delay in displaying damage right before he dies. This [filtered] happened to me today, only dif was the skill, that was Rain of Blow. My char finished the whole RoB animation, and when the animation ended, all the damage numbers started to pop like crazy.
Srsly EME, fix this. (-_-) Its not even a recent thing for christ sake
PS.: luckly I dont have this issue on my other chars (not that Ive noticed). Max that ever happened to me was Shield Counter animation being executed nearly instant, leaving no windown for chain Spring Atk (repeating, I manually press all my skills, I dont spacebar) but since SC dont use noct I supose it wasnt caused by it.
Thanks for the info. I just hope they fix it or give solution to this.
1st thing is, that the lag occurs when the noct takes long to be "spent" per say. In other words, if i use a skill and the noct is spent right away, I dont lag at all while if the noct takes a while to spend, the game gonna lag till the noct is spent.
2nd thing is that my char have max inventory slots, (104) while most my other chars doesnt. Im sure some of u have noticed some "delay" or "lag" when u open the inventory of a char with lots of bag slots, while chars with few bag slots (like 60 or 70 slots) have no lag/delay.
With that said, I think maybe the lag have something to do with the time the game takes to "process" that noct have been used, and the bigger is ur bag the longer and more lagged this will be since the game have more "bag slots" to check for the noct, lets say.
I might be wrong but yea. And ofc, no answer from EME whatsoever, as expected. Easier I win the lottery than EME fix their fkn game problem