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Tanks these days are fkin lazy

edited November 2016 in PvE Discussion
Looks like no one started a thread about this.

I'm a lv65 sorc with +15sf weap and +12gloves(both PvE rolls and keen2 etch), +12guilie armor and boots. I'd say a mid-tier gear with decent build and using Yosha's basic PvE skill rotation.

I've been doing IM dgns up to SCHM and most of the tanks are just horrible at holding aggro, I understand the consequences of IM but this is just ridiculous. ran with +15impe weap and gloves brawler and just with full mana boost rotation i stole it right away even if i only did a decent dps -.- I dont usually do LFG's because people are dicks, looking for elites only and i usually double queue dungeons and battlegrounds. It's been hell for me to get the new tier gears. They(BHS) should've at least considered Eclipse potion, knowing there are still people gearing up and learning. And sorc in PvP sucks [filtered]. zzz
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Comments

  • The biggest problem to me seems to be that tanks don't want to wear a Threatening crystal. Almost every time I've seen a tank struggle with aggro in IMing, it's been one that wasn't wearing a Threatening, and was either comparatively undergeared or inexperienced in the dungeon (and of course in some cases, just not very good regardless). I'll usually politely suggest they put one on if able. When they do, they usually have significantly less issues for the rest of the dungeon, if at all. Occasionally I have had tanks actually get angry at that suggestion though, particularly after each Brawler nerf, when some lesser experienced ones found they suddenly weren't keeping aggro quite so easily, and I suggested they swap out one of their Pounding for a Threatening, since their damage wasn't keeping aggro anymore.
    Personally, when I tank, I always wear one (regardless of which class). Even if I have BiS in any given patch, and know I can keep aggro without it I still use one anyway, because everyone makes mistakes occasionally, there are times where mechanics may slow down your aggro generation, and there are those times where an OP DPS will have much better crit RNG than you, and it makes my job of holding aggro safer and more reliable through any of those situations, even if I don't need it normally.

    Also, Sorc in PvP sucks? Practically every sorc I knew pre-rework was a PvPer, because of the potential a good sorc had in group fights; thought that got even better with the rework. But IDK, I stick to melee DPS and tanks in both PvE and PvP, so wouldn't be the most knowledgeable on that.
  • Severstarr wrote: »
    The biggest problem to me seems to be that tanks don't want to wear a Threatening crystal. Almost every time I've seen a tank struggle with aggro in IMing, it's been one that wasn't wearing a Threatening, and was either comparatively undergeared or inexperienced in the dungeon (and of course in some cases, just not very good regardless). I'll usually politely suggest they put one on if able. When they do, they usually have significantly less issues for the rest of the dungeon, if at all. Occasionally I have had tanks actually get angry at that suggestion though, particularly after each Brawler nerf, when some lesser experienced ones found they suddenly weren't keeping aggro quite so easily, and I suggested they swap out one of their Pounding for a Threatening, since their damage wasn't keeping aggro anymore.
    Personally, when I tank, I always wear one (regardless of which class). Even if I have BiS in any given patch, and know I can keep aggro without it I still use one anyway, because everyone makes mistakes occasionally, there are times where mechanics may slow down your aggro generation, and there are those times where an OP DPS will have much better crit RNG than you, and it makes my job of holding aggro safer and more reliable through any of those situations, even if I don't need it normally.

    Also, Sorc in PvP sucks? Practically every sorc I knew pre-rework was a PvPer, because of the potential a good sorc had in group fights; thought that got even better with the rework. But IDK, I stick to melee DPS and tanks in both PvE and PvP, so wouldn't be the most knowledgeable on that.

    Yeah well said, most would disagree to use threatening because of the dps loss and people have gotten used to keen vyrsk. if only they just didn't touch eclipse potion or just increase their aggro more, there wouldn't be any problem with revamps.

    and yep, I've run FWC a lot of times and i can say sorc in PvP really sucks now but i wouldn't be discussing it further here as this is a PvE discussion. just stating it cause i really hate it lol
  • YamazukiYamazuki ✭✭✭✭✭
    Eclipse Potion is just a scapegoat, it would have no impact in most cases as I had used it sometimes when I used IMS, and surprise surprise, still had aggro as a dps. The issue also isn't tanks not generating enough aggro, it's just people not playing aggressive, which has nothing at all to do with gear. A lot of tanks expect tanking to work like 'traditional' mmos, when that's not how it is on Tera. They could also use a threatening crystal as suggested above, but even then, it won't get rid of the excessive passive problem.
  • Oh, I wouldn't replace Vyrsks / greens, I just mean a single red Threatening on the weapon, everything else stays DPS oriented. And if the tank is losing aggro, the damage loss on them is worth the tradeoff if it helps, since the whole party starts losing damage when the boss starts spinning from aggro shifting. But yeah, like the above said, even that doesn't always help, if the tank isn't being aggressive enough.

    As for Eclipse, I kinda have mixed feelings. They did definitely help if it was a case of aggro switching back and forth, but if it was a case of one DPS keeping aggro from the tank entirely, they often didn't help that much, and that one person would continue to have it.
  • Oh sorry i overlooked that one. Eclipse actually helped me a lot before, in case of aggro switching which Severstarr said. But overall i agree it's up to the player. The playerbase is really bad now. i hope they can do something about it :/
  • It would help the playerbase (maybe) if the game's progression and leveling actually taught you anything about your class that's relevant endgame. As it is, you basically steamroll everything with avatar weapons and basically any party comp (assuming you don't just solo, which is done easily enough), then reach 60/65, where suddenly class roles, positioning, teamwork, etc. actually matter.
    Sadly I doubt that's gonna change. But that's why I encourage people to try to be supportive / helpful to those that might struggle, 'cause the game doesn't do a very good job at teaching anything.
    Heck, I've met more than one person that reached ~60 and still didn't even know they were playing a 'tank' class. :(
  • AulonAulon ✭✭✭✭
    No they don't
  • OtorinthOtorinth ✭✭
    edited November 2016
    Tanks don't need more aggro. People just need to stop playing so passively. If you`re stealing aggro from +15 Imperator tanks then they`re just bad skill-wise, or have unfavorable rolls on their equipment.
  • Sorcerer and Ninja with dragon crit and double brooch are troubles for average tanks. Especially warrior tank.
    Not everyone live in Chicago or Tornoto that have below 30 ping to play tank aggressively.
  • Otorinth wrote: »
    Tanks don't need more aggro. People just need to stop playing so passively. If you`re stealing aggro from +15 Imperator tanks than they`re just bad skill-wise, or have unfavorable rolls on their equipment.

    This right here well said.
  • Tanks holding aggro would be a mute point if they just would have kept eclipse potions in game removing eclipse was just plain stupid.
  • it's not that tanks need more aggro, more like some players need more skill
  • Welcome to the world of tanking and aggro management. If you never tanked back in the days before the aggro changes, then it's no surprise why some people tend to struggle tanking in the new meta. I'm not going to mention zerks or warriors in this post but I will mention that those 2 classes do a better job tanking than most brawler and lancers in the game because most times it's a skilled player behind it. I know this because I've seen this before with my own eyes.

    When people tanked back in the days, especially as a lancer, we were in need of serious buffs but we were still able to do our job but had to work really hard for it. Even with people wearing eclipse potion, it was a struggle at times and even fun as well against skilled players but the job was still doable 99 percent of the time. However, right now people asking tanks needing more aggro in the new meta is ridiculous. There is enough aggro for tanks. I remember how people said it's so easy to keep aggro in the new system. How do people feel about that now with all the aggro struggling issues? Some people really need to becareful what they say if they don't know what they are doing as tanks.

    Where the problem really relies is on the player's skill and determination as a tank. If the player is not aggressive enough as a tank, then it's no surprise why they are struggling to manage aggro. Tanks have to output a certain dps threshold, or else they cannot keep up with people hitting numbers like 11m-15m on their high skills attacks during full buffs. The lancers and brawlers who are doing somewhere around 1m-1.5m average dps, have no issue keeping aggro against dps who are doing 2m-3m average dps. It's simple really; damage = aggro. The more damage, the more aggro generation. Even when eclipse was available, there were people who were still struggling to keep aggro even while they have aggro crystal on their weapon. So what does that really say then?

    The people who succeed as a tank are the ones who are always adjusting, learning, asking questions, researching many ways to improve, willing to be brave and try with skilled groups to see how far they can improve; while the ones who fail are the ones who don't make the effort to improve at all whatsoever. Some people are just not made for tanking and this is why a lot of people see many unskilled tanks in the game. There are just way too many reasons why there are a lack of good tanks on every server.

    About brawlers needing more buff: They don't need anymore buffs but maybe some minor ones. At first, they were so dam powerful to begin with that they needed so many nerfs to balance between them and lancer class. Brawlers had it too easy when the class came out; literally almost everyone played that class that it was annoying to see really. People who never tanked in an MMO ever, started playing brawler and that was very bad. If people struggle keeping aggro as brawler now, don't blame it on the lack of buffs but rather their own lack of skillset. Try to feel what it's like to work hard to manage aggro like it was somewhat back in the days vs when brawler came out at first when it was too easy at first. Maybe brawler isn't really for that person anymore and it was more like a bandwagon class to begin with like for a lot of people. Same would apply if someone plays lancer. If you don't know the essence of tanking and how to be aggressive, then tanking isn't for you. Tanking should only be for the ones who are born with the natural instinct and mindset of tanking, and not for ones who pretend.
  • Still been able to tank with a +12 keen WH lance. I don't think tanks need more aggro tbh >_>

  • Good tanks don't lose aggro much, if at all. On a typical dungeon run (non-IM, or with a tank I know is decent), aggro might swap rarely during a burn phase for a split second, or it won't swap at all. And of course, if you have any floormats in your party, it's going to swap like mad regardless, which isn't the tank's fault.

    The person who said most tanks (coughbrawlers) are losing aggro because they won't use Threatening is right - huelers are too used to facerolling through aggro just by mashing buttons, but you can't do that anymore. Threatening has become vital against most top-geared DPS (especially sorcs with MB up), but still too many IM tanks refuse to use it, and then go crying about not holding aggro.

    Coincidentally enough, I don't see this same crap from lancers for the most part. If I get matched with a lancer in IM, 95% of the time they're one that doesn't lose aggro. It's mainly brawlers that do. That should tell you that brawlers just need to adjust to their drop in damage and expect that they may or may not need a Threatening crystal in their life.

    I also have seen a mid-tier wartank hold aggro just fine in IMS against +15s with minimal aggro swaps, so aggro itself obviously isn't the issue. Eclipse can't help with stupid, and we are nowhere near having a necessity for it like we did pre-tank buff.
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