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Comments
Generally speaking in terms of which tank is for you, on a personal scale:
- Brawler: easiest tank class to learn. All you do is faceroll all over your enemies.
- Berserker(?): Never tried one of these, but apparently they have the highest aggro generation of all tanks.
- Lancer: Requires player skill and good ping to be able to draw its maximum potential. A tank that can buff your party.
- Warrior: Hardest tank class to learn. You learn how to tank as a warrior and you enter swag realm. No really, tanking as a warrior requires a lot of skill and practice. They are not tanking right now, but im sure they will again once the warrior rework arrives to NA.
We're not talking about which tank is for us.. read our previous discussions. though this might be useful for the other readers but it should be on Player Guides discussion
I'm well aware of that and it isn't the problem.
That actually sounds like a terrible coding error. I wouldn't say that's the person on the floor's fault, so much as a horrible failure of game development. It's not the person who died's fault the game is coded like garbage in that way.
It's a form of punishment for dying, so yes, it is their fault for dying.
You think Tera is the perfect mmo with the best devs ever that know what they're doing and 99% of the playerbase are just retards..
Nah...
I got a +15 Imp sorc and sometimes i rip aggro from +15 imp brawlers, in fact, i think a +12 skilled lancer can hold my aggro with more consistency than most +15 brawlers..
It's just sad when the tank is a +12 brawler (even very good one), i just w8 for enrage to pop quatrefoil brooch + mana boost and by the time i finish one or two rotation, i'll be the tank.
That's something that i noticed since last patch when my main was a sf +15 slayer, but now it's so much worse cuz there's no more eclipse and i can double the dps of my slayer on my sorc..
Maybe...
It's unrealistic for most brawlers to keep GF 100% of the time every fight and BHS should balance things around this fact...
There's ppl with 100..200 ms that just can't play as aggressively as you can. In this case your "get gud" advice is useless.
Maybe BHS is the one that should "get gud" and balance their game....
No. Just NO.
That's absolutly mental, and 100% unjustifiable. That's not a punishment, it's literally a game breaking, terrible piece of code that might as well have been some developer have a mental break down or drunken stupor. Aggro should not reset because someone in the party died. That's completely idiotic. Nothing, literally nothing, about that is ok. That is not the players fault. The game should not work that way, at all.
I never said whether it should stay, or not. I was simply stating it's a punishment system set by them, and not an accident. It's common for games to have death penalties, and this one of the rare death penalties on Tera. It's also not really that bad considering all tanks soon can shout for guaranteed aggro anyways, effectively removing another penalty for dying if they pay attention. With a good tank even when someone dies aggro rarely switches to someone else to begin with.
Brawler's DPS nerf made it such that you MUST use a threatening when you are more than a tier lower. It is not just because someone can't get good, its just their overall dps aggro generation fell by nearly a third.
Oh and to clarify OP's point about Sorc being bad in PvP now, people can't make super fast and flashy plays anymore, which was the main reason why sorcs were strong in PvP pre rework.
-You should try tanking then.
- I think, you don't know about agro system in Tera.
1. If someone die in party, agro may randomly moves to another party member.
2. If 2 other dps party member do much less dps than your total dps, then you get more chance to still agro from tank.
3. Sorc and Ninja can deal tons of damage on boss in short of period. Sometimes, my +12 Guild Sorc steal agro from +15 brawler/ tank too. It doesn't mean they are lazy or bad.
4. Mana problem. Simply, Nostrum is alot better than Infusion charm. Priest's mana charge is alot better too. I have used lots mana pot when I play Lancer. Lancer use more Mana pot than Brawler. Still, brawler used to pop mana potion more often.
-At least try tank class. then make complains. You are playing one of the easiest class and complains to tank? I use Stone skins before I make complains to tank.
Lancers and Brawlers can get by without it when running with average dps parties only because they have aggro rolled native into their weapons. If you try tanking on a Zerk or Warrior without an aggro Crystal... please stop tanking as you are the problem and the ones who give real warrior and zerk tanks a bad name. You also can't build Warrior or Zerk Tanks like you do Lancer and Brawler tanks and hope to get the same result.
All the tank classes require a different setup to maximize their result when tanking and lots of understanding of the class.
Lancers will always be the prime tank. If you wanna be legendary be a lancer. Requires skill and that skill is rewarded in results.
Brawlers are face rolls entry-level tank class with broken dps output. I call them front dps with a side of tanking. Do this is you're new to Tera ad want to tank max level dungeons with less effort learning.
Zerk and Warrior are more swag and style point tanks. They both can generate tons of aggro just with a lower dps contribution while tanking. Parties still run quite smooth and quick with either class as tank. You will get lots of shine for if you are masochistic enough to polish your skills and understanding to carry HM dungeons on these classes. Decent overall but not great tanks, but high fun factor for the veteran player.