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Multiple queue on BGs
This probably isn't the first thread about it, but its kind of frustrating this "little change" that can benefit us all haven't been done yet.
Alright, we can queue for lkhm, lknm, ssnm and sshm on the same time saving our time. Why can't we queue for CS, Fwc, new tank thing and kumas simultaneously saving time on the most spending time queue that is PVP queue.
Come on, this shouldn't be a complicated thing, just do it please.
Alright, we can queue for lkhm, lknm, ssnm and sshm on the same time saving our time. Why can't we queue for CS, Fwc, new tank thing and kumas simultaneously saving time on the most spending time queue that is PVP queue.
Come on, this shouldn't be a complicated thing, just do it please.
5
Comments
Because,
I agree, it would deff speed up the queue for every single BG, although it may bring a few leechers where BG actually need none
I do agree it would be nice tho.
Because right now, after BG popup, you will enter that BG regardless whatever you doing. If someone who is AFK, queuing BG like CS or Kumas and got kicked 2 minutes later, the replacement may or may not come. When the replacement arrived however, it is too late to do anything to help the team anyhow.
It should be by default that someone who is AFK shouldn't enter any BG automatically.
Pretty sure that 6 out of 10 BG lost because your team was shorthanded.
this issue is probably simple to solve, its just a auto cancel queue when u first find your BG
Being able to queue only one mean I queue only the most popular one. This makes BGs considered 'unpopular' even more deserted.
Let's bring this topic back again and again until this is noticed.
The phrase I keep coming back to, in my experiences with this game.
Almost nothing is actually intelligently designed aside from the combat. It really, really bums me out. I want to like, and play this game so much. But there's so, so much wrong with it, and the way everything in it is designed and built. There's a myriad of tiny Quality of Life stuff they could be doing 100% better. Stuff that isn't even EME's fault, but BHS's fault.
Coming to this game from something like FF14, it is absolutly incredible how much intelligent design you take for granted in that game. How many of those Quality of Life Systems majorly improve the overall experience of the game.
Stuff like:
-"Resurrect." Taking you the beginning of a dungeon, and not outside of it or to a town.
-Teleport crystals in every single town and being able to teleport anywhere from the map.
-A single player that isn't the tank dying, and that not resetting aggro.
-Loot automatically going into a players inventory when an enemy dies and not having to manually pick it up, (Even the pets you can buy for $10 are slow as hell, and don't alleviate this problem, I've found out.)
-Being able to access every single dungeon in the game, once you've unlocked them, from a menu option, and it syncing you to the level of the dungeon.
-Leveling ques for all of the leveling dungeons, alleviating the relative minority of Tanks and Healers, and putting higher level players, in lower level dungeons, with greater experience gains or alternative rewards, to help out players who are queuing for lower level dungeons.
-Over all world map sizes being much smaller, leading to a lot less traversal time when trying to do quests.
-All classes being tied to a single character, and being able to easily and quickly switch between them, and of your gear sets, on the same character.
FF14 is certainly not without it's own set of problems, and could stand some Quality of Life improvements of it's own, but comparatively, the amount of stuff lacking, in Tera, compared to it, is absolutly astounding.
I can only agree on Resurrect and maybe the aggro reset thing.
The rest is honestly making Tera not Tera.
They used to do Blast from the Past where level 65s can play any dungeon and they get EQ gear, but they realised it is hurting the newer players more than anything.
I'd rather not pickup anything in most levelling dungeons esp in triple drop except for the reds that I know I need (I solo levelling dungeons anyway)
Tera is big enough for a large amount of people to experience it back when it is supposed to be that large.
And seriously the all classes in one character one is the biggest joke when Tera was already made to be balanced with having alts via buying (honestly cheap) character expansions and levelling being extremely easy now. (Which is the sole reason why people want all classes on a single character in the first place).
Also BGs are not popping because triple drop has way more value.
...What? I actually have no idea what you were trying to say here. How does having all the classes on one character, "Unbalance." The game? That makes zero sense. A lot of people are going to want to level all the classes anyway, all having them on one character does is make switching between them easier, and unclogs the system of peoples player alts. The reason why people would want classes on a single character is because it is objectively easier to manage, both from a server and player perspective.
This is ain't PSO2 like 1 class to rule all or overpowered certain 1 class outranked other classes.
Having 1 class to fit all in a character is unbalance and way overpowered than what we have right now.
But, certainly a single character that able to change his/her/apacher/tank between classes is seems favorable for players. It is however, no easy codes to do that. Tera isn't Ragnarok Online.
Again. we are going off-course from original discussion.
Nobody was suggesting that. At no point in any of my posts did I say I wanted a class that could use every classes skills. But a function that allowed you to change your class on a single a character. Like the way FF14 does it. FF14 has cross class skills, but that isn't what I'm talking about. Just the ability to switch between them, without making alts.