[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
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Comments
LOL why would i even bother trying to tank. have you read our previous discussions? I'm well aware of the systems, if they can't catch up to my DPS then that's their problem and it's bullsht to hold back my DPS(hence the stone skin) just for them to catch up. mana problems? idc 'cause that's not my problem and sorc have gone more into mana problems than any other classes. All i see are excuses for a bad tank.
Sorc one of the easiest class? LOOOOOOLLLL do you even know your class? it's still the 2nd tier hardest class to play even when revamp mate. ffs
Nope.
Only reason why it is "hard" is because you can't use fireball.
Warrior>Sorc>the rest of the class. It has always been that way. If you don't think so, you've gotten used to sorc.
I would assume Pro tank in your wording means average or lesser tank. Threatening is for people who have trouble with aggro, don't have full understanding of their own dps rotations, new to tanking or if there are other tanks in the party to hold aggro against. I usually have run a lot of hard mode dungeons with skilled dps who usually have done around 1.5m-2m or higher dps and never needed threatening; never have aggro issues unless people start dying a lot but it's not an issue most times to get aggro back.
I don't think I ever used threatening since the old days unless there was a brawler in the party as a dps. Just because a tank uses threatening, doesn't mean that it will help them by much unless they are aggressive as you mention. Tanks have to do certain amount of dps to uphold the skilled dps. Most pro tanks don't even use threatening but go with double pounding (or pounding and carving), focused and wrathful. They like to prioritze and maximize their min-max capability on their class.
Yes I forgot to mention about GF. I thought I included that in there. That is true keeping GF is really difficult. I think they should buff the GF a bit in a way where losing it is not as hard or something because at some bosses it's very tough to maintain.
Zerk tank is horrible, you can't attack while blocking like brawler and you can't do much between boss animations like lancers shield counter (damage comparison) you can get in some thunderstrikes but....
Zerk yes is easy to hold agro due to agro generation however I really don't recommend it, you will have more fun taking an archer with front crit and threat crystal and attempting to face tank the boss and hold agro (you will have more fun on the floor watching your team)
I zerk tank when the tank dc's also I zerk tank'd during Tshm/Schm
BEING LAZY
About the aggro crystal.. sorry it not really needed while I never bother aggro tanking gear either. I been tank with full dps gear/crystal since 2012...
Ladies n gentlemen [filtered] like this misinformation is why Tera has so many [filtered] tanks and LFG is all SSHM/RMHM/SCHM/ LKHM N>T
Please, I've been sorc for 2yrs, played thousand times of FWC and i can say that it's really bad. don't throw me that "You don't know how to play" bullsht. Especially a mana boosted Meteor Strike. Slow as sht, easy to escape, damage??? even Onisor said it.
I dont really see how that's my problem, not being an elitist or whatever but im just doing my "job" as a DPS and holding back isn't one of it. And im not complaining that I belong in IM. heck, that's the reason why i made this topic in the first place.
The thing is when they buffed aggro formula, they increased the decay a lot, which means you have to be more aggressive than before.
But I digress. It's pretty much a skill problem.
ayy you're back
Or when the tank is positioning, because of some mechanics?
SCHM is not a "Hard DPS" dungeon, and because of this the majority of tanks can't hold aggro... they can't stop to evade/skip/run because you're already 20m away from the boss DPSing non-stopping.
If that's not your case, my apologies. But as a tank, I really got MANY DPS that do exactly what I said, and because of them, the tank loses aggro, they got hitted, run away from the tank, making him chase to try to regain aggro, run to the healer, kill the healer, kill themselves, and wipe, and in the end: "Noob Tank can't hold aggro while running from the twist mechanic that deals 1m damage in a 20m area that I can safely continue to spam skills dealing a 'decent' 5m hits on boss"