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RMNM Atrocitas HP

Anyone else think that RMNM 1st boss is way too sturdy? For me it's the most boring boss in Tera - he has tons of hp and deals almost no dmg. No mechs other than super easy color debuff every minute or so. In IM parties It's like mashing the same boring IoD BAM for 15 mins. His stun mech is so slow that I could pull player out of it like 3 times before he even starts using his claws.

It's basically a 3-star dungeon boss with 5 star hp bar. He should have 30% less hp but higher dmg or attack speed. SSNM first boss was dying way faster but was also challenging - spammed oneshots constantly, required party to cooperate for pillars, had swings easy to predict but dealing heavy dmg... DFHM 2nd boss was also a punching bag like Atrocitas but that battle was short enough to keep players entertained.
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Comments

  • Resurrected Atrocitas in RMHM has a super fast color debuff. Try it and u will c.
  • Coolkicl wrote: »
    Resurrected Atrocitas in RMHM has a super fast color debuff. Try it and u will c.

    I know that HM is way more difficult, but it doesn't mean that NM should be like that. It's not a gearing dungeon or place to practice backcrit/rotation, it's supposed to be 2nd hardest dungeon in game. And that Atrocitas is like Dr Strange, his only feat is that killing him is extremely long and boring process.
  • Hello1738Hello1738 ✭✭
    edited November 2016
    not sure if im remembering correctly but i think in rmnm atrocitas has more health than lachelith, while in hm its the other way around.
  • ObsObs ✭✭✭
    Hello1738 wrote: »
    not sure if im remembering correctly but i think in rmnm atrocitas has more health than lachelith, while in hm its the other way around.

    Atrocitas has the most HP in the dungeon.
  • LesbianViLesbianVi ✭✭✭✭✭
    Lilith's Butt bosses also has too much HP, specially for slaughter gears lol
  • I think, Even in Ktera, players made too many complaints for RMNM boss HP.

    I think, BHS reduced some boss HP in Ktera. The boss machanims is so boring yet, the boss HP is way too high and it's for only +15.
  • I just hope BHS can make the color ring a bit smaller. It is a bit difficult for high ping players to get out of inner due to animation lock and reaction time.
  • Er no dmg?
  • xvctxvct ✭✭✭
    Was just thinking that the other day too. While "healing"...mostly standing and watching dps/tank run back and forth trying to get back into optimal positioning and hold the boss down for the last 30%.. I asked them yeah, "Don't you think this boss could use like, 20 or 30% less HP."
  • xvct wrote: »
    Was just thinking that the other day too. While "healing"...mostly standing and watching dps/tank run back and forth trying to get back into optimal positioning and hold the boss down for the last 30%.. I asked them yeah, "Don't you think this boss could use like, 20 or 30% less HP."

    It takes forever with +12 Guile party. It's deadly boring and tire for lancer too.
  • YamazukiYamazuki ✭✭✭✭✭
    I do agree it has a lot of HP, there's little moving around compared to SSHM Imperator yet it still takes just about as long anyways.
  • Double healing that boss as mystic is the most boring thing.
  • What people want all the dungeons to be like dfnm is now? 10 second boss fights?
  • boss easy, boring.

    Increasing health to a recycled boss doesn't make it more interesting.

  • TWMagimayTWMagimay ✭✭✭✭✭
    I firmly believe they make the first 2 bosses in dungeons tedious to do so you doze off, get to the last boss half-asleep and it looks harder than it actually is.
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