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Comments
Sure, I'll hold the "argo" better than the tanks nowadays. Like playing tank myself would make any difference.
I'm not that stupid of a sorc to use mana boost rotation at random times, we also need to position and all but we must use it as soon as possible cause it has a long cooldown. Sure i'll consider some "critical" mechanics but dungeons that i've played (till SCHM) aren't even really hard to tank. And sorcs don't run 20m.
If you know it all, why don't u use this knowledge to help the newbie tank, instead of just saying that they're bad? By what I've seen on your comments, you don't want to taste it by yourself, being a tank is kinda hard right now, because there are a lot of easy DPS classes, and you have to agree, sorc after it's revamp IS easy to deal a lot of damage, even if you just spank your keys. A lof of things may cause the loss of aggro, and ofc, if u see that your newbie is losing it too much ofthen, and he's already using threatening vyrsk, consider lowering your DPS, changing your rotation, os simply kicking him and begging the heavens for someone in the same level as yours... (words of my old guild master, kinda wise guy)
EDIT:
With mana boost, if I remember well, Meteor and the charging skill that I don't remember the name, can hit from 20m away or more.
This is the reason why I posted this in the first place, I titled it "tanks needs more aggro" at first because classes are getting revamped, meaning more DPS and at least in my own opinion/experience it needed more than just skill and gear. Like there's no balance between DPS and tank right now.
You know how trap IM nowadays, like i can count players that I could help and babysit
The title right now is "Tanks these days are fkin lazy", I'm a tank, and I'm not lazzy... :chuffed:
But I agree totally with you, tanks do need some rework again on aggro, because or you play like a DPS and beg for a good heal that can babysit you, or you're the god of timing with a 20- ping. I do think this is the main reason why people are leaving theyr tanks and going to DPS... they can't properly do it without being flammed and doomed by "good DPS" that don't know how and when to stop, and it's really stressful.
I changed the title cause most people disagree. Lets just hope for some improvements on the game generally cause it's really in bad state imo. Thanks for the discussion.
Sometimes when I log in, I may get multiple whispers or asked in chat to tank something and find out they have been waiting for 30 min - 1 hour for a tank. Maybe some days I get sniped by a random invite by guildie, which is funny. The other issue is some good tanks may not want to run with certain parties also as they have priorities at times; like they can predict which party might be better than the other in terms of finishing a run vs a trap run. Anyway so if you combine all of that, you can see why there are usually Need tank in lfg all the time.
Before the title change, I think it was about eclipse or aggro issues at first but the way the thread was going, maybe that's why the title changed to make it consistent.
After revamp sorc, Sorc is 2nd teir hardest class? LOL. Sorc is hard? For me, Ninja and Sorc are easiest and most OP in dps.
Because it just got revamped? Classes right now aren't balanced and you still need heavy skill rotation to deliver its maximum dps. Dunno if you even played the other classes or just dumb enough to not to notice which are really easy to play *cough* reapers & gunners *cough*
I lol'd at *You use Mana Boost whenever the boss is enraged*. Most bosses enraged at -50% hp and you don't have to use mana boost until then? Aye, that's like throwing away your dps. By what i mean you dont use mana boost at random times is that you don't use it at *improper* times, Shunkou gave an example: (When you have started the boss, and the tank is just building aggro yet) and by using it as soon as possible means you use it as soon as possible BUT at the right time(aggro built, positioned etc etc) cause it's fuckin stupid to wait for it to enrage when it just started. Common sense aren't so common ye.
Improvements starts with 'justified' complaints. *inb4 ppl asking how is it considered justified lol*
So tanks should lose aggro everytime if we are doing our job correctly? And tank holding aggro all throughout means we are not doing enough DPS and heals to steal the aggro? OKAY LOL IM DONE WITH THIS SHT. just what has this game become
If tank loses aggro and saying that the dps is doing their job, actually the dps then loses their back time. It's actually the tank is still not doing their job properly. The tank should never lose aggro period. Only time it's okay to lose aggro for a moment is if people start dying a lot and as long as tank gets it back in a respectable amount of time.