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Vote kicked out of LKNM for using Slaughter +12 gear

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Comments

  • Kyouhukou wrote: »
    I never got why people are so prideful. If I didn't know boss mechanics and someone patiently offered to teach me, you bet I would be listening to them so I could teach other noobs. Pride is all it is.

    When it comes to learning runs, doing it through IMS is probably the worst place to do it. I've had learners in IMS runs for dungeons like SCHM, RMNM/HM, LKHM, SSHM, and it is horrible just to watch people die repeatedly over and over. It also pisses me off as a healer. People that are "learning" just facetank everything and just the blame healer (me in this case). I've had runs where the learner just goes "lol i died" (after ressing them 5-10 times) or "omg [filtered] healer cant even heal me through mechs" (after they either facetank puddles, swipes, sitting in the big spider aoe after I cleanse them, etc.) Even if I offer to teach people, they just come for the mats or gear. They generally don't give a flying [filtered] about learning the dungeon.
  • 1. Idk why. There are noob brawler keep blaming healer for slow healing in new dungeon. They die like 10~20 times.

    2. As long as you got crystal bind/ crystals, you shouldn't be kicked from LKNM. +12 brawler and heal can carry LKNM all the way.

    3. But, tank should watch/ read normal mode dungeon guide before they join one. I have seen many terrible tank who just face tank everything. For Ex: tank should block some bashing attack from VOK 2nd lancer boss. Normally, 2nd lancer boss is the easiest with glowing fury on. Some noob tank blames the boss. "this boss broke my defense !!" then Brawler's HP color stayed as purple for 5~8min. I wish, EME take out VOK guild quest. Read/ Watch guide for lv 65 lowbie dungeon.
  • aeee98aeee98 ✭✭✭✭
    FKXERYHFT4 wrote: »
    aeee98 wrote: »
    FKXERYHFT4 wrote: »
    Not sure if my point of view would matter in this case since I've never been deep enough into endgame content to worry about it.
    IMS should never have granted control of party to anyone inside that party, even if the leader left the party should be able to continue without.

    While I agree IMS is the only way to play with people from other servers I'd rather make a ticket to them to address this need rather than abuse IMS for my own gains and screw over other people just cause I can.

    Since cross server parties are possible through IMS I really don't see why it wouldn't work with some other method other than IMS.

    IMS by itself wasn't made just for playing with randoms, it was made so players have a "Quick Game" alternative to looking for group, where they're matched with others that have queued up for the same dungeon, in that regard having long queue times it has already failed it's purpose as far as I see it.

    Then there will be nearly no reason to have different servers to begin with. Might as well put everyone under one server.

    Then why is it we do have multiple servers? why does IMS work CrossServer? Please expand on the reasons you think making another alternative to cross server partying other than IMS would make multiple servers redundant.

    Like I've said in my previous post IMS was probably added as a "Quick Game" alternative to looking for group in your current server, and since there are many other servers with just as many players looking for groups to run those instances, they've added the ability to party with others from other servers in order to reduce the time it takes to find a group to play with.

    The fact that some people are using IMS to play with other people from other servers and even control who gets to join the party turns IMS into a Cross Server LFG, those people are already getting exactly what they want, so why not give them the ability to do just that and let IMS be what it was intended to be.

    90% of current content nowadays are in dungeons. While it may seem like it will make it easier for players to mingle with other players in other servers with a cross server LFG, it also means that there is nearly no reason to buy server transfers outside from events applying only to one server etc.

    IMS wasn't just added as a "Quick Game" as you would mention. It is basically there because at low levels it is very hard to find players at your level range all the time, as such they use this so that you can do quests while waiting for your dungeon. Even at 65 not everyone would bother to run entry level dungeons because it just isn't worth their time.

    Because of the nature of IMS, IMS has an additional server on its own. IIRC it is not made to handle the full load of players from a server at all, and largely presumed that only about half server load (eg. TR) will be in the IMS server at its peak. Given an cross server LFG we would assume it uses the same server as the IMS one (because it is both cheaper and more efficient). Would it then make more sense that it should be able to cater to all 5 servers?

    Only a small handful are abusing the IMS to find their friends, and even then it is on high-end dungeons. The simple concept as is with most MMORPGs is: join the server with your friends and play with them over at said server. I personally have 65s on all servers barring CH lol.

    Lastly I am pretty sure LFG isn't invented just for dungeons. It could be for other things like event mobs, ROLEPLAYING (and a certain form of roleplay I wouldn't wanna say here), and battlegrounds. It is also sometimes littered with insults like this. I am pretty sure players don't want to be spammed with all that nonsense.
    dinners wrote: »
    1. Idk why. There are noob brawler keep blaming healer for slow healing in new dungeon. They die like 10~20 times.

    2. As long as you got crystal bind/ crystals, you shouldn't be kicked from LKNM. +12 brawler and heal can carry LKNM all the way.

    3. But, tank should watch/ read normal mode dungeon guide before they join one. I have seen many terrible tank who just face tank everything. For Ex: tank should block some bashing attack from VOK 2nd lancer boss. Normally, 2nd lancer boss is the easiest with glowing fury on. Some noob tank blames the boss. "this boss broke my defense !!" then Brawler's HP color stayed as purple for 5~8min. I wish, EME take out VOK guild quest. Read/ Watch guide for lv 65 lowbie dungeon.

    Lol when I tank in VOK I can't be bothered about the HP color tbh, I am pretty sure my HP color stayed as purple throughout the entire run cuz I just can't be bothered to leave the trap when I don't die in growing fury anyway. Only thing I face tanked the circle because I know I can soak the damage, and the bleed from the scythe "Dodge this" can be growing furied anyway huehuehue.

    Then again, compared to the rest of the 3 star dungeons, VOK can be done blindfolded lol.

  • aeee98aeee98 ✭✭✭✭
    FKXERYHFT4 wrote: »
    aeee98 wrote: »
    FKXERYHFT4 wrote: »
    Not sure if my point of view would matter in this case since I've never been deep enough into endgame content to worry about it.
    IMS should never have granted control of party to anyone inside that party, even if the leader left the party should be able to continue without.

    While I agree IMS is the only way to play with people from other servers I'd rather make a ticket to them to address this need rather than abuse IMS for my own gains and screw over other people just cause I can.

    Since cross server parties are possible through IMS I really don't see why it wouldn't work with some other method other than IMS.

    IMS by itself wasn't made just for playing with randoms, it was made so players have a "Quick Game" alternative to looking for group, where they're matched with others that have queued up for the same dungeon, in that regard having long queue times it has already failed it's purpose as far as I see it.

    Then there will be nearly no reason to have different servers to begin with. Might as well put everyone under one server.

    Then why is it we do have multiple servers? why does IMS work CrossServer? Please expand on the reasons you think making another alternative to cross server partying other than IMS would make multiple servers redundant.

    Like I've said in my previous post IMS was probably added as a "Quick Game" alternative to looking for group in your current server, and since there are many other servers with just as many players looking for groups to run those instances, they've added the ability to party with others from other servers in order to reduce the time it takes to find a group to play with.

    The fact that some people are using IMS to play with other people from other servers and even control who gets to join the party turns IMS into a Cross Server LFG, those people are already getting exactly what they want, so why not give them the ability to do just that and let IMS be what it was intended to be.

    90% of current content nowadays are in dungeons. While it may seem like it will make it easier for players to mingle with other players in other servers with a cross server LFG, it also means that there is nearly no reason to buy server transfers outside from events applying only to one server etc.

    IMS wasn't just added as a "Quick Game" as you would mention. It is basically there because at low levels it is very hard to find players at your level range all the time, as such they use this so that you can do quests while waiting for your dungeon. Even at 65 not everyone would bother to run entry level dungeons because it just isn't worth their time.

    Because of the nature of IMS, IMS has an additional server on its own. IIRC it is not made to handle the full load of players from a server at all, and largely presumed that only about half server load (eg. TR) will be in the IMS server at its peak. Given an cross server LFG we would assume it uses the same server as the IMS one (because it is both cheaper and more efficient). Would it then make more sense that it should be able to cater to all 5 servers?

    Only a small handful are abusing the IMS to find their friends, and even then it is on high-end dungeons. The simple concept as is with most MMORPGs is: join the server with your friends and play with them over at said server. I personally have 65s on all servers barring CH lol.

    Lastly I am pretty sure LFG isn't invented just for dungeons. It could be for other things like event mobs, ROLEPLAYING (and a certain form of roleplay I wouldn't wanna say here), and battlegrounds. It is also sometimes littered with insults like this. I am pretty sure players don't want to be spammed with all that nonsense.
    dinners wrote: »
    1. Idk why. There are noob brawler keep blaming healer for slow healing in new dungeon. They die like 10~20 times.

    2. As long as you got crystal bind/ crystals, you shouldn't be kicked from LKNM. +12 brawler and heal can carry LKNM all the way.

    3. But, tank should watch/ read normal mode dungeon guide before they join one. I have seen many terrible tank who just face tank everything. For Ex: tank should block some bashing attack from VOK 2nd lancer boss. Normally, 2nd lancer boss is the easiest with glowing fury on. Some noob tank blames the boss. "this boss broke my defense !!" then Brawler's HP color stayed as purple for 5~8min. I wish, EME take out VOK guild quest. Read/ Watch guide for lv 65 lowbie dungeon.

    Lol when I tank in VOK I can't be bothered about the HP color tbh, I am pretty sure my HP color stayed as purple throughout the entire run cuz I just can't be bothered to leave the trap when I don't die in growing fury anyway. Only thing I face tanked the circle because I know I can soak the damage, and the bleed from the scythe "Dodge this" can be growing furied anyway huehuehue.

    Then again, compared to the rest of the 3 star dungeons, VOK can be done blindfolded lol.

  • Hello, i want to say something. I play as a sorc, healer and TANK. I am full guilie on tank, and priest. I want to learn dungeon, and since i am from europe my guild usually still sleep. What i can do? Nobody will take a unexperienced healer or Tank to party. Nobody will take not a +15 tank/dps to party in MT. Nobody join practice runs in LFG. ( maybe with 4 hours of collectiong people) Only Instance matching left. People are mad unexperienced people join IM dungeons, but where they can practice? As my tank in RMNM just doing "IM" i die maybe 3-4 times with my gulie gear, And these IM runs are usually very long. Then i join a LFG party as my healer, and what i can see? A tank full imperial, who eat every stun, every not blockable hit, and he still alive because of gear. So yes- gear > skill. When he die its because of bad healers o.o. And on last boss we just wipe, then i relog to my tank, we look for healer, and we finish a last boss with very short time. And i am "unskilled" on tank yet :)
  • HaloistHaloist ✭✭✭
    edited November 2016
    56EGL4A3A5 wrote: »
    Hello, i want to say something. I play as a sorc, healer and TANK. I am full guilie on tank, and priest. I want to learn dungeon, and since i am from europe my guild usually still sleep. What i can do? Nobody will take a unexperienced healer or Tank to party. Nobody will take not a +15 tank/dps to party in MT. Nobody join practice runs in LFG. ( maybe with 4 hours of collectiong people) Only Instance matching left. People are mad unexperienced people join IM dungeons, but where they can practice? As my tank in RMNM just doing "IM" i die maybe 3-4 times with my gulie gear, And these IM runs are usually very long. Then i join a LFG party as my healer, and what i can see? A tank full imperial, who eat every stun, every not blockable hit, and he still alive because of gear. So yes- gear > skill. When he die its because of bad healers o.o. And on last boss we just wipe, then i relog to my tank, we look for healer, and we finish a last boss with very short time. And i am "unskilled" on tank yet :)

    All I can say is that the situations you faced are caused by misconceptions that gear > skill. However, that misconception is also fueled by having so many newbies being in [filtered] gear AND don't play well compared to the number of players who are in [filtered] gear BUT play well, so we can't really blame anyone for this happening. It is therefore more convenient to assume that players with +15 gear are more skilled per se, since newbies generally won't have the resources to get such gear.

    Why don't I ask that newbies learn to play better then? Cuz there will be THOSE people mindlessly defending bad players, giving reasons like "You're not the one playing their characters" or "They just wanna have fun" or "Stop telling them what to do like you're their mom". Not that I don't respect their opinion, but objective-wise, those arguments make no sense.
    Unless you're telling me that you're one of the very minority of people born with brain disorders, humans are innately competitive and constantly want to improve in what they do, regardless of whether they want to "just have fun" or not. Denying this is equivalent to denying basic human psychology. If I were to take those "arguments" seriously, it would mean that there would be normal humans who wouldn't mind doing the same easy dungeon repeatedly while taking hours to clear it every time (e.g. LKNM). I would love to see evidence that not just a very, very small minority of people would indeed enjoy doing that, cuz otherwise, it is completely illogical to support those arguments.

    These players also do not understand that they are negatively impacting the views of players in lesser gear (aka not +15). I could have a skilled character but just wanted to play on my alts, but guess what, the reputation of players in lesser gear has already been tarnished, and I'm gonna have a very hard time finding a group in LFG, so I have to use IMS, and then the vicious "kicking you from IMS cuz you don't have +15" cycle repeats itself till I manage to get +15.

    Note: Please do not bring the issues of guild/friends into this discussion. Bringing them in is just an attempt to digress from the root problems of the issue.
  • 5H96Y49G6D5H96Y49G6D ✭✭✭
    edited November 2016
    Haloist wrote: »
    horseshit....

    Teras been gear > skill for a while.
    Only time Tera was skill > gear was prior 2014 when game wasn't F2P

    In SSHM +15 could tank more hits from Phaeg and burst skip certain mechanics.
    In RMHM a +15 tank can still tank boss with curse like really are u [filtered] kidding me?

    Not to mention if you choose to do double 9% dmg while enraged and double etchings + BIS brooch you do roughly 20% more dmg to enraged than Guile since mid tier tanks have A less rolls & B must choose 9% atk sppeed and C wont put T3 etching on a mid tier weapon. Denial stronk with everyone in this game. I'm not on MT but these are clear distinct advantages and reasons why LFGs only accepting +15 tanks in RMHM if that statement true. Its not gear my [filtered].....Tera isn't Chess or Mega-man its an MMORPG that also follows the grind git better gear mentality = EZ mode. VM can face tank more hits and deal with curse period. People really should not be denying or pretending those advantages are like minuscule.....
  • 5H96Y49G6D wrote: »
    Haloist wrote: »
    horseshit....

    Teras been gear > skill for a while.
    Only time Tera was skill > gear was prior 2014 when game wasn't F2P

    In SSHM +15 could tank more hits from Phaeg and burst skip certain mechanics.
    In RMHM a +15 tank can still tank boss with curse like really are u [filtered] kidding me?

    Not to mention if you choose to do double 9% dmg while enraged and double etchings + BIS brooch you do roughly 20% more dmg to enraged than Guile since mid tier tanks have A less rolls & B must choose 9% atk sppeed and C wont put T3 etching on a mid tier weapon. Denial stronk with everyone in this game. I'm not on MT but these are clear distinct advantages and reasons why LFGs only accepting +15 tanks in RMHM if that statement true. Its not gear my [filtered].....Tera isn't Chess or Mega-man its an MMORPG that also follows the grind git better gear mentality = EZ mode. VM can face tank more hits and deal with curse period. People really should not be denying or pretending those advantages are like minuscule.....

    This,

    I have a tank, like 5 of them really...Just got back into the game but a non-guild +15 guy runs my spot. Not pleased.
    Also cant stay current cause read someone else has my spot.

    Thanks.
  • HaloistHaloist ✭✭✭
    edited November 2016
    5H96Y49G6D wrote: »
    Haloist wrote: »
    horseshit....

    Teras been gear > skill for a while.
    Only time Tera was skill > gear was prior 2014 when game wasn't F2P

    In SSHM +15 could tank more hits from Phaeg and burst skip certain mechanics.
    In RMHM a +15 tank can still tank boss with curse like really are u [filtered] kidding me?

    Not to mention if you choose to do double 9% dmg while enraged and double etchings + BIS brooch you do roughly 20% more dmg to enraged than Guile since mid tier tanks have A less rolls & B must choose 9% atk sppeed and C wont put T3 etching on a mid tier weapon. Denial stronk with everyone in this game. I'm not on MT but these are clear distinct advantages and reasons why LFGs only accepting +15 tanks in RMHM if that statement true. Its not gear my [filtered].....Tera isn't Chess or Mega-man its an MMORPG that also follows the grind git better gear mentality = EZ mode. VM can face tank more hits and deal with curse period. People really should not be denying or pretending those advantages are like minuscule.....

    That wasn't even my point in this entire thread. My point is you should give a chance to lesser geared players regardless, since YOU chose to use IMS. You want to have the benefits of gear and clearing faster/having more advantages, use LFG. Don't waste other people's waiting time like it's nothing.
  • My suggestion is to duo queue. at least your friend can protect you from being kicked.
  • The fact you mentioned skill and tera in that context is joke.

    Give everyone the same gear you'd be surprise how many of those "rookies" can clear
    It's no secret either that VM gear can carry 1-2 toons on avg in every HM dungeon Yahtzee

    skill
    my
    [filtered]
  • aeee98aeee98 ✭✭✭✭
    5H96Y49G6D wrote: »
    The fact you mentioned skill and tera in that context is joke.

    Give everyone the same gear you'd be surprise how many of those "rookies" can clear
    It's no secret either that VM gear can carry 1-2 toons on avg in every HM dungeon Yahtzee

    skill
    my
    [filtered]

    Then put everyone in the EQ gear CS and FWC provides (modified to have PvE rolls instead of PvP) and do the same thing again. You will be surprised how many of these "skilled" can clear.
  • PVE =/= PVP

    are we seriously gunna go there........................
  • here's an idea, get the new gear. lol i'm just messing with you. that won't help unless it's vm8. just do what i do, don't try and queue for dungeons. you play them once and that's that. there's tons of other things to do then wait 20 to 30 minutes as a dps, or however long it takes for healer and tank.
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