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Returning player

so I made a new account bc I forgot my last ones security codes and all my ig usernames :')
Last I remember is Nightforge gear on my zerk. pvp and pve sets!

what have I missed since nightforge gear lads n ladys?

zerk still a strong viable beast late game? or have they nerfed my baby :( ?

PLUS i heard that the lvling is a millions times easier :D

Comments

  • Zerkers got a strong buff in mobility with a charge, and a tank stance with cyclone removed in favor of a threat-increasing/endurance-reducing ability. They also got a new ranged knockdown for CD as well as another skill to speedcharge TS and chain link flatten. They're overall good in PvE, and great in PvP imo.
  • 1. Zerker prime skill is Thunder stike.
    2. Evasive roll and Evasive smash shares same CD. So, if zerker rolls, then E.smash get 8~9 sec CD too.
    3. Zerker and Lancer depend on low ping too much.
    4. Zekrer total dps went up after last patch. But, still zerker is the hardest class to master. Most of zerker do less dps and die too many times.
    5. Zerker's mobiltiy is still bad. Because, it's cool down is too long.
    6. Zerker becomes much stronger with mystic and lancer in.
    7. It seems like zerker some skill pulls aggro strongly without using tank buff.
  • Sync25 wrote: »
    Zerkers got a strong buff in mobility with a charge... skill to speedcharge TS and chain link flatten. They're overall good in PvE, and great in PvP imo.

    gimme a week on a zerk and I will be back into my old roots :D GLYPHS ARE FREE TO CHANGE!!! yasss
    do elins still have the furthest reach with TS? :open_mouth:

    watching gameplay of zerks now... they made it really easy now to get behind enemy lines and [filtered] dem ranged derpinas up // with a good engagement pparty xD (fray wind)

    btw does FW still take like 4hrs to get a group? :3
  • YamazukiYamazuki ✭✭✭✭✭
    edited November 2016
    Berserker is also receiving additional changes in the future:
    Fiery Rage
    Added effect to give you highest aggro for 5 seconds while under Intimidation stance.
    Evasive Roll
    Cooldown decreased from 6 to 5.
    Evasive Smash
    Cooldown increased from 10 to 12.
    Glyph of Energy added to decrease cooldown by 20%. Common glyph - 3 points.
    Thunder Strike
    A new passive added (starting at level 56) where if you do not land a crit against a monster, then the passive will increase the crit chance on the next hit. Landing a crit will reset the stack.
    Flurry of Blows
    Skill will be removed and the effects will be added to Fiery Rage.
    Fiery Rage
    Glyph of Lingering (common) added to increase effect duration by 30%. Common glyph - 4 points.
    Glyph of Lingering (uncommon) added to increase effect duration by 35%. Uncommon glyph - 3 points.

    Currently they are strong in end game.
  • Yamazuki wrote: »

    ooooo thanks for this :)
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