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RMNM Atrocitas HP
Anyone else think that RMNM 1st boss is way too sturdy? For me it's the most boring boss in Tera - he has tons of hp and deals almost no dmg. No mechs other than super easy color debuff every minute or so. In IM parties It's like mashing the same boring IoD BAM for 15 mins. His stun mech is so slow that I could pull player out of it like 3 times before he even starts using his claws.
It's basically a 3-star dungeon boss with 5 star hp bar. He should have 30% less hp but higher dmg or attack speed. SSNM first boss was dying way faster but was also challenging - spammed oneshots constantly, required party to cooperate for pillars, had swings easy to predict but dealing heavy dmg... DFHM 2nd boss was also a punching bag like Atrocitas but that battle was short enough to keep players entertained.
It's basically a 3-star dungeon boss with 5 star hp bar. He should have 30% less hp but higher dmg or attack speed. SSNM first boss was dying way faster but was also challenging - spammed oneshots constantly, required party to cooperate for pillars, had swings easy to predict but dealing heavy dmg... DFHM 2nd boss was also a punching bag like Atrocitas but that battle was short enough to keep players entertained.
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Comments
I know that HM is way more difficult, but it doesn't mean that NM should be like that. It's not a gearing dungeon or place to practice backcrit/rotation, it's supposed to be 2nd hardest dungeon in game. And that Atrocitas is like Dr Strange, his only feat is that killing him is extremely long and boring process.
Atrocitas has the most HP in the dungeon.
I think, BHS reduced some boss HP in Ktera. The boss machanims is so boring yet, the boss HP is way too high and it's for only +15.
It takes forever with +12 Guile party. It's deadly boring and tire for lancer too.
Increasing health to a recycled boss doesn't make it more interesting.