[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
What is this RF fix you talked about?
There's some truth to this, but I would not call them dead...yet. If you run top gear you will be satisfied at your participation in dungeons. But fair warning, as concerning the person I quoted, if you play gunner for a long time, and come back to your archer you might be a tad frustrated. The time it takes to kill one IoD bam (pre ninja patch) with an archer you would have done more than twice on gunner (in my case, lesser geared). But you play archer to play archer, right? There's an elegance in it that I love-even when you see other classes mowing stuff down. Sorry if tl:dr take care.
Archer too sexy to die
Short answer is that archer sees less play because they are less raw DPS than other classes, but now fill the niche warriors used to fill as a lower DPS that brings a debuff for the party. You can clear all endgame PvE content on archer without too much trouble and we're not exactly irrelevent in PvP either. It's a fun class - play it if you like but don't expect to compete with skilled brawlers/gunners on the damage meters.
But BHS obviously doesn't, and neither does almost anyone else.
I seem to have a knack for picking the least popular choice when it comes to just about everything.
If you look at our gunner patch last year:
Though not stated, the base chance to crit was increase by 3 times. unfortunately and due to BHS' incompetence, the triple crit chance was only applied to the first hit; Rapid Fire is a 7-hit hit. thus, while the first hit of the skill had triple crit chance applied, the remaining 6 hits did not. recently (about a month or two ago), kTera players were able to confirm this and placed enquiries to Nexon. they responded that triple crit chance not being applied to the entire skill is a bug, and about two weeks later this was fixed.
Had to wait for my priest friend to actually que for a dungeon as well T.T zzzz
Their loss. Archer can do pretty well on DF considering a lot of stuff like the boss lancer is best fought at range because of puddles, and he's slow enough to eat the full rain of arrows without any pre setup.