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Archer or Gunner for DPS

I was wondering wich is better for PVE actually, wich one have more more dps (considering same gear and skills)

Best Answer

  • DvsvDvsv ✭✭✭✭
    edited November 2016 Accepted Answer
    Archer is already better now, it will be a lot better on the next few weeks.
    Gunners, like slayer, are trash bottom tier now.
    If you wanna learn and put some time on a dps class, then choose anything that can deal decent damage, i.e: Stay away from Gunners and Slayers, cuz no amount of "player skill" and gear can fix their horrible dps. :/

Answers

  • Player skill in case >.>
  • ObsObs ✭✭✭
    Archer

    1234
  • vkobevkobe ✭✭✭✭✭
    archer, because the next buff in 2 weeks B)
  • YamazukiYamazuki ✭✭✭✭✭
    Archer is currently better, and is being buffed even further.
  • DigivolveDigivolve ✭✭✭✭
    You need good ping for archer
  • seraphinushseraphinush ✭✭✭✭
    Gunners are equally liable as archers- the lack of mobility makes it seem otherwise. but as others have commented, archers will receive a revamp in less than a month.
  • Just thought I should put some info here in case someone else comes looking. (I know the question has been answered.)
    Everyone is correct in that archer is the better option, currently gunner is the lowest dps class in the game even past slayers. (You could actually see the difference in numbers on the no no site before it got closed.)
    Archers however currently are around the middle in terms of damage, (again from the no no site) and depending on the buff could actually hit number one.

    --Warning Text Dump--

    The stuff most people don't know however is that archer is actually tougher in terms of how tanky they are. While archers use leather compared to gunners using Metal they have much higher defense due to their endurance. Gunners have the lowest endurance in the game at 25 base, where as archers have 76. The damage formula more or less is affected by defense by simple division, and you get more defense based on your defense stats or increased endurance. Starting off at 76 endurance will make it so archers end up around 125-140 endurance compared to gunners at 75-90. This makes it so that archers start off with a lot more defense and even after both of them gear up archers maintain this defense lead. (Oh and archers have a buff that give them extra endurance as well, and this is passive so they will always have it.)
    Next up is movement, people generally think gunners are mobile, this is not the case at all. They cannot move during most of their abilities, the exceptions being arcane barrage, time bomb, and dropping their HB unit. Scattershot does move them, but unless you are directly behind the boss it means you will have to re-position afterwards. (Remember the s in dps is second, you are losing damage when you have to re-position.) When using their strongest dps skill burst fire they are locked in place, replenishment locks them in place, charging mana missiles locks them in place, arc bomb and bombardment also locks them in place. If the tank isn't able to hold the boss in place gunners lose so much damage it is not funny. (Just to point something out too, burst fire also suffers when you have high ping. If you have higher than 100 ping you will not be doing much damage.)

    Archers on the other hand revolve mostly around a couple skills, half of which you can move while charging. Traps and rain of arrows take a very short time to cast as well. Radiant / Penetrating Arrow self knock-back can also be canceled out of using Final Salvo. (Which actually increases the speed of charging Penetrating Arrow.)

    Move speed normally doesn't matter, in this case however it is probably a deal breaker. Gunner has a base movement speed of 95, (lowest in the game,) archers without their move speed buff has 110. That doesn't seem like a big issue, except the part where the higher your move speed is the more you get per point added. In addition there's stuff like cage moves where you must get out of the way, on high ping it's actually impossible to do so on a gunner because they are so freaking slow.

    Next up defensive abilities. Gunners have 4 that can be used in PvE, 1 of which is more or less useless. Point blank is a skill that lets you hop forwards and backwards in quick succession and knocking back enemies on the 2nd hit. If you flip the camera you can use this to move slightly faster than a gunner is able to walk. (So yeah it's pretty useless.) Gunners main one is rolling reload, it moves a tiny bit in one direction and gives a 2 second invulnerable frame. Most I frames are around 0.5-1 seconds so this is actually pretty good. it has a cooldown of 5 seconds, resets scattershot, and if you have the rare glyph a 35% chance of reset. The main problem is you need to keep resetting scattershot with rolling reload to keep up your dps when AB is on cooldown, so rolling reload might not be up because you messed up and used it already. Gunners also have rocket jump which launches you a decent distance away. There is only two caveats, you must use rolling reload to increase the distance (the normal distance is fairly low,) and it does not have an I frame on it. So if you need to move, you have to use your I frame prior to using the distance move. The last ability you can use to defend yourself is recall, it has around 1.5 seconds of I frame, but a cooldown of 30 seconds, you can use it to move closer to your HB unit but you'll usually be keeping it close by so it can hit the backside of the boss with charges every time you use AB.

    Archer has a few close range abilities to help defend against mobs, but they mainly use 2 skills against bosses. (There's one other which is near useless.) They have the classic backstep on a 4.3 second timer, and Breakaway Bolt on a 7.5 timer. (assuming using glyphs to reduce cooldowns.) Backstep has around 0.5 seconds of I frame, where as Breakaway Bolt has 1 second I frame on it. Breakaway also moves you. They don't seem that strong all in all compared to gunners 2 second I frame, except you can use Backstep --> Breakaway Bolt --> Backstep very quickly and most bosses now have an attack where you need to I frame a bunch of things in a row. This also will move you pretty far away, unless you flip the camera midway through and you'll stay near the same spot instead.

    --End Of Text Dump--


    The whole point I'm getting at with all of that up there ^ is that gunners are more or less immobile glass cannons, once someone is good enough they won't have an issue in most of the game but when it comes down to it gunners are simply outclassed in not only damage but in every single way by archers. This is prior to the incoming buff. O.o
  • Breakaway Bolt iframe ends halfway the animation.
  • Breakaway Bolt iframe ends halfway the animation.

    Yep, but it starts just barely before you lift off.
    It's pretty generous all things considered.
  • mollyyamollyya ✭✭✭
    edited November 2016
    Gunner DPS is okay against stationary bosses like Verno.
    However, gunner DPS suffers a lot if she doesn't have a chance to burst fire for too long.
    For example, Lilith likes to random aggro, flip through tank, jump all way round, and summons aoes that either push gunner away or suck her toward. Gunner just can't fire her machine gun because tons of interruptions.
  • mollyya wrote: »
    Gunner DPS is okay against stationary bosses like Verno.
    However, gunner DPS suffers a lot if she doesn't have a chance to burst fire for too long.
    For example, Lilith likes to random aggro, flip through tank, jump all way round, and summons aoes that either push gunner away or suck her toward. Gunner just can't fire her machine gun because tons of interruptions.

    It's as much about Bluehole's latest boss design trends not putting Gunner in a position to succeed as it is that the class just doesn't have the same kind of muscle as the current top dogs, even if it were the case that I could hold my BF binding all I wanted.

    Having said that, OP, Archer is better suited to the pacing of contemporary dungeons in a way that Gunner is not, even now before the former's drastic buff to its mobility and damage. Hopefully in the future (despite Archer in Korea being in a league of its own), I'll be able to make some arguments in my favourite class' favor, but for now, the bow has the rifle beat.
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