[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
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Noctenium Infusion
Ever since the removal of alliance and dreadspire, the supply of Noctenium Infusion in game is swiftly depleting. Is there any way EME can add new ways to obtain Noctenium Infusions? I do appreciate the Noctenium Infusion box being today's calendar reward, but it hardly makes up to what's being used.
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Buut a new noc is coming, that will be time based instead of hits based
i don't usually activate noct unless its necessary and dps is doing pretty badly... with that i have tons of nocts stocked up from my own runs... burning through nocts mean you suck pretty badly in managing dps... noct in the end is luxury not a necessity
One thing that i hate about Tera, is the only mmorpg i've played that remove content to add later again with the same thing but recycled...We had Wonderholme they removed, added again later, removed again...
Played a ton of mmos and in almost all of them you can craft or do anything you want, not limited dungeons and runs, consumables, etc. Only in tera.
Because would have no reason to keep them open, would you run wolderholme on this patch know after a 15-20min run the only drops would be starfall materials that you need roll vs other 9 people, and can you find another 9 people to run with you?
I used Wonderholme as an example, i think is quite simple to see that. The point here is It's the only game i've ever seem that remove old content to recycle with same crap just different names. There's a lot of different people in this game, and guilds that has been around for years, group of friends and static parties that would love to run the old dungeons just for fun.
It's normal for games to remove old max level content. If you have too many dungeons at max level it divides the player base too much, there's also the fact nearly no one runs dungeons that give no rewards aside for achievements. Last patch and this patch finding a group for DFHM for example would take a very long time unless you had friends or a guild. People only ran that before because of Crusdade rankings. Essentially, they could have just removed it and not many people would be impacted by it. It was the same for WH, not many people ran it after it returned. This is also why the bigger pvp based games avoid having too many permanent game modes, Tera is honestly one of the very few games I've seen have this many while only being able to que for one at a time... and as you can see, it has caused a lot of issues.
Why do people want them?? CU?
While I'd admit I have loads stocked up, I have been burning them on trap runs in bulk (upwards of 200 per run). I approximate that I need about 50-60 more trap runs in a row before I actually deplete all of them.
Jokes aside, it doesn't hurt to have it slightly more common, it just means that it is easier to spam in PvE.
At least it isn't alliance times where you really burn 1k a day.
Tell that to warriors that depend on noctenium to perform their DPS rotations. Without noctenium it is laughable to try and build edge/scythe cycles.
^ This. I use noc a lot on my sorc, but she barely goes through it. One run doesn't even use more than 100 or so. Warrior blows through it like mad, though, and you can't obtain it quickly enough (from vanguards? lol) to make up for the rate at which you drain it.
Warrior is the one class that legit can't go without using noc. It is 100% mandatory - that's why they changed PB in KTERA, so we wouldn't have to anymore. But that's months away, and meanwhile we're in yet another situation where we have no reasonable source of noctenium, since dungeons don't drop it, like usual.
Perhaps it comes from the 30 man - I'm not entirely sure what all drops there. If it does, though, and it drops enough of it (since it's a once a week thing), maybe that'll be enough to sustain the warrior population.
LOL
so increasing a skill damage between 4-9% for every skill that consume noc isnt a PvE effect, i dont know what to say.
check
http://tera.enmasse.com/alliance-guide