[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Get back to me when you've played a healer, instead of watching a few priests and mystics play against noobs. I have glyphs and crystals for PvP. I used to be one of those healers that could kite half a team with ease. But now it's kind of problematic when dps hit 40k+ and I can recover 20k every 5 seconds. A good dps can stun/stagger lock you until you're dead...if you make one mistake, you have no hope of recovery.
Not only that, but it completely sucks trying to heal the other people on your team. Especially in cs, when people hitting a gate are easy targets. They take an insane amount of damage and I can focus heal 3 people for like 17k...yeahhhhh....that's totally going to be effective against the other teams aoe.
It's evidence that the rewards suck.
Exactly. Thanks for proving my point why it doesn't pop.
Of course it's not a state, it's a GAME. Even playing field is nothing unusual in a game, in fact, it's the NORM for 99% of games, video games, board games, everything. You speak as if it would make this game a black sheep amongst games if it had even playing field. When in fact it would make it more normal.
I think history proves that rewards are what drives TERA battleground popularity. For example, back when the old-days Kuma's was the most rewarding, everyone queued for it while at the same complaining loudly about how much they hated it. Because ultimately utility (fast queues) beats principle, no matter how "bad" the content is.
However, since this game has a PvP gear aspect to it, it would make the most sense for the most-rewarding end-game PvP content -- whatever it is -- to make use of that gear, since that will drive participation even further (since you need to PvP to earn the gear). It provides a secondary reason to keep on playing, creating a sort of loop (need the gear to get an edge in the content, the content is the most effective way to get the gear).
Now, you might argue that PvP should never have a gear aspect to it at all, and it should always be 100% equalized so that it's completely about skill and not about gear. Let's assume for the sake of argument that they could find some way of making equalized gear that was equivalent to +15 gear with the proper rolls for each class, and not the problematic version we have at the moment. But, if they did that, then you'd really need to carefully consider the game's reward structures. At the very least, you'd probably have to a lot more about ranking (as the OP implied), as there has to be some sort of on-going reason to keep playing. Right now they are using a gear race as they do in PvE. I've often questioned whether that's really the most appropriate thing (and they've had lots of trouble balancing it over the year as well), but if not that there needs to be something. Right now it seems like they're kind of deprecating PvP gear bit by bit, but they haven't put anything in its place.
Thank you so much for listening to the pvp community. For once it feels like the minority is being listened to and treated respectfully as a player base.
You're right but it's better late then never. Also, it will prevent the remaining pvpers from leaving at least.
please spare us the sweet talk, some of us been playing the game since the start and have countless of hours hitting 10,000 hours in this game...
fwc been poping last patch cause of vm mats i know this casue i was one of the people who que fwc for this very reason so your fuckin argument is flawed...
also, you post saying that tank/ kuma is more rewarding in term in credit than fwc... please go play those [filtered] bg and report back...
just a note, tank/ kuma only pops more often cause they have a larger matching pull otherwise they would be dead too had they been strictly 65 bg... not to mention there's an entry daily limit to that tank crap.
hmm no, u posted false numbers since these are with no contribution.
i will admit that cs gives more but that bg takes longer to finish so its time vs rewards... fwc is second rewarding bg.
please show the true numbers dont throw in false numbers to defend your arguments.
I don't think you understand what rewards means. You look at numbers and say identical to last patch, are you for real? Look at the whole picture. Look at relative rewards to other BGs or content. Look at the fact that, according to people like you, "everyone has Conflate cause it's so ez to make", so they don't need credits (doesn't matter if it's eq or not). Conflate is OLD gear set, so they have nothing new to get (for say GvG or CU), because it got buffed. Lack of Imp mats doesn't help either. In fact, it's old gear to begin with. This wasn't the case last patch. I cannot take you seriously if you think that rewards staying the same when stuff in it becomes obsolete means "they are the same", really?
That's how you properly judge rewards.
Oh: https://forums.enmasse.com/tera/discussion/9221/make-power-hour-permanent
Your turn.
You talk as if it's reverted already or know the future. You're the one salty enough to want it reverted in the first place (well by "you" I mean as plural form, not you specifically).
I'm only salty that @Spacecats has an obvious bias towards certain players, and completely ignores the others, nothing more. It doesn't mean he has done anything (yet). And by "bias" I mean such a strong bias to even take a stance against the developer and so on... you know, requires quite the effort.
Effort that makes other players salty on purpose.
Reaper is just unbalanced lol
Priests and Mystics just get deleted once they get stunned and comboed.
Brawler is (un)surprisingly weak, because lancer still > brawler in pvp which is fair
Backstab warriors actually get credit off it because without stun reduction the stuns is still near infinite.
I actually feel less tanky than I were if I am in midtier pve vs a +15 proper rolled vm (with pvp crystals of course) just because of how bad the gear is.
From what I have seen so far those "gear carried" are still winning, in fact they stomp the enemy team in the first minute and the enemy just go to either swim or afk inside the base, same as when it was unequalized. Really doubt you were kicked because of a blue weapon, it is most likely that you got kicked because of feeding, trolling or using wrong crystals.
nope, i was wearing perfect crystals and it happen more than once... the funny part i'm ranked and usually end up in the top 3 yet i get booted like trash the irony... as i said i know nobody in the game or talk to anyone so go figure...