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Literally LOVING equa Fwc, yes i really do

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Comments

  • conflate only took 2weeks to get (i know as farmed 4 and a bit sets of it) so complaining about it and +15 shows you either didn't play much or never bothered with gearing (both aren't really excuses way i see) and eq is cancer, at least conf vs conf your not 2shot ... so why is eq a thing to begin with?
  • 66ECX7NAN766ECX7NAN7 ✭✭✭✭
    What's next, they remove crystals from battlegrounds so players who haven't bothered to get pvp crystals aren't at a disadvantage?
  • YamazukiYamazuki ✭✭✭✭✭
    TWMagimay wrote: »
    Yamazuki wrote: »
    Realistically BHS isn't going to go with an equalized system like GW2, it would involve them fixing and changing things which they rarely do. I did like how GW2 handled pvp as I pvped more often there than on Tera. It seems they either want to impose their version of equalized gear, which some don't like (due to stats missing), or a pvp set option which some don't like (due to it imbalances). It's why I had said they can either make equalized gear better and balanced, or just make it so any given pvp set is just easy to obtain essentially making it as if it was equalized. It's generally better to ask for something realistic even if it's not the best option than to ask for something impossible and get nothing.

    Because asking for "better and balanced" eq gear is totally realistic and not at all absurdly vague. Also, the last few patches have had the (probably) easiest to obtain PvP sets(at least I can't think of any that were easier) and, yet, this is the time they chose to eq FWC....

    Changing the stats (which they have done before...), or giving a set for pretty much nothing, is completely different than entirely changing a system.
  • TWMagimayTWMagimay ✭✭✭✭✭
    edited November 2016
    Yamazuki wrote: »
    Changing the stats (which they have done before...)

    Changing them to what? Give healers triple cdr? Triple as? Triple heal? All of the above? None of those? And keep changing them every patch to match the meta for every class?
    or giving a set for pretty much nothing

    Yeah, there's no way that'll mess with PvE. Not like it's happened before or anything...
    is completely different than entirely changing a system.

    True. It has the advantage of achieving absolutely nothing and the potential of screwing with other parts of the game. And it's not like they've ever changed any systems or completely reworked stuff before *cough*kumasylum*cough*flyingmounts*cough*consumables*cough*enchanting*cough* Sorry, there's something in my throat.
  • BorsucBorsuc ✭✭✭
    edited November 2016
    TWMagimay wrote: »
    Changing them to what? Give healers triple cdr? Triple as? Triple heal? All of the above? None of those? And keep changing them every patch to match the meta for every class?
    What? CDR itself is a [filtered] stat that should have NEVER EXISTED. In fact it did NOT exist during VM1.

    So these kind of massive "changes" only apply when it's convenient to some people or something? Since CDR is the one thing that destroyed any mechanic balance in this game since WH. Could just as well get removed and all back to how it was during VM1, best times.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Borsuc wrote: »
    TWMagimay wrote: »
    Changing them to what? Give healers triple cdr? Triple as? Triple heal? All of the above? None of those? And keep changing them every patch to match the meta for every class?
    What? CDR itself is a [filtered] stat that should have NEVER EXISTED. In fact it did NOT exist during VM1.

    So these kind of massive "changes" only apply when it's convenient to some people or something? Since CDR is the one thing that destroyed any mechanic balance in this game since WH. Could just as well get removed and all back to how it was during VM1, best times.

    It doesn't matter that it didn't exist 4 years ago.It exists now.

    VM1 was the single most cookie-cutter time in this game. 0 options, 0 build diversity. If you think that's best, well, that's your opinion. And I have no idea what that question is supposed to mean.
  • BorsucBorsuc ✭✭✭
    edited November 2016
    TWMagimay wrote: »
    It doesn't matter that it didn't exist 4 years ago.It exists now.
    You know what else exists now? Equalized gear with the stats it has. Cherry picking only the changes/updates to the "meta" that you like doesn't make your point any more valid. People who accept CDR have no room to complain about the eq gear lacking it or whatnot. Because they've already accepted a change others hated (CDR being added to the game), who are you to think your opinion is somehow more valid then theirs back then? Either you embrace every change or none. You can't say "oh BHS did right to introduce CDR" and now "BHS did wrong to add eq gear" and expect it to be some kind of objective argument.

    Also the question was just in general but basically implied what I said above. e.g:

    VM2 patch lands, I speak against CDR, find it [filtered] -> people (who probably are against eq now lmao) say "deal with it"
    This patch hits, they speak against eq -> me (and others who loved VM1 times) say "deal with it"

    What makes you think the first case is somehow more valid? Keep thinking it's different just because it suited your opinion. (once again speaking in general, not to you specifically, was explaining the question)
  • BorsucBorsuc ✭✭✭
    edited November 2016
    Yeah, Conflate is so easy to obtain, does it come with IV Etchings too?!?? Oh wait, that's 30-man raid I forgot.
    hellno wrote: »
    First I want to point out the Queues for BGs are more than enough proof that the majority of the player base prefer Non-EQ FWC. This is a fact and not a matter of opinion.
    Nope it's a wrong opinion. This thread proves it wrong, deal with it.

    The Queues prove one thing: REWARDS are what makes it pop, by far. Including this thread. VM7 is old gear now so even if it was obtainable from there it would still be way worse reward. The relative credit reward is also worse for FW compared to Kuma/Tank BGs etc. It's simply not the best BG anymore to farm KS credits, deal with it.

    What is fact is you overlooking this simple fact. Last patch made FW so spoiled, now they start with their stupid reasons not realizing what actually made it pop.
  • Totally true that people want rewards for what they do in a progression based game. That's why old dungeons are hardly ran. If dungeons were equalized they also wouldn't run them because there wouldn't be a point.

    Yes fwc rewards were nerfed, but that's not why people stopped queueing it. The better pvpers stopped because they can't use their gear. Casual PvPers stopped because the better pvpers premades stopped queueing, making the queue times longer. And they just want faster pops to get their credits. The only reason kumas pops now is because lowbies queue it to level, just like how cs used to be.

    And this thread doesn't prove people want this eq gear in fwc, only like 2 people have commented to keep it this way.

    PvP is dead because the people who supported PvP and ran it want a way to prove their skills and there is no way of doing that atm. And the people who obviously supported it and care most about it are the ones with gear. They took away a way of proving ourselves in PvP and then took away one of the most popular ways to use our gear.

    The fact that almost no PvP is done now is a clear indicator that the removal of the crusade and a shift to eq gear was just bad for the PvP scene. Anyone saying otherwise is just ignorant or trying to bait.
  • kamizumakamizuma ✭✭✭✭
    [
    Totally true that people want rewards for what they do in a progression based game. That's why old dungeons are hardly ran. If dungeons were equalized they also wouldn't run them because there wouldn't be a point.

    Yes fwc rewards were nerfed, but that's not why people stopped queueing it. The better pvpers stopped because they can't use their gear. Casual PvPers stopped because the better pvpers premades stopped queueing, making the queue times longer. And they just want faster pops to get their credits. The only reason kumas pops now is because lowbies queue it to level, just like how cs used to be.

    And this thread doesn't prove people want this eq gear in fwc, only like 2 people have commented to keep it this way.

    PvP is dead because the people who supported PvP and ran it want a way to prove their skills and there is no way of doing that atm. And the people who obviously supported it and care most about it are the ones with gear. They took away a way of proving ourselves in PvP and then took away one of the most popular ways to use our gear.

    The fact that almost no PvP is done now is a clear indicator that the removal of the crusade and a shift to eq gear was just bad for the PvP scene. Anyone saying otherwise is just ignorant or trying to bait.

    another interesting thing about the "rewards" aspect is that the "value" associated with most items obtained through credits (ie nodes/badges) have dropped considerably in value because... guess why.... there's no reason to gear up in pvp gear anymore! Look at this point in time after a new gear set vs same amount of time after vm7 came out and you'll see that insanity badges are already 1/2 the price of when flatarium nodes came out. Gearing material like spellbind/alkahest/feedstock ect. have also lost much of its value relative to the same time frame when vm7 came out. Pvp is continually becoming less and less "materially rewarding" to play simply because the need to gear up in pvp gear is gone.
  • edited November 2016
    Glytchtrash

    If what you are saying is true, maybe 3s man should be poping like 4th of july, right?
    Ok so here is the question fwc r dead because of the Equalized gear or is it because the rewards? Well...

    6 facts:

    -At this weekend with double rewards fwc was popping insanely.
    - Cs queue before the patch was hardly poping at rush time, now it has the avarage queue time of 15-10 minutes at rush time (this is a 40 man queue, even hard to pop)
    -Cs always has been a Equalized battleground
    - Fwc queue time before the patch has the avarage time of 10 minutes on rush time, now its hardly pop
    - Fwc were non Equalized and now it is lile CS.
    - before the patch fwc has good rewards, now after the patch cs have good Reward.

    Lets think about this fact, was it the Equalized gear? Was it the rewards?
    I think i know the answer but i will let you guys look into the facts yourselves.

    Kamizuma

    Thats true. So if them change the pvp market goods probably things are going to become better, not related with Equalized gear itself. Just put pve things on store.
  • Yeah sure just a slap indaface for mofos that farm the [filtered] for weeks if not months~ totally not being raped by +15 p2w in the process to get [filtered] conflate gear but hey, w/e right? let's go with eq smfh (class balance is sooooo good right? RIGHT!?)
  • BorsucBorsuc ✭✭✭
    edited November 2016
    Totally true that people want rewards for what they do in a progression based game. That's why old dungeons are hardly ran. If dungeons were equalized they also wouldn't run them because there wouldn't be a point.
    No, it's because they have alternatives. FWC is not the only BG in the game, but previously it was the top BG which spoiled people into thinking it was more worth than it should be.
    PvP is dead because the people who supported PvP and ran it want a way to prove their skills
    I think you need to replace "skills" with "gear" to have a point there.
    kamizuma wrote: »
    another interesting thing about the "rewards" aspect is that the "value" associated with most items obtained through credits (ie nodes/badges) have dropped considerably in value because... guess why.... there's no reason to gear up in pvp gear anymore! Look at this point in time after a new gear set vs same amount of time after vm7 came out and you'll see that insanity badges are already 1/2 the price of when flatarium nodes came out. Gearing material like spellbind/alkahest/feedstock ect. have also lost much of its value relative to the same time frame when vm7 came out. Pvp is continually becoming less and less "materially rewarding" to play simply because the need to gear up in pvp gear is gone.
    LMAO wasn't Conflate super easy to make and everyone had it who wanted to participate in FW anyway? So what's the difference then! Funny to see people shoot themselves in the foot. It can't be that Conflate is actually old gear and same with VM7, nah.

    Eitherway you lose your argument. Because if not, then you have to admit people would queue FWC without Conflate, which proves what losers really wanted, to stomp undergeared people.
  • kamizumakamizuma ✭✭✭✭
    edited November 2016
    Borsuc wrote: »
    Totally true that people want rewards for what they do in a progression based game. That's why old dungeons are hardly ran. If dungeons were equalized they also wouldn't run them because there wouldn't be a point.
    No, it's because they have alternatives. FWC is not the only BG in the game, but previously it was the top BG which spoiled people into thinking it was more worth than it should be.
    PvP is dead because the people who supported PvP and ran it want a way to prove their skills
    I think you need to replace "skills" with "gear" to have a point there.
    kamizuma wrote: »
    another interesting thing about the "rewards" aspect is that the "value" associated with most items obtained through credits (ie nodes/badges) have dropped considerably in value because... guess why.... there's no reason to gear up in pvp gear anymore! Look at this point in time after a new gear set vs same amount of time after vm7 came out and you'll see that insanity badges are already 1/2 the price of when flatarium nodes came out. Gearing material like spellbind/alkahest/feedstock ect. have also lost much of its value relative to the same time frame when vm7 came out. Pvp is continually becoming less and less "materially rewarding" to play simply because the need to gear up in pvp gear is gone.
    LMAO wasn't Conflate super easy to make and everyone had it who wanted to participate in FW anyway? So what's the difference then! Funny to see people shoot themselves in the foot. It can't be that Conflate is actually old gear and same with VM7, nah.

    Eitherway you lose your argument. Because if not, then you have to admit people would queue FWC without Conflate, which proves what losers really wanted, to stomp undergeared people.

    I said if you compare the price at the same points in time of the similar equivalent-use items --> cont/flat nodes back then vs insanity/victory badges now it's clear that people don't value pvp related items as much in this game anymore. Making one of the very few places left to need pvp gear equalized has a lot more consequences than just affecting that one bg. Is equalized in of itself a bad idea for specifically fraywind and the bg itself? I don't think it's a bad idea if it's done correctly but for the game health as a whole it's not good.
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