[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Recent Server Stability Issues

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Comments

  • ZoknahalZoknahal ✭✭✭✭✭
    I am currently not having any issues with the server, probably because i use Pingzapper to be able to play TERA ever since the last patch. It is weird tho, that before patch, i was able to play TERA without Pingzapper smoothly, but after patch my ping would jump straight to around 1k, which made the game highly unplayable for me. Tried everything from contacting EME support, to contacting my Internet Provider, even testing new routers/modem combinations and modem routers. None of them were able to help and i still use Pingzapper to this date. Zayo being turned on and off may be the reason why all of this keeps happening from my end tho.
  • kubitoid wrote: »
    But just turning off Zayo and switching to Savvis isn't a magic fix either -- it'll make things better for some and worse for others, as happened last time.
    kind sir, what do you suggest in this case? looks like stalemate situation. maybe you already have some fresh thoughts on a matter?

    For EME, all they can do is keep pressuring their service provider to push complaints up the chain and hope for the best. They can try toggling routing providers if they think it'll be better, but the test last time wasn't promising (better for some, worse for others). Trying to move to a different datacenter isn't very promising either; other providers in Chicago will come down to the same main routing providers, and moving to a different city could introduce new problems (and again, a lot of the problems that are showing in the trace aren't even in Chicago itself anyway).

    For people affected, until the issue is resolved, the only thing you can really do is try to bypass the bad route manually, and the only real way to do that is via VPN. Unfortunately, for good VPN providers, it involves paying a small monthly fee, and I'm sure people would (rightfully) say it's not worth paying for a VPN to pay a F2P game. But, for now, that is the best way to workaround the problem, even though you shouldn't have to resort to that. (And if you do try a VPN, the trick will be to find a node that bypasses the problem. Sometimes it may not be the most obvious one.)
  • Alot of this dcing and lag spikes started when the SS and RM dungeons were added. Perhaps it's those combined with the characters in them? I did my first and last run of RMNM, it was lag spike.....die, lag spike......die for an hour, then i dced and came back to the same business. So perhaps, the update regarding these two dungeons could be a good place to start your bug search.
  • kitekaka4 wrote: »
    After maint I'm having twice more ping than usual. I hope it will go away soon.
    Similar issue here. Usually I have 155ish ping and now its 215-275.

    and it's going up now. :(
  • edited November 2016
    Alot of this dcing and lag spikes started when the SS and RM dungeons were added. Perhaps it's those combined with the characters in them? I did my first and last run of RMNM, it was lag spike.....die, lag spike......die for an hour, then i dced and came back to the same business. So perhaps, the update regarding these two dungeons could be a good place to start your bug search.
    The main issue in question isn't on the server itself but on the route that affects people depending on their location/ISP. So the contents of the updates aren't related to that issue.

    It may be there are also some other issues related to the new dungeons, but it isn't the primary issue, anyway.
  • Here I was thinking that there was something wrong with my connection so I stopped playing TERA a while ago cuz even though I live in TX, I get ping spikes at peak hours that make the game unplayable for me. I would randomly jump between 200-1000ms when I used to be a steady 60-90ms... If it was a consistent 200ms then I could have adapted but rapidly spiking then dropping made it hard to gauge.

    After doing a lot of research and Speedtests, I found out it wasn't my PC/Modem/Router but something on the path to the TERA servers. I thought it was my ISP throttling and couldn't get anything resolved so I just resigned myself to thinking "I just can't play TERA anymore." Thinking it was on them, I didn't bother TERA Support. I ALWAYS check to see if its me or anything else before bringing it up to a company's Tech Support just to have all my bases covered.

    A few months later, now I find out that I may have been the early bird to this problem because my Tracert looks the same as others here... Ping spikes between 6pm - 11pm at around the same jumps.... Well... I HOPE this is the problem at least..Cuz I would like to log back on to see what changed...

    TL:DR:

    I quit Playing TERA due to these ping spikes months ago thinking it was my ISP's fault.

    For information purposes:
    ISP: Time Warner (Spectrum now) ... Different company than other's reporting so it could still be their fault. IDK anymore.
  • Alot of this dcing and lag spikes started when the SS and RM dungeons were added. Perhaps it's those combined with the characters in them? I did my first and last run of RMNM, it was lag spike.....die, lag spike......die for an hour, then i dced and came back to the same business. So perhaps, the update regarding these two dungeons could be a good place to start your bug search.

    SS is unplayable, can't get a stable ping for at least 1 min. Spikes and DCs are real.
  • So, I just peeked at the patch notes, and I noticed nothing about lag issues. Is it still going on?
  • Alot of this dcing and lag spikes started when the SS and RM dungeons were added. Perhaps it's those combined with the characters in them? I did my first and last run of RMNM, it was lag spike.....die, lag spike......die for an hour, then i dced and came back to the same business. So perhaps, the update regarding these two dungeons could be a good place to start your bug search.
    The main issue in question isn't on the server itself but on the route that affects people depending on their location/ISP. So the contents of the updates aren't related to that issue.

    It may be there are also some other issues related to the new dungeons, but it isn't the primary issue, anyway.

    He's right in the sense that the issues started during the SS patch, because they did. No one I knew had lag issues or constant DCs before that.

    Fact is, though, that if they do nothing like they have been (not saying they haven't tried anything - just saying that they never even bothered to mention that they turned Zayo back on, and ever since, all we get is reactive "we're looking into it" responses rather than proactive updates on progress) - both NA and non-NA players get these lagspikes. Doing something is better than nothing - and while I'm sure they're at least brainstorming, we're not seeing a speck of that brainstormage, which makes it a little hard to justify not cancelling elite when I can't even play half the time and have no idea if they're going to fix it or not.

    I've never seen a routing issue affect a game like this before, but it doesn't say anything good about EME that they've let this go on for months without even bothering to attempt a fix - or, hell, even acknowledge the issue - only doing so when it's gotten so bad that actually being able to play is hit-or-miss on any given day.
  • voidyvoidy ✭✭✭✭✭
    So, I just peeked at the patch notes, and I noticed nothing about lag issues. Is it still going on?

    I have experienced zero lag since that one day where it was really bad for five hours. EME, if you changed something it worked (for me at least). Kudos.
  • DelusoDeluso ✭✭✭✭
    Is this for real? 700+ms in CS?
    500+ms in Highwatch?
    Sigh.
  • ping spike and delay is happening again at today
  • DelusoDeluso ✭✭✭✭
    Yeah, tried to online but with 500-3k ms spike.
    Guess nope.
  • Is the server down?
    I got error saying 'cannot connect to server list'.
    Restart my launcher and now launcher 'cannot connect to /signin page'.

    But forum is up, server status page is also up..

    :( the world is ending, isn't?
  • 18eaa69eeca943239e0ed1704ffc4045.png
    Turn this [filtered] Zayo off, god. I don't care if with it i'll play with less 40ms, this doesn't matter if I desync in every single attack from RMHM first boss and die. @Denommenator @Spacecats can please Zayo go away and never comes back?
This discussion has been closed.