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Class balance
Maybe Bluehole can actually learn how to do it? What is the point of buffing a class through the roof, then nerfing it into the ground?
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It started with those people whining about Elite Status
Then they whined about no auto win in Kumasylum
Then they whined about being out healed by the priests
On top of it all Bluehole kept changing the rules of character development; economic and gear.
Instead of being creative and adding new content, they simply re-stated old content after removing it from the game and then re-adding afterwards.
And so instead of complaining, I stopped playing, cause I didn't want to complain any more.
Let the devs get off the shrooms that they keep putting into these mmorpgs maybe I will come back.
No player, regardless of what class that player chooses, should feel like the game (no comment about people) is disregarding that class. And this happened repeatedly.
First Lancers were noticing that they were being nerfed and neglected.
Then other DPS classes were hurting when the newer DPS classes came out.
The healers were nerfed to the point people playing them felt as though they were being discarded outright.
People who spent a great deal of time, effort, for some; money and dare I say it; love began feeling like BH simply did not care about them, what came before and the general dynamics of the game as a whole. And so they left
When I stopped playing the game, I had full Tensus at +15... I worked quite hard for it, and put in way more hours during the day playing the game then I should have getting the gear. I did it because I thought it was worth the effort. As a healer, I don't expect to do as much damage as DPS, I don't expect to take as much damage as a tank, but I expect to out heal you all. My main weapon as a priest is not dps points but healing points. And trust me when I tell you that my proudest moment in the game was when I healed my way to top spot in Corsair's Stronghold. And it was very gratifying to have other players express joy when I would be playing on their team.
As a healer, my main offensive weapon, is not any of my dps skills, they are my heals. I need to be able to out heal damage given in order to be able to take down my opponents through the death of a thousand knives. A small cut here, a small cut there.. until the enemy is finished.
Why does the game need to balance stats the way I suggest, because in a group, we all rely on each other. We are a team. I heal focused primarily on the tank and group healing when things get hairy, tank keeps agro while DPS tears down the enemy, unless the ADs start coming after me and then they had better save my pretty but sorry behind, because if I go down then the tank goes down and then the DPS goes down. Its a team effort, and everyone better have courage and good situational awareness.
The practical reality is there will always be players more or less skilled, players with better gear or with lesser gear, and / or higher or lower levels and the combination of all those factors should determine success or failure. But... if you had a perfect AI playing a top of any class with top gear, fully enchanted, perfectly crystaled, going up against any perfect AI playing any class statted perfectly and the clock set on infinite and have them duel. Those 2 AIs should be bashing each others silicon brains out forever.
Thats the measure of balance. No class should have an overall advantage by the fact of its existence. And that is simply not the case at the moment. It hasn't been for a long time. And thats why this game stopped being fun for alot players and thats why they left.
You also cant take serious some demands of players. Some class balance ideas are horrible and they just make their main class op.
Class Balance is a interactive method, due the multiple rotations and gear combinations that are possible. The only way for us get is BHS create a Class Balance Council with members of all publishers along with a test server in order to filter and test ideas.
Actually i will create a thread about this
What you defined isn't "balance". Classes should be able to win against another class in a duel. It's called class strengths, and this applies to pve. The community focuses so much on how much damage a class has that it ignores every other aspect of the class. Classes are better at different situations, one could very well be made to be very good 1v1 but not as good elsewhere, while one who isn't very good at 1v1 being superior at the group oriented pvp. That's not an imbalance. The same follows for pve, not all classes can have equal dps, as that would be imbalance. Why should the current Warrior or Archer have equal damage to a Berserker? Not only are they safer, and one is range, but they can support the group with their debuffs until they are removed. Having them deal equal damage would not be balance. Unless you make all classes basically the same, they'll have their own set of strengths and weaknesses, which makes them better than others for various situations.
Just look at the Brawler vs Lancer issue. Are you really going to tell me it's balanced a Lancer can do almost as much damage as a Brawler just because both are tanks? Lancer has the superior standard endurance debuff, 2 auras, more iframes, and a shield for face tanking flat damage, and a lower cool down on mobility and damage reduction abilities. This is why the community can't be taken seriously when it comes to balance. All people ever want is for their class to be the best, and that's honestly it.
https://www.twitch.tv/luxrayxz/v/99861934
You are clueless, do you even play Tera or you are talking about some FPS game like CS:GO, BF, etc where player skill really matters?
Just look at this chart for Nightmare Lachelith: http://imgur.com/a/iMDAK
We're talking about skilled players here, look at that 50% dps gap between dps classes, keep in mind that the weakest classes got [filtered] party utility too..
This game is unbalanced as ever, BHS (not EnMasse) is doing nothing to balance classes, they're just buffing already good dps classes (i.e: Archer) to be more op than ever.
They just don't give a [filtered] about class balance. BHS rly think that broken af classes = More rerolls = more emp sold.
That's why they just change who is the op broken class every patch but never rly balance things, since idk, reaper release?
I think that after some time, many ppl will just leave Tera for good after they realise that they are just wasting time perfecting a class...
And after 2 years of Tera, i rly think that this "get gud/know your class" is a huge fallacy.
In fact, right now, pve wise a low ping average FOTM dps class > high ping skilled "weak" dps class, so where's the skill factor??
Imho, at least on pve, skill is only 40% of this game (and that's already huge for a MMO). Only "skill" can't get you that far, maybe that's why we don't see gunners/slayers or high ping players on top of the dps charts?? ...
class balance cant exist because of how different the classes are. have you ever even pressed P to look at your stats? they are different between every class.
since every class plays so differently, good class balance will never exist. if a dps class has a superior kit (because of the skills they have) they will almost always succeed against those with less of a kit (less skills given to them). you cant just add the same skills to every class like give rallying cry to a reaper or give kaias to ninjas. because that would imbalance the classes even more.
player skill is not a factor because every player plays differently. there will always be a better player of the class you play than you. this happens no matter what. if you are good at your class, you will succeed regardless. because of how garbage pvp is in this game, you will find that a majority of the same classes remain at the top because of their superior kit.
gear is more important than player skill with how imbalanced pvp is. if you have potato gear, you will not perform well against a player with BiS gear. period. i'm not talking about like conflate vs ambush. i'm talking about like slaughter vs ambush. the differences between the gear is so great for pvp that you will stand no chance.
you said in your previous posts that you play a healer. and that you queue battlegrounds that are EQUALIZED. this is a major red flag because of the equalized gear you are given. you cannot complain about class imbalances and then say you play cs. it's a known fact for a very long time that the equalized gear healers receive when playing these equalized bgs are garbage. healers will get destroyed very easily because the dps have better equalized gear than the healers.
if you're talking open world or un equalized pvp then i don't understand what you mean. small scale with the BiS gear you had at the time, you shouldn't lose to any class no matter what. because of how strong healers are, there shouldn't be a way that you lose if you properly build your class right.
bottom line is that balanced classes will never exist. you can't balance classes to be equal while coming out with new FOTM classes every so often. the older classes are not meant to perform as well as the newer classes unless they're revamped. that is a given.
complaining won't get you anywhere when trying to balance classes.
if you want your class to perform better, perform better yourself. only then will you see results.
Given how differently they play, that's purely due to how the dungeon is configured.
Let's hypothesize two classes here: Nuker and Blaster. Nuker is quite good at single target damage and Blaster is quite good at AOE dmg.
Against a single boss, Nuker is dealing 1000 dps while Blaster is only dealing 500 dps.
Yet against mass amounts of mobs, Blaster is dealing 500 dmg per mob while Nuker is only doing 1000 to a few of them.
So Blaster ends up with 6000 dps while Nuker is only at 3000 dps.
Players frequently value the single target boss fighting dmg as superior and so you see more emphasis on the single target dps of training dummies and boss fights. But it's merely that the fight mechanics involve a single target to spank. The holy trinity shines in these scenarios: Tank, Healer, Nuker. This doesn't make hybrid classes, aoe classes, mobility classes, stun classes, or support classes useless... it just makes them different. Were you to give them a dungeon where AOE is more important than single target, Blaster would *BLEEP* the *BLEEP* out of Nuker on the damage charts. Similar to how classes that require long windups do poorly in dungeons where maximum mobility is required.
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As an example, Warlocks were considered highly inferior to Mages in Molten Core in WoW. Mages had the ice spec that was crazy dmg while Locks had to rely on their shadow which was extremely subpar due to them being a hybrid tanky mage at the time (they changed the game later for everyone to be similar). Yet people still brought a few warlocks on the raids because only a warlock could Banish a certain demon mob in a particular boss fight that was just too hard without them. Eventually they were eliminated entirely when people felt like they could just tank through the dmg with their new gear.
Eventually, new raids came out and Warlocks were suddenly the top baller dps. Mages were useless because they were stand and fight casters while Locks could DoT everything in sight and stay mobile. So people only brought Mages for their food and water and intelligence buffs. They were walking food dispensers that you never needed more than 1 of. Quite the flip!
Then Undead World came out and Paladins got a revamp. Since they did holy dmg and bonus dmg against undead, they were easily THE TOP DPS IN THE GAME. A freaking tank/healer guy was outdamaging Rogues and Mages because of their AOE holy spam.
Healers also had a conflict. Paladins were terrible healers but quick at healing. Priests were amazing healer but so slow they could only heal one target at a time. Druids could HoT making them more effective for raid heals but it was always good to have a paladin around for the Buffs and Auras they brought. Every class had its place.
Moral of the story... class balance is an illusion brought on by circumstance. Just make your classes diverse enough that people want to play them and if their populations begin to drop give them a buff up to make them interesting again. Since almost no one even plays Archer, they're getting a revamp. Sorcerers were in a similar boat. As terrible as Slayers are there are still plenty of them and Gunners are a favorite class of the game currently. Lancers and Zerks need their revamps next but Priests, Mystics, Ninjas, Reapers, ... they're commonly seen everywhere and don't need squat yet.