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Do you need +15 Ambush?

245

Comments

  • Sort of just log on n chat with friends or AFK in town now
    Lose the passion on Tera, both FPS n Ping really make me don't wanna try anything. Gear also mean too much now for some people and I sort of have enough with the RNG on enchant/MW.

    Ping mean a lot. It does mean a lot even just 50 ping different, but that only for people who trying to do better or who can do even better with just 50 ping different. 500-600 ping can do stuff? You ever experience 250 ping triple drop event back the day on MC queen that can wipe like crazy?

    500-600 ping can still do stuff, but probably only can do half or less than half of what you can do. At least this my past experience on other mmorpg.

    Why I need to hold back on a game cause fps n ping or even players in group? This not fun at all...
  • Obscumbra wrote: »
    Fulzoid wrote: »
    Obscumbra wrote: »
    Fulzoid wrote: »
    Obscumbra wrote: »
    Fulzoid wrote: »
    Where to begin... let say
    HarrowHold can't really be considered "new" dungeon to NA since every second of every fight has been described into guides, videos and stuff. NA should do better than any other regions since they do have this much information. Although this isn't true at all. Fact is that Tera players aren't elitists, they're no good at all. Facts that HH is actually runnable in Guile+12 (Korean run it that way), and here that only 1 server managed to do is only due to practice that NA no longer have. They don't learn to play, they learn how to copy thru dungeons, and doing so, you get stuck not learning how to survive in any ways.

    Beside, thinking that NA will, one day run HH with guile+12 is probably a dream... But anyway, I'll keep hoping for your own sakes that happen.

    You do realize that they have talents that can easily make up the difference between Guile and Ambush.

    You do realize that is the very point I made? then I said "but NA won't make it". Thx for repeating myself though.

    That wasn't even your point. Your point was that NA had the advantage in guides but can't do it in Guile while the Koreans can, ignoring the fact that they all have sub 10 ping and actually have that talent system and the fact that the same guides are available for EVERYONE else. NA took under 12 hours to clear it while dealing with massive packet loss and server lag every 20 minutes. EU took 3 days, and EU has things like CAP to make shield phases and overall DPS a joke. As to the Guile point, Koreans make up the difference of gear by having Talents, which for some classes can easily add over 25% DPS, more than what going from Guile to Ambush (and other things like Etch 3s and Dyads) gives.

    Having 1 Guile alt get carried by 29 others also doesn't count as "Koreans run it that way".

    I had many points in my statement, and it was 1 of it. Beside, I talking about full Guile +12 group running HH. You make me think of those noobs who didn't believe when a full group of +12 Dreadnaught ran SSHM before Ambush patch. Yet it can be done. Samething happen here, skills overcome gear by alot, and NA doesn't have any. The "Best of Tera" usually are "casual players" elsewhere and that is a fact. Yes they do have lower ping, I do not deny that. As for EU, I careless about them, if they're as terrible as NA, good for them, who cares?

    I gotta love the part where you say Ambush is 25% better than Guile, excluding etching/dyads, made me laugh.

    Full Guile groups doing Phase 4 in NA is near impossible. After 10 minutes on Phase 3/4 past 90%, the boss straight up becomes impossible to kill. It's not like Queen where she takes normal damage. Assuming you can even break Phase 4 shields in Guile (full VM8 raid with some of the best players in the game almost failed the final shield by 1-2s with everyone up).

    Doing an easy hard mode using low tier gear without any real DPS check doesn't prove anything.

    As for Ambush vs Guile, you clearly don't know how to calculate damage.

    Difference in attack modifier between +15 Ambush and +12 Guile: ~11%.

    Difference in damage lines: 12% (6% from +15, 6% from the flat damage line), or about 8.2% raw damage against enraged monsters and 10% raw damage against unenraged monsters if you have standard rolls and VM gloves.

    The difference in raw damage between Guile and Ambush is only about 20-21%. Add in Dyads (about another 0.3 Crit Power) and an Etch 3/4 and you have about another 5% damage.

    The damage difference isn't as big as you think.

    From MT... explains alot on the "I'm elite, you're [filtered]" speech of glory. Enough with those kind of people... Clueless and wanna remain clueless, so why would I waste my time on teaching them... Quote them and they proove you they were wrong XD *Shrug*. Done here.

    Minazuki wrote: »
    Sort of just log on n chat with friends or AFK in town now
    Lose the passion on Tera, both FPS n Ping really make me don't wanna try anything. Gear also mean too much now for some people and I sort of have enough with the RNG on enchant/MW.

    Ping mean a lot. It does mean a lot even just 50 ping different, but that only for people who trying to do better or who can do even better with just 50 ping different. 500-600 ping can do stuff? You ever experience 250 ping triple drop event back the day on MC queen that can wipe like crazy?

    500-600 ping can still do stuff, but probably only can do half or less than half of what you can do. At least this my past experience on other mmorpg.

    Why I need to hold back on a game cause fps n ping or even players in group? This not fun at all...

    I gotta agree with you, Tera lost it's charm, but not only because of the FPS nor Ping... because everything is just the same, dungeons after dungeons... nothing is challenging nor hard to achieve.

    Ping would mean alot if there weren't so much delay... Tera is called an action MMOs, but really it's more like a passive MMOs now a day... nothing require you to move (or close to), a very few mechanics (like flame wave) will "make you move", then go back to initial place and boom, safe and sound.

    Yes ping does make changes, it'll drop the amount of time you have to get ready, but not the momentum moment when you actually have to do something. If you miss the momentum cuz of "lag/ping", I can tell you're missunderstanding the difference between FPS/Ping, and once again, FPS problem can be easily prevented with sound, even if Tera does lack sound effect. You'll hear your teammates dodging, you'll hear boss attacks... so much info aren't taken.

    I ran dungeons with 0-1 FPS without being even affected by it, just because I played with the sounds and used graphic as a map and I can't figure out how people can't do the same, it's so easy...
  • YamazukiYamazuki ✭✭✭✭✭
    Fulzoid wrote: »
    Yamazuki wrote: »
    Fulzoid wrote: »
    Obscumbra wrote: »
    Fulzoid wrote: »
    Obscumbra wrote: »
    Fulzoid wrote: »
    Where to begin... let say
    HarrowHold can't really be considered "new" dungeon to NA since every second of every fight has been described into guides, videos and stuff. NA should do better than any other regions since they do have this much information. Although this isn't true at all. Fact is that Tera players aren't elitists, they're no good at all. Facts that HH is actually runnable in Guile+12 (Korean run it that way), and here that only 1 server managed to do is only due to practice that NA no longer have. They don't learn to play, they learn how to copy thru dungeons, and doing so, you get stuck not learning how to survive in any ways.

    Beside, thinking that NA will, one day run HH with guile+12 is probably a dream... But anyway, I'll keep hoping for your own sakes that happen.

    You do realize that they have talents that can easily make up the difference between Guile and Ambush.

    You do realize that is the very point I made? then I said "but NA won't make it". Thx for repeating myself though.

    That wasn't even your point. Your point was that NA had the advantage in guides but can't do it in Guile while the Koreans can, ignoring the fact that they all have sub 10 ping and actually have that talent system and the fact that the same guides are available for EVERYONE else. NA took under 12 hours to clear it while dealing with massive packet loss and server lag every 20 minutes. EU took 3 days, and EU has things like CAP to make shield phases and overall DPS a joke. As to the Guile point, Koreans make up the difference of gear by having Talents, which for some classes can easily add over 25% DPS, more than what going from Guile to Ambush (and other things like Etch 3s and Dyads) gives.

    Having 1 Guile alt get carried by 29 others also doesn't count as "Koreans run it that way".

    I had many points in my statement, and it was 1 of it. Beside, I talking about full Guile +12 group running HH. You make me think of those noobs who didn't believe when a full group of +12 Dreadnaught ran SSHM before Ambush patch. Yet it can be done. Samething happen here, skills overcome gear by alot, and NA doesn't have any. The "Best of Tera" usually are "casual players" elsewhere and that is a fact. Yes they do have lower ping, I do not deny that. As for EU, I careless about them, if they're as terrible as NA, good for them, who cares?

    I gotta love the part where you say Ambush is 25% better than Guile, excluding etching/dyads, made me laugh.
    Yamazuki wrote: »
    Fulzoid wrote: »
    Where to begin... let say
    HarrowHold can't really be considered "new" dungeon to NA since every second of every fight has been described into guides, videos and stuff. NA should do better than any other regions since they do have this much information. Although this isn't true at all. Fact is that Tera players aren't elitists, they're no good at all. Facts that HH is actually runnable in Guile+12 (Korean run it that way), and here that only 1 server managed to do is only due to practice that NA no longer have. They don't learn to play, they learn how to copy thru dungeons, and doing so, you get stuck not learning how to survive in any ways.

    Beside, thinking that NA will, one day run HH with guile+12 is probably a dream... But anyway, I'll keep hoping for your own sakes that happen.

    Maybe it is doable in Guile, but the thing is, skilled players don't run around in Guile and do runs unless it is an alt... Also, Koreans aren't some super god players either. They have two advantages over NA players and hardly even perform better. They play with no ping and no packet loss, where as people in NA can have as high as 130 ping as the norm, with pack losses. Then they have talents.

    I do agree they have less ping, although that shouldn't stop you from doing great. When you said "two advantages over NA", I thought you'd say "revamp" at some point, which I would of given it to you. Although in order to clear a 30 man dungeons, people has to talk and know each other, which, in the whole lvl 65 era, NA never actually manage to do that right.
    Also saying that Koreans aren't "super god players" wasn't what I'm saying. I just used Guile as an example because it fit the current contents. Koreans have a weird way to play, and not many actually perform right, although I can tell you that, in MMORPG, they'll be a step ahead over NA since NA ditched MMOs. Good players moved on, leaving only those who feel any challenges within these games.

    Ping can make a big difference in damage potential. I have played with 40, 130, and 300. There's a reason why California is no longer the "standard" for NA servers. It doesn't matter how good you are, you would perform much better depending on class with the ping of a Korean. It's also not just dps, but surviving. A person with higher ping has to have better reaction time, and packet losses at a bad time means the person dies since everything is a 1 shot, something Koreans don't deal with either. They also don't have to deal with the trash infrastructure that exists in NA either.

    I believe you give to much credits to ping. In PVE you can easily play with high ping regardless of what you think. PvPwise I would agree with you, but PvE, sorry you're wrong. If video fails you, you have the sound. If the ping fails you, who cares, it's set so even people with 500-600 ping can do stuff, aka half second to prepare for any non-laggy people.
    You know, in music, the hardest thing to do isn't to play right notes, but to wait for the right moment. Very samething happen in-game, when you have a specific moment, you know it's coming, you get a stress push(adrenaline I believe?), and believe me, 50ms is all you need in those moment (50ms if slow)

    I never said you can't clear with high ping, I said, there's a severe damage difference depending on class. If ping never mattered, games wouldn't have moved from California to Chicago. There's already videos of comparisons in time to finish rotations or ping based skills like RF. I suggest you play in Korea and prove you can do the same exact things there than you can here with the lower ping.
  • I jealous of your stable ping//fps. Do you understand people talk about random ping/fps lag issue? Ever screen frozen? I really jealous people don't need adjust now n then.
    It is because not stable this why people complaint.
    0-1 fps what it looks like? what people were doing in nexus lag feast with 0-1 fps? sound tell u what going on but that all.
    and are you a tank?
  • Ashern wrote: »
    Saying "Equal skill" is a double-edged sword, because it both proves and disproves your point. Case in point: two players of equal skill that play very badly, a +12 deals a total of 10m over the course of a 300m-hp fight, while the +15 deals a total of 12m. But because that +15 does 20% more, he should be accepted over the +12 (because 2m is so much higher). Meanwhile, a +12 player that does 200m over the course of that same fight, and the +15 does 240m. You're really going to decline that +12 because he does 40m less than the +15? Equal skill means equal skill. A high-level player will know how to not die, maximize their damage ceiling potential, and provide whatever utility they can. I want those high-level players, regardless of if they're +15. You don't seem to add in the off-chance that the +12 player can be of greater skill than the +15 and deal an extremely superior amount of damage to them.

    I think you've missed the point of my post, it's a brand new dungeon, how many names/recordings can you give me where a player "maximize their damage ceiling potential, and provide whatever utility they can." Probably 0, even the MT raid that cleared, everyone made mistakes. I'm saying the reason why only +15s are getting accepted is because gear acts as a buffer and allows them to make mistakes without wiping their raid/party.

    Why don't I assume a +12 can be of higher skill then +15?

    ONE, most people who spend time to learn their class will eventually want to +15 their gear. So if we could survey the entire tera population across the all servers in the world, the % of +15 players who "maximize their damage ceiling potential, and provide whatever utility they can" with that character will be much higher than the % of +12 players who "maximize their damage ceiling potential, and provide whatever utility they can". If there's a greater probability that a +15 actually knows how to play their class, why shouldn't i rely on that probability?

    TWO, the dungeon is new. So aside from knowing how to play their class, you need to know the mechanics of a dungeon to do well, i hope we can at least both agree with that statement. But the dungeon is new, so i highly doubt that the average +12 player will know the dungeon significantly better than the average +15 player. In fact, if they've invested the time and/or money to get +15 they're much more likely to spend an hour reading the guide rather than some one who plays casually and just wanted to join because the new content looked cool.
    Ashern wrote: »
    I have a question. Can you name more bad +15 players than +12 that you know of? The reason I ask this is because if you're a person that only typically accepts +15, I bet that you can call out a high amount of bad +15 players, more so than +12, simply because you don't accept as many +12 players. I know I can. And it isn't because I don't accept +12 players (I do), but because there are way more +15 players applying for parties than +12.

    No i can't name more bad +15 players than +12 players. Why? because people tend to leave their alts in +12. Why? because running RMH 50x helps you get better at your class. Funny enough if you run RMH 50x you'll also be well on your way to making ambush +15. I also know a lot of +15 players who are orders of magnitude better than +12 players.
    Ashern wrote: »
    People say this game is elitist because it's true. Nobody cares to find out if you're a high-caliber player or not, because you're not +15, so it must be a waste of time. They're blinded by this assumption that +15 will deal more damage than +12 in any situation, not realizing, that the +15 player can be just as bad as the +12 player because they're "equal skill." +20% won't clear anything, but having an equally high skill level will. So what does +12/+15 matter in the grand scheme of things? Not a nothing. It will expedite the clear time of those who can clear it, and sure, make it easier, but it won't make it exceedingly possible for those whocan't clear it on +12 to clear it on +15.

    I'm not saying all +15s do more damage than +12s. But please do enlighten me, as a raid leader who's put up a LFG how can I tell which +12 players are bad and which +12 players are good? I know people who are "skilled" in RMH who die 4+ times at lachelith, and who do less than 500k/s, should I accept them because they're "skilled" when they're so evidently trash? If 30% of +15 players "maximize their damage ceiling potential, and provide whatever utility they can" but only 29% of +12 players "maximize their damage ceiling potential, and provide whatever utility they can", why should I take +12 over +15? Are there skilled +12 players? Certainly, but when you put up an LFG, you have no control over who applies to you, it's random. So if it's random why should I rely on a lower probability of +12 skilled players? And let's face it, it's much easier accept players than to kick them, so i'd rather wait an extra 15 mins for a +15 than it is to waste 3 hours trying to clear because 71% of my +12 raid doesn't know how to play their class.
    Ashern wrote: »
    It's no surprise to me that people don't accept +12, because I've accepted the nature of this game and the majority of LFG players; but that doesn't mean I don't think it's stupid or a very bad philosophy to have. After 30+ hours, how many +15s have shown what you listed? Every single one of them? You leave out the fact that even +15 players will fail bad. It doesn't matter what they have on, its how well they're able to play.

    Accepted +12s for the first 3 days (~25 hrs). Cleared phase 1 and 2 within 6 hrs of having a team of either +15 or known to be skilled from previous experience



  • AshernAshern ✭✭
    edited December 2016
    Them having +15 means they know their class well? Whatever you say. I can name at least 5 people off the top of my head who, aside from being the victim of a bad tank, have iframed the majority of lethal attacks that came their way and continued to DPS vigilantly. I'm not going to name them here, obviously. You can call me a liar if you want, but just know that I'm not one.

    Contrary to what you're saying, +15 gear won't stop Cloth classes from getting 1 hit. Leather, maybe, but they'll still die eventually if they're just face tanking everything. Half the DPS aren't even equipped with full +15; usually just a +15 wep with +12 VM armor or Guile armor. So their mistake is no different from the ones in full Guile armor. I spent my time learning my Mystic since the early days of me playing. I learned it very well, and that allows me to learn the dungeon on pretty much any other class because I pay attention to everything that's going on and try to find a pattern. At first, I die vigorously. I'm ok with that, because I'm the type of player that challenges myself not to die from the same attack that killed me previously. Accidents and inevitability happens every now and then, at which point I have no choice but to die. But as a whole, I can survive all of the bosses easily now inside HH (P1/2 at least, never done 3+ yet).

    Because I learned the dungeon on my "+15 mystic," I wanted to run it on my +12 DPS archer (was my first character ever in Tera, but I stopped playing it). Lo and behold, I re-geared it in guile and got the swing of things again and am doing nice DPS. I apply to a raid? Ignored. Who cares if I have perfect rolls on the gear? I'm +12. I PM the person to tell them who my main actually is, and my usual pathetic plea of how I know the mechanics, yada yada, and I get accepted. What happens? All the +15 DPS and even the +15 ambush tank die around me. I'm the only alive and practically tanking it.

    Next, a friend asks me to tank it. What's my tank in? +12 guile with a +12 imp chest. I have a hard time at first because, contrary to making the swap from heal to DPS, tanking actually requires knowledge of when to block and when to iframe. I die a lot and wipe a lot, but after a few hours, I'm able to survive all the dragons with an occasional death due to something random.

    My point is, I'm "experienced" with this game. Yeah, my Mystic has a +15 weap, but so? I heal higher and have a winged weapon. So? Now I go on my DPS, or my tank, who are strictly +12, yet I play better than half the +15? Excuse the fact that my Mystic is in +15, but a healer in +15 has literally no comparison to a DPS or Tank being in +15. So how come I'm able to play better as a +12 Dps or Tank, when they're not even anywhere near my main - than so many +15s? Don't forget the fact that all those I'm playing with have had as much time to learn the dungeon as me, since I've been running with them all on these 3 various classes of mine.

    You say "probability"? With that probability you hold so high, do you ever even whisper to ask the +12's if they're experienced in the dungeon? Like, really? +15 is an instant acceptance card in these raids, because people are so reliant on a number to carry them. If someone looks fishy but has good rolls on their gear, I simply ask them. A lot of times, they tell the truth. "No, I've never done it; yes, I just have trouble on yellow; I've done it on my other char." Those who lie, just to get inside, will be recognized and kicked. If they want to lie for the present, only to be blacklisted due to their lie in the future, that's on them. People will respect you more, both ways, if you either ask them about their experience or tell the truth to those who ask.

    Your whole post and counter post are my exact point. You're basing everything off of percentages, numbers, probabilities, and possibilities. Do you forget that these are real life human beings on the other side, and that you can actually whisper them to ask them questions and get the facts straight? If they're applying to your party, you have the right to question them -- just as you have the right to ignore them; but remember, by ignoring them, you are making yourself out to be a giant hypocrite.

    As I said: +15 doesn't mean jack crack. A person that is eager to increase their performance and strive to become the best will be that same person regardless of if they're in +12 or +15. What I find hilariously funny is that people refuse to take a chance on +12 players, but will invite the same +15 players back to their raid that they know will continue to die the same way as the last time. What? "How can you tell which +12 players are bad or good"? The same way you can tell which +15 players are bad or good, by accepting them into your party and finding out for yourself instead of relying on your percentage and probabilities to decide for you.

    I don't have the time to gear all of my characters in +15. If it was so easy, trust me, I would. But just because I'm in +12 doesn't mean I can't play as well as those who are in +15. Gear doesn't matter, it's the player behind the gear that does. Don't you ever see what happens when people take a chance (for whatever reason) and let new players get in the game? Ever heard of Jeremy Lin? or all the other sports players who never got a chance to prove themselves because they weren't big names from the boot, but what happened when they did get a chance?
  • AshernAshern ✭✭
    edited December 2016
    To summarize my post, because I know I can write an essay in a heartbeat: Players that say this game is elitist have a very legitimate argument. There's not one reason that you can say they don't. I feel their plight even if my +12s are alts. Maybe I'm the only one, but I don't like to say who my main is in order to get accepted, because that makes me feel very icky for some reason. It doesn't matter if I outperform +15 -- no one truly cares -- because based on your statements, if I was really as good as I say I was, I would have +15. Trust me, I'm aiming for +15 on my DPS as much as the next guy, but that takes a lot of time, as I have said across numerous other threads. This game would be much more active if the core player-base wasn't as elitist as it is (you can say that it's not, but I'd like you to look at both perspectives, and not just yours).
  • Like I said, there are plenty of players out there in +12 who know what they're doing, there are just countless more who don't. Send them a whisper and ask? right because anyone with half a brain will admit to the raid lead they're applying to that they don't know the mechanics and have no idea what they're doing? It's a massive hassle to wait 120 seconds (which sometimes is impossible if they keep aggroing the boss) and it's also a massive hassle to reform the raid. Blacklist? There are way to many people who say they know what they're doing but don't, set up a raid for 3 hrs and you'll be adding 5 names per day, good luck remembering. Even if you do remember it doesn't stop the ones you haven't met from completely ruining the run.

    If a +15 sucks, i don't add them back, i'm not a masochist. Add all the +12s and see who's good or bad? do you know how many +12s are in the server and that a large percent of them barely know how to play their class, you want people to give a test run for each and every one of them?

    If you have a main that you're good at, join a guild and run with your friends who trust your alts. There's been countless times where i've accepted +12 guile because a friend of mine was willing to vouch that they would perform, and they usually do.

    In the end I still see no reason to add a +12 guile when they're most likely new to the game, or is an alt that isn't as skilled as their main. Am i potentially losing really skilled players who can do just as much if not more damage than the next +15 i add? Maybe, but for every one of those i lose, i avoid 10 that could wipe the raid because they're dead 10 seconds before shield phase.

    If I hear from trustworthy sources that you're skilled, or I know you're main and you're skilled then I will gladly accept. But for you to cry about not being accepted when you're not willing to let others know who you are and be a reliable source of information then I can't seem to muster any sympathy, you have the means to get accepted but you refuse to use them.

    So "because based on your statements, if I was really as good as I say I was, I would have +15. " well guess what? you do have +15, you just refuse to use it to your advantage and chose to get drowned in the sea of +12s who don't know what they're doing.

    and honestly the point of the original post was simply to state that if you're in +12 and expecting to join the hardest dungeon within a week then you're delusional. Wait a month and recruitment standards will get lower because more people will know what they're doing so they are more willing to carry what could potentially be dead weight.

    Also, why don't you just make a raid yourself and see how many people apply? You know why no one joins? because even most of the +12s will inspect you, see that you're +12 and apply to a +15 raid instead. So are people elitist? Yea of course, everyone wants to make their run easier, INCLUDING all the other +12s that you're so fervently defending.
  • TewiiTewii ✭✭✭
    Sorry bud but I want results I can see. I'm not going to take someone in guile on the off-chance that they're 'maybe' good. Suck it up, this is the most challenging PvE content currently.
  • AshernAshern ✭✭
    edited December 2016
    I run with a small static, and I also run PUG about an equal amount. I'm not sure what you picked up, but I'm not crying. I don't like to say my name to get a free ticket because I don't owe it to you to give an explanation on why you should accept me. I apply to your party, you either accept, decline, ignore, or question me. Why should I apply to your party and say "I'm *this person*, so accept me." I don't know about you, but I'm not that full of myself.

    The fact that applying to parties has simply become a matter of "You are either +15, or you're not" is bogus to me. And no matter what you say, it doesn't change the fact that regardless of if the +15 are bad, you would still rather deal with piling through a list of bad +15 players than you would trying out a couple of +12s. All of your points are based on assumption, and you can't dodge that. Assumption that the +12 players are new. Assumptions than the +15 player are good. Assumptions that the +15 player will at least deal more damage than a +12 player. Assumptions that the +12 player is bad and will do nothing; assumptions, assumptions. That is what gets me. Nothing more, nothing less. What also gets me, is when instead of people listing specifically what they want from a LFG (+15 only), you leave a highly ambiguous title that will give hope for even +12 players, only to be ignored because you didn't specify.

    If you want a +15-only raid, then say so. Don't have people apply only to be ignored because you didn't want to state your application rules. (But eh, that's just a personal grievance of mine.)
  • FulzoidFulzoid ✭✭✭
    edited December 2016
    Minazuki wrote: »
    I jealous of your stable ping//fps. Do you understand people talk about random ping/fps lag issue? Ever screen frozen? I really jealous people don't need adjust now n then.
    It is because not stable this why people complaint.
    0-1 fps what it looks like? what people were doing in nexus lag feast with 0-1 fps? sound tell u what going on but that all.
    and are you a tank?

    I actually play all jobs. Lancer, Mystic, Priest, Warrior, Ninja and sorc.

    "Sounds tell you what's going on but that's all"... That's the whole info you need to actually do dungeons but 1 very specific info, the current location, which, even if you have high ping and/or low FPS, you see your location very well. With that extra info, you can direct attack/dodge etc.

    Nexus wasn't lagging actually. I had a flat 20-30 FPS during Nexus, which I don't have in Overwatch now a day. Same CPU, I guessing it getting old, but still make no much sense if you ask me that 200 players fighting spawning mobs wasn't lagging, but 30 players defending againt a very low amount of spawns does lag... but whatever, that's another story...
  • Fulzoid wrote: »
    I ran dungeons with 0-1 FPS without being even affected by it, just because I played with the sounds and used graphic as a map and I can't figure out how people can't do the same, it's so easy...
    Fulzoid wrote: »
    Nexus wasn't lagging actually. I had a flat 20-30 FPS during Nexus, which I don't have in Overwatch now a day. Same CPU, I guessing it getting old, but still make no much sense if you ask me that 200 players fighting spawning mobs wasn't lagging, but 30 players defending againt a very low amount of spawns does lag... but whatever, that's another story...

    Nexus with flat 20-30 fps and 0-1 fps in dungeon...umm ahh I going believe you?
    And I never talk about the new raid cause I been semi afk since 2016 Jan.
    Sound cant save you form random fps lag/screen frozen, not to mention ping random lag kind of daily life for NA TERA.

    PS: forgot to let you know I playing song whole days so sound in game for me is sort of... but I doubt it can save me form 5secs+ screen frozen = =
  • TWMagimayTWMagimay ✭✭✭✭✭
    Ashern wrote: »
    I don't like to say my name to get a free ticket because I don't owe it to you to give an explanation on why you should accept me. I apply to your party, you either accept, decline, ignore, or question me. Why should I apply to your party and say "I'm *this person*, so accept me." I don't know about you, but I'm not that full of myself.

    So, you don't want to talk about yourself but are OK with answering questions about yourself. Basically, wasting time instead of just getting to the point and doing the run.
    The fact that applying to parties has simply become a matter of "You are either +15, or you're not" is bogus to me.

    No, it's come down to "You are either +15, you are known as good or you are neither of those". Last night a +12 guile dps applied to a random 30man raid I was in. 5 people instantly vouched for the guy's mad skills. He got accepted.
    And no matter what you say, it doesn't change the fact that regardless of if the +15 are bad, you would still rather deal with piling through a list of bad +15 players than you would trying out a couple of +12s. All of your points are based on assumption, and you can't dodge that. Assumption that the +12 players are new. Assumptions than the +15 player are good. Assumptions that the +15 player will at least deal more damage than a +12 player. Assumptions that the +12 player is bad and will do nothing; assumptions, assumptions. That is what gets me. Nothing more, nothing less. What also gets me, is when instead of people listing specifically what they want from a LFG (+15 only), you leave a highly ambiguous title that will give hope for even +12 players, only to be ignored because you didn't specify.

    And you are assuming that +12 players can consistently outperform +15 players. And, btw, you ARE a +15 player with reputation for being good(according to you at least). You constantly disprove your own point. If it was all about the gear and the elitism, saying "I'm this guy and you know I'm good" would NOT get you into parties when applying on a +12 alt. You are living proof that it is about skill and gear comes second, as a way of estimating the likelihood that somebody is skilled because that's the ONLY thing people can work with when deciding which unknown person to accept. There's 0 logic in taking a +12 that nobody knows over a +15 that nobody knows.
  • Minazuki wrote: »
    Fulzoid wrote: »
    I ran dungeons with 0-1 FPS without being even affected by it, just because I played with the sounds and used graphic as a map and I can't figure out how people can't do the same, it's so easy...
    Fulzoid wrote: »
    Nexus wasn't lagging actually. I had a flat 20-30 FPS during Nexus, which I don't have in Overwatch now a day. Same CPU, I guessing it getting old, but still make no much sense if you ask me that 200 players fighting spawning mobs wasn't lagging, but 30 players defending againt a very low amount of spawns does lag... but whatever, that's another story...

    Nexus with flat 20-30 fps and 0-1 fps in dungeon...umm ahh I going believe you?
    And I never talk about the new raid cause I been semi afk since 2016 Jan.
    Sound cant save you form random fps lag/screen frozen, not to mention ping random lag kind of daily life for NA TERA.

    PS: forgot to let you know I playing song whole days so sound in game for me is sort of... but I doubt it can save me form 5secs+ screen frozen = =

    After lvl 65, the optimisation of the game became even more garbage. Everything is heavier (including brawler, ninja and gunner skill effects). Also it is known that a few specific dungeons (now I believe are all gone) used to have very bad FPS for everyone. Most known could be AIHM for example. Rare were the people with over 10 FPS in AIHM.

    Beside, Nexus wasn't heavy at all even if there was 200 players at every nodes. I could heal very accuratly when needed. Believe it or not, I careless, but that is known to be true by those who actually played before and now. Sounds can save you from everything but freeze, since freeze come from your computer (not based on the servers). Obviously if you get freezes, that's another story, but that's no-where near the subject: FPS/Ping.

    I cameback about 7 months ago and I retired a bit before Spellbound release just because this game never been challenging. I rather stick to market game now a day, just because it's quite fun and more challenging than the game itself.
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