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Yet another Player Housing thread.
I really love TERA, but it's never going to be my main game without player housing. For Pete's sake, even ESO is getting housing!
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Then play ESO. Frankly I'm glad this game DOESN'T have player housing. It keeps players out in the open where others can interact with them. The game world feels empty enough without people disappearing into their little instanced housing boxes.
I mean, players already have something really close to housing; it's called Highwatch, where you have Bank, Broker, NPC merchant, Vanguard Merchant, 3 solo content (teleporters) in like 100m away, etc.
Honestly, what is the purpose of housing though?
because tera is communist, you cant own your house and land, you sleep outside under the stars
I don't think having a chunk of people split between different major cities, instance teleports, split on different channels in the case of HW/instances, "afk" because they ignore 99% of people is interaction. There's also the memory issue many people have where they can't sit in crowded portions of HW.
Housing systems aren't for convenience factors, they typically don't have broker/merchants in them, at most your bank with every other npc being outside of your home. Some of them benefits to the system is partially psychological (and social) benefits. Too long to go on and explain though...
Much better to find a secluded beach somewhere.
I'd actually appreciate it if you did. Having never played a game with housing in it, I find it quite hard to imagine the benefits of just having a house. I mean, I can see it as a fun minigame that ends up boring after the first week hype is over.
On the other hand, I could totally see player housing as a revamp on the crafting/gathering system. Though I'm having a hard time making something like that fit in Tera as a game.
But... if Bluehole made housing to be a little space for you in the world that pretty much just allowed some fun customization to it, I'd be happy with that. (I'd love a space to display all of my mounts, pets, armor I've collected, that sorta stuff.) Maybe similar to FFXIV's housing but without the annoying property issues, or like SWTOR's strongholds but stripping out the trade broker features/option.
As for the debate over it makes open world seem like a smaller population, yes it will. Though you could argue that open world now gives people the sense of been lost in numbers, very few are being social, they appear to be just afk in their own worlds.
Oh, sweetie, you'd be surprised how many people said that back in 2013.
As for Player Housing, no thanks! There are many places in Aborea that people have yet to explore. :chuffed: