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Rally quest anti-botting suggestion
Rumours of people botting in order to get the Rally quest persist on multiple servers and while this activity is perceived to continue it's just going to poison the community more and more.
Could the Rally quest system be altered so that instead of the quest appearing in the guild list for someone to click on the quest is handed out by a NPC that appears at a random location in-world. Guilds would get notified of the general location of the NPC (it would always be on channel 1) and then whoever gets to it first gets the quest. This would be much more difficult to bot and might create some additional excitement for the Rally process as people play "Hunt the NPC" before they even get to the BAM fight.
Note: The location of the NPC wouldn't correlate to the spawn location of the BAM, and there should be sufficient variation for possible NPC locations such that Travel Journals can't be used to reliably get there.
Could the Rally quest system be altered so that instead of the quest appearing in the guild list for someone to click on the quest is handed out by a NPC that appears at a random location in-world. Guilds would get notified of the general location of the NPC (it would always be on channel 1) and then whoever gets to it first gets the quest. This would be much more difficult to bot and might create some additional excitement for the Rally process as people play "Hunt the NPC" before they even get to the BAM fight.
Note: The location of the NPC wouldn't correlate to the spawn location of the BAM, and there should be sufficient variation for possible NPC locations such that Travel Journals can't be used to reliably get there.
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Comments
TBH, you're probably right but it's better than nothing in terms of collaborative/competitive PvE content. IMO the best implementing of mass PvE was the original Nexus (in the Argon war zones), pretty much the only problem with Nexus was that it was too popular with 300 or more people all trying to take part regularly each day.
Also, I would explain that a bot for rally quest should be working pretty much as the DPS Meter does. I would like to know if I'm allowed to explain how it works before doing it so.
Making a random NPC to appear would be pretty much useless since any scripting system might track down where does it appear and the change as you suggest it would be pretty much useless. Nice try tho, I admit that I haven't done any suggestion so far, but its just because BHS is too lazy to make any change for a foreign TERA client.
A 1 quest per guild per week limit has already been suggested elsewhere and I think that would be acceptable.
Botting tracking down an NPC would be several orders of magnitude more complex than botting accepting a quest from a list. Furthermore even if you could create such a bot it wouldn't necessarily succeed as it would still be limited by game movement speed. Even if the bot could calculate the fasted route to the right area on the map and perform an optimal search of the area a human controlled character could still beat it by the simple virtue of happening to being closer to the search area at the start or just being lucky when searching.
BHS have made region specific changes in the past but they, like any company, have limited resources so have to prioritise what they work on. If anything BHS are being the opposite of lazy IMO. BHS's problem seems to be a creativity failure, they're making new content, such as CU and Rally, that aren't working well. BHS could probably implement a workable equivalent of Rally by reworking the old (Argon war) Nexus & Traverse so that the related quests were linked to guilds rather than individuals. Certainly some people would complain about recycled content but overall it would probably be a popular move (if they got it right) because Nexus was insanely popular.