[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The Undying Update (v98) is arrives on Tuesday, 9/8. Check out the patch notes here: http://bit.ly/terapc_na_v98

counterpoint

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counterpoint
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  • (Quote) The clients are similar, but the builds are different as there are a number of different customizations in the NA build, and the backend systems (auth, store, etc.) are quite different. All things being equal they probably would be ready a…
  • Yeah, unfortunately the two other traceroutes you provided don't help because they are not from your own connection. It looks like your router or something is blocking the traceroute from happening locally, so there's nothing really that can be gle…
  • (Quote) Incidentally, JP is releasing on the 12th, not the 8th. It is possible that BHS has to be involved with deploying the build worldwide, so they may want to spread them out a little bit. In which case, our build could end up being scheduled …
  • (Quote) This isn't nearly the same kind of global, pervasive bug that the Alice costumes have, and I'm sure you know that. Not all bugs are created equal.
  • (Quote) A long time ago, they used to. But now, they basically don't. BHS switched to a unified global build system early last year, and they have been slowly consolidating/eliminating region-specific customizations. Furthermore, the patch cycle …
  • (Quote) I never said the game was balanced; I know it's not. I said, if it's unbalanced, we have to address that directly on its face, and stop going on and on about talents. If there are specific skill changes that people really feel are needed …
  • (Quote) This issue is generally caused by policies on your modem or firewall to close connections after periods of inactivity, which happens because the character creator does not communicate with the server. You can usually workaround this issue …
  • (Quote) Then, I can pretty much guarantee this feedback will never be listened to. They will say, as they've always said: "we balance this game without considering talents, as that is the game that is distributed worldwide. The talent system…
  • (Quote) A long and arguably-pointless discussion about semantics, mostly. lol
  • (Quote) You've already established that you discount all the other variables. Assuming you have players with equal skill, with equal gear, with optimal rolls, with excellent ping times, doing all their mechanics perfectly... then, okay, DPS. But a…
  • (Quote) No... if you want to stick to your one-dimensional equation, then the answer is that the talents of every single class have to have the same net increase in damage so the classes are balanced against each other at optimal settings. It's not…
  • (Quote) The reason people are focused on DPS is because there's an illegal parser, and people use that parser to judge performance in content. Higher numbers = better. But such a one dimensional view doesn't adequately consider all the variables -…
  • (Quote) They've already specifically announced that they're redoing the UI for a couch experience, so if they're redoing it anyway, I don't think they're going to use the same ancient Scaleform and try to getting it working on PS4/Xbox One (or the …
  • (Quote) They made it clear that the 4th is not the official launch date of the class. For example, consider the MMORPG news post: (Quote) (This was before the renaming to Valkyrie, which they also reported separately.) There is also the post by N…
  • (Quote) Honestly, the big problem we used to have with these sorts of drop events was mostly solved. That doesn't mean people won't still get ping spikes from time-to-time for a large number of reasons (mostly the same reasons as always, I think),…