[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The Undying Update (v98) is arrives on Tuesday, 9/8. Check out the patch notes here: http://bit.ly/terapc_na_v98

counterpoint

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counterpoint
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  • Well, the news post does make it clear that it was a February event, so it doesn't seem like a "mistake"... but, given that it was well-received, maybe it's a good idea to keep doing it. I suppose, though, that they might feel there's eno…
  • (Quote) Although Noesis did clarify that that was the soonest they could launch, but not a guarantee. It could be a bit later than that, depending on how things go in testing.
  • I think the best thing to do is to contact @Spacecats and try to work out any misunderstanding. It could be that some of your posts were hidden for some other reason (auto-moderation queue?), and I think you may have come to a wrong conclusion. If…
  • @Spacecats is in charge of the forum and you should send him your questions. As far as I know, the other moderators are other EME staff (and having "undercover alts" would be grounds to get any of them fired). As with all forums, how to …
  • (Quote) It'll happen, it's just a question of whether it's going to be successful or not over the long term.
  • Someone else says they're having this problem here: https://forums.enmasse.com/tera/discussion/12420/server-stability But, it doesn't seem to be impacting everyone, and it isn't clear that it's related to the test server. However, it does seem to …
  • The point of this particular test was really just for their backend infrastructure (server/data center), so they probably have most of the data they need at this point. The other things are just for fun. There might be other tests on other things …
  • (Quote) It's weird that it doesn't let you change servers, at the very least. I would have thought it would have at least had the Select Server option in the corner that would work (before you select the character).
  • (Quote) For you to connect to the server, the connection has to go through a network of transfer points along the way (sort of like roads/highways that connect towns/cities), and anything along that whole way could be a point of weakness if there's…
  • (Quote) The recommended servers are actually hard-coded based on some decision the producers at EME make. Right now, all five live servers are at the same datacenter in Chicago (though the test server is different). I principle the choice of live …
  • (Quote) Well, it also so happens I'm on the East Coast, but the very fact that some people are not affected says that it's not a server issue, but a routing issue. Routing can change all the time for a number of reasons, but it probably doesn't co…
  • (Quote) If it were global and affecting everyone equally that would make sense, but according to the thread linked to above, it doesn't seem to be. We also know that the test server doesn't directly interact with the live servers (instances are not…
  • The test servers are at a different data center in a different location, so I don't think the two issues are related. But it also stands to reason, that being the case, that you could see issues on the one set of servers you don't on the other (and…
  • It stands to reason that they won't simply take the current PC client and dump it on consoles and be like "here, it's done!" They'll have to at least have to rework the UI to be more controller-friendly and so on. I guess we'll see the e…
  • In the end, having 25 million accounts created worldwide for a F2P game isn't all that surprising or unexpected. It certainly doesn't mean that there are 25 million active accounts or anything.