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counterpoint

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counterpoint
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  • (Quote) Can you clarify this? I've had fashion coupons drop and I think the merchant is working. (Just checked it here, and it does seem to be okay...?)
  • It's counterproductive to keep bumping threads and trying to @ people to bait them into replying. If they do reply to the threads as a result of the incessant pings, it will just mean that everyone will get the message that they need to bump thread…
  • (Quote) "Les knights el blanco" are actually complaining actively about the status quo and not saying nice things about the company, if you read more carefully. But situations are never actually black and white. Considering the root cau…
  • (Quote) Well... I actually kind of agree with you on this point. Some people are a bit too dependant on being able to sell enchanting materials for their gold because that used to be a good way. Clearly it isn't a good way now, and you need to lo…
  • Yeah, I have this on the list of issues we have collected by the Player Council. Hopefully it can be updated (along with a bunch of other rewards and boxes that contain outdated contents).
  • (Quote) I think the biggest plus was that it was a big "production" that really made it feel like all of EME was getting involved to put on something good for the community. The videos, live streams, website updates, engagement from prod…
  • (Quote) A lot of people hated Nexus too and constantly complained about its many problems. But, now that it's gone, people can see that it served a purpose and filled a gap. That sort of echoes what Treeshark had to say about it last Friday -- it'…
  • (Quote) Yes, unfortunately. All we can do is keep trying to track what all the issues are, but in the end a lot of the issues will probably be in the "Will not Resolve" category. To be truthful, this isn't so unusual for any large softwa…
  • (This post is probably redundant given the above response, but since I already had it written...) (Quote) I honestly think it's the latter. EME does very little business continuity when it comes to the functionality of the game itself; they have t…
  • (Quote) It's not just about prices, though. Just having high prices due to low supply or people controlling/inflating the market is also bad. It's about the balance between the amount of gold earned through gameplay, the value of goods that can b…
  • (Quote) Yeah, I was thinking the exact same thing. Most people hated the BAM Killer event in practice. It had a lot of good promo work by EME and was well-presented (that video, the web presence, all over social media/the forums, etc.), but people…
  • It was listed as a Known Issue because I added it there (since Player Council members are helping update that post). It was an "issue" before it was known to be intended (and I would argue that it's still an "issue" even if it i…
  • (Quote) The problem with your using the example of all these unfixed bugs and asking for "true open dialogue" is the workflow: 1. Players report issues 2. EME tracks issues reported by players 3. EME verifies issues and logs them with BHS…
  • (Quote) Yeah, the problem isn't the cheap mats to buy, the problem is the low price to sell farmed mats. People are just looking at the low-priced consumables and thinking "it's good because I can buy things for cheap" -- but where does …
  • (Quote) Well, yeah, not only without "approval" but without BHS actually programming it in most cases. It's because most of these aren't actually what you'd normally call "Quality of Life" issues. Quality of Life is little thi…