[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The Undying Update (v98) is arrives on Tuesday, 9/8. Check out the patch notes here: http://bit.ly/terapc_na_v98
counterpoint
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Comments
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(Quote) I asked for "good usable arguments about the benefits of the old system that threaten to be lost." Saying "the items had inherent benefit and you're taking them out, which is bad" isn't a usable argument -- they already…
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(Quote) If you ask BHS, I'm almost certain that -- based on the flop of TERA in the West, the massive layoffs, and the desperate restructuring that barely allowed them to transition into F2P, they see the game in its early days as fatally flawed and…
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The problem with most of that list, in the scenario I gave before, is that the logical reply from the developers -- who already chose to take it all out -- is: "We know they're losing those things; we're taking them out. We think it's worth it…
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(Quote) If BHS could build a system that simple and easy to understand, but it still managed to provide the power, flexibility, and depth that veteran players expect and demand from the game, I would call that success. That's it. You're asking me …
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(Quote) Again, I never said charms and consumables themselves were a problem or the problem. Just that we didn't need so many redundant customization/buff systems in the first place and they could easily be consolidated down to a much smaller amoun…
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(Quote) We have had many threads on this forum over the years that discussed at length how bad the game and leveling process was at explaining anything that truly mattered in endgame, how it really takes player guides to make sense of everything, a…
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(Quote) No, because the issue isn't any one thing on its own. The issue is the huge amount of redundant things. By reducing redundancy, you allow players to focus more on the things that really matter. (Quote) I didn't say "why bother?".…
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(Quote) I hear about it and see it all the time, but no one says flat out "this game is too confusing." What happens is that they get to end-game and try to continue playing the game, but they run into massive barriers of acceptance from …
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(Quote) I think it probably just would have been cleaner if you had not brought the concept of a "gold sink" into it, because I don't think it's really what you were ever trying to talk about, but more "suggestions about expanding ac…
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Q. Why so many (29) questions? Q. What are you doing to do with the answers? (Is it just for your personal edification, or...?) Q. Did you search on Google, the Forums, and/or the TERA sub-Reddit before asking? I mean, yes, the questions all have…
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(Quote) The issue is not that any one given thing is confusing on its own. The issue is that, by the time you get to end-game, there are a dozen layers of overlapping, redundant things that all do variations of buffing or customizing skills and sta…
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Yes, this bug was introduced at the time they changed the avatar weapons to no longer convert back to feedstock when dismantled. At that time, if you already had an avatar weapon equipped, it basically "reset" your progress. It may be so…
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(Quote) I'm 100% for this. That's why I was asking what are the specific kinds of scenarios that need to be taken into consideration, because I think that's the most important thing to bring forward here. Rather than getting attached to the exist…
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(Quote) Actually, I do remember those games, and I have no problem with them. There are more possible decisions to make as you customize your build or play style, but you make these decisions in a more consistent and streamlined way. But TERA has …